Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin
7 posts, 5 people · 6,027 views Thread Rating: ★★★★★
closedmaps
Started by peter on 06-03-2009, 03:15 PM
P peter
started this thread
Posts: 10
Threads: 5
Joined: May 2009
06-03-2009, 03:15 PM #1

I was playing around with de_dust last night. I was trying to get the mid flag changed to a two man capture flag. So what I did was copied the flag section from dod_dust and put it in de_dust and still did not work.rnrnSo does anyone have any ideas on this?rnrnThanks

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-03-2009, 04:53 PM #2

i dont know the map.. but is it originally a 'cap area' or just a 'touch' the flag to cap it?

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
06-03-2009, 07:08 PM #3

you can use bsp viewer to see if its touch entity

meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
06-04-2009, 08:12 AM #4

I think you have to hammer in a cap are for a 2 man flag cap

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
06-04-2009, 09:48 AM #5

oh i misread, sry. But whats the diff. between de_dust and dod_dust, other then the flags?

P peter
started this thread
Posts: 10
Threads: 5
Joined: May 2009
06-04-2009, 07:00 PM #6

de_dust is just a touch the flag. It does not take two. .. o well not that big of a deal. Thought it would be easy to change it to a capture flag but seems not.nnThanks for your responses

Vet
posted here
Posts: 229
Threads: 24
Joined: Oct 2006
06-06-2009, 12:24 PM #7

You have to 'move' and/or 'reclassify' an existing brush model. Look at the bomb plant area or buy zone brushes.

DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 14 Sep 2026 00:34 UTC