| closedavalanche re written |
| Started by noddy on 01-09-2010, 07:39 PM |
Threads: 19
Joined: Oct 2004
This map has been re written by my friend LivewirernI have uploaded this map to my website and it can be found on fpsbananarnrnwww.fps-uk.net/downloads/Maps/dod-ava-b1.exe (direct download)rnrnhttp://www.fpsbanana.com/maps/121858rnrnPlease have a look at it
Threads: 19
Joined: Oct 2004
access to axis first flag via stairs (stairs reversed) rnexit axis spawn stairs addedrnallied sniper window balcony added like axis 2nd arearnbottom of church moved to help stop campingrnbottom of hill looking towards axis first a window addedrnsome spawn protection changes.rnrnit's worth a look at :)
Threads: 26
Joined: Nov 2005
Look interesting, Any shrikebot waypoints yet?rnrnThanks
Threads: 19
Joined: Oct 2004
I have started doing waypoints but time is limited at the moment, rnprob 25% done
Threads: 75
Joined: Nov 2007
Looks great Noddy!. I look forward to check it out.nnCheers!
Threads: 26
Joined: Nov 2005
I have started doing waypoints but time is limited at the moment, rnprob 25% donernrnThanks for the heads up Noddy.rnrnCan you post the waypoint file when done?.rnrnThanks
Threads: 19
Joined: Oct 2004
if you find any bugs please let Livewire know via my website, here or fpsbananarnand I'm sure that he will update it.rnI will share waypoints as soon as I have done them. approx 50% done now rnThese will certainly not be great waypoints as I am doing them in a rush so that peeps with bots can have something workable running.
Threads: 19
Joined: Oct 2004
due to a borked windows I am now behind a little :(rnI have not lost the waypoints created so far. I just need to get my new hard disk up and running with windows 7 dod, shrikebot and my waypoint cfg etc. Should be running and waypointing again tomorrow. I hope to have the waypoints sorted before the weekend.
Threads: 33
Joined: Sep 2008
I played this map on my server today and I must say I like it very much. I'm so tired of the old avalanche, IMO it's a lot better. One question though? If I were to give you a custom dod_avalanche wad file, would your friend be willing to update his map and re-compile it for me, saving it as another version? Simply specifying it in the ent file will not work.rnrnGood Job on the map.
Threads: 26
Joined: Nov 2005
I played this map on my server today and I must say I like it very much. I'm so tired of the old avalanche, IMO it's a lot better. One question though? If I were to give you a custom dod_avalanche wad file, would your friend be willing to update his map and re-compile it for me, saving it as another version? Simply specifying it in the ent file will not work.rnrnGood Job on the map.rnrnAgreed, would like to run this as the default Avalanche.rnrnAny news on those waypoints Noddy?rnrnThanks in advance.
Threads: 19
Joined: Oct 2004
re the wad file, I will speak to Livewire asap and ask him. rnThe waypoints, I did some in a hurry and they were shite tbhrnI decided to re do them. I will create some to get the bots out of spawn and make them available asap. I will then tweak them so that they are better and do a re release.
Threads: 19
Joined: Oct 2004
these are a beta version :) they probably need a lot of work testing etc but I hope that they get you all going for nowrnrnhttp://www.fps-uk.net/downloads/waypoints/ava-b1.ziprnrnThis is a direct link so no need to sign up to my webby to get them. They are for shrikebot not sturmbot so if you need sturmbot waypoints you will have to request them or learn how to waypoint :)
Threads: 19
Joined: Oct 2004
re the wad update, here's what Livewire saidrn
rnsounds ok as long as they know which texture needs swaping with whatrnrnhe also said that if you are quick he has next week off work :)
Threads: 75
Joined: Nov 2007
Great remake! Just i finally got a look at it on ba5ic's server. Well done!
Threads: 33
Joined: Sep 2008
Hey noddy sorry to get back to you soo late, I forgot I posted this request. I have a custom avalanche wad that replaces all the textures with new ones. Instead of the cobble stones, it has grass and so forth. I bet it would look really nice, anyway I'm going to go through my external hard drive/dod archives and try to relocate this wad file. I will pm you with the wad file as soon as I find it.rnrnThanks.
Threads: 59
Joined: Jan 2007
If you can't find them, here they arennhttp://www.clanbam.com/forums/index.php?autocom=downloads&showcat=16
Threads: 19
Joined: Oct 2004
I will ask Livewire if he will look at them and make a couple of new versions for us.rnrnor if he will allow me to do it
Threads: 19
Joined: Oct 2004
I have just compiled ava-b2_urban I will check tomorrow night and if all looks ok rnI will upload to the maps section. No wad file required as I have included the textures in the bsp.rnA big thanks to Livewire for giving me permission to do this.
Threads: 19
Joined: Oct 2004
updaternrnWhen testing we noticed that the textures bleed through from the original wad file due to textures having the same name. This is a problem that exists in the versions that you guys run now. The only way that I know of fixing this is to rename the textures then re-apply them to the map. Then use a new wad or include them in the actual bsp. rnBelieve me this is a real ball ache, I think that I'm about 80% through completing the urban version. rnI hope to have this completed soon (next couple of days)rnrnedit :)rnrnFinished "urban textures" just waiting for Livewire to test then if OK we will share :)
Threads: 19
Joined: Oct 2004
as promised here is the urban version of avalanchernlivewire is renaming his b2 version to dod_lawine sorndod_lawine_urban is here rnrndod_lawine_urban
Threads: 19
Joined: Oct 2004
here is the aztec version, a lot smaller file due to the repeating textures I was able to remove a load of the duplications.rnrndod_lawine_aztec

