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Archive › Old Forum Threads › General › Modeling and Mapping Chat › dod_glider and the bunker_door
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closeddod_glider and the bunker_door
Started by JustRed on 02-24-2009, 12:40 PM
J JustRed
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Posts: 1
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Joined: Apr 2008
02-24-2009, 12:40 PM #1

wow is this my first post? lol I usually just hide and watch.....rnso, the bunker door, on Glider....know the one I mean? Allies cant open it UNTILL the front of the bunker has been blown. I cant do it. Ive replicated everything digit for digit, and it just wont work. This is what I pulled from the map.....rnrnfunc_door_rotating (name:bunker_door)rnrnfunc_breakablerntarget on break bunker_multirnrntrigger_relay (bunker_multi)rntarget: doorstateA1rnrnenv_state (doorstateA1)rntarget always: doorSTATUSa1 <note thatrnrntrigger_multiplex2 covering the door, 1 allies 1 axisrnmaster:doorstateA1rntarget: bunker_doorrnrnthing with the doorSTATUSa1 is it doesnt exist, so not sure whats going on there....rnIm guessing the problem is somewhere in the env_state?? since everything else(i think) is right. This is the first time ive had to use one though so im stuck :(rnAny tips or ideas muchly appreciated :DrnRed

L livewire
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Joined: Mar 2007
04-01-2009, 09:54 AM #2

The `trigger_multiple` thats set to allies has a Master (A `env_state` called door_statea1) only when this is set to on will the door work for Allies.

Archive › Old Forum Threads › General › Modeling and Mapping Chat › dod_glider and the bunker_door
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