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| closedsprites or models |
| Started by peter on 06-03-2009, 03:17 PM |
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peter
Threads: 5
Joined: May 2009
started this thread
Posts: 10Threads: 5
Joined: May 2009
06-03-2009, 03:17 PM
#1
when you want to add plants in a map what is the difference from models and sprites? What would you use? and what is the code to add. minus the location.nnnAny help would be perfect!
posted here
Posts: 2,068Threads: 103
Joined: May 2005
06-03-2009, 05:00 PM
#2
well i use env_model entities for models (*.mdl) and for sprites (*.spr) i usually use env_glow but sometimes env_spritennnot sure if these 'plants' you want to add are models or if theyre sprites.. nbut for models heres an example sort of thing:nn
n{n"origin" "### ### ###"n"spawnflags" "2"n"model" "models/whatever.mdl"n"rendercolor" "0 0 0"n"angles" "0 ### 0"n"targetname" "whatever_u_want"n"classname" "env_model"n}nnn-origin is self explanatoryn-spawnflags set to 2 means it drops to the ground (that way you dont have to place it perfectly in the map, depending on if its bone (or main bone if more then one) is positioned correctlyn-model is also self explanatoryn-rendercolor might not be needed as id assume the default is prob 0 0 0n-angles is only needed if youre going to rotate it, and its pitch yaw roll i believe, so usually you only want to edit the middle valuen-targetname is just anything, but ive found that if you leave it blank the model usually doesnt show up ingamen-classname is a given too
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peter
Threads: 5
Joined: May 2009
started this thread
Posts: 10Threads: 5
Joined: May 2009
06-04-2009, 07:01 PM
#3
Thanks diamond! that is what I needed!!
posted here
Posts: 229Threads: 24
Joined: Oct 2006
06-06-2009, 12:21 PM
#4
Don't forget that if you're adding non-standard models/sprites, you'll want to edit/create a .res file and upload them to your content server.

