| closedthommygun witch 50clip roundammo |
| Started by ghzero on 03-17-2009, 07:51 PM |
Threads: 42
Joined: Sep 2007
hello,rnhave someone an dodspecified weaponmodel of the thommygun with an round/circle clip of 50 bullets instead of the normal clip view . yes I know it is only the view.. (but I like to code an plugin that make it possible to use an bigger clipped thommygun (with roundclip) - but the root is to have an model to view for player).rnrnit can looks like this:rn
Threads: 59
Joined: Jan 2007
You just want a model of the tommy gun with a round ammo box? I'll post it once I settled with my server provider. (frigging idiots)nnOk, here is the file:nnlink to downloadnnThis is what the model looks like:
nnIm sorry as I only have the v_model. Perhaps this can be altered into a p and w model?
Threads: 103
Joined: May 2005
should be fairly easy to made p & w models out of it..nnand as for having a 50 round clip ingame, that would also be quite simple.ni believe all you would have to do is hook the ReloadDone message and change the clip ammo to 50 when its the thompson (tho you might want to add some extra code to subtract the extra ammo from the backpack ammo count as well)
Threads: 59
Joined: Jan 2007
https://www.dodplugins.net/forums/showthread.php?t=230nnThis is basicly all you need, plus some green to spend the time behind the pc. Good luck and let us know how it turned out.
Threads: 42
Joined: Sep 2007
should be fairly easy to made p & w models out of it..rnrnand as for having a 50 round clip ingame, that would also be quite simple.rni believe all you would have to do is hook the ReloadDone message and change the clip ammo to 50 when its the thompson (tho you might want to add some extra code to subtract the extra ammo from the backpack ammo count as well)rnrnallright, we have the mdl (THANK YOU FOR IT!) so whats the best way to code the plugin..?!rnrnputting 50 bullets after reload in the clip is okay, but it will not viewed as well on the hud!rn..maybe it is better to counter the shooted bullets and if the 2.(last) bullet is fired the amount of clip fallup to 21 - after that are fired an reload is required to reset the counter/flags to do that again.

