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Archive › Old Forum Threads › General › Modeling and Mapping Chat › How do you make spawns that change after a certain objective is obtained?
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closedHow do you make spawns that change after a certain objective is obtained?
Started by Sdgordon on 01-10-2010, 12:05 PM
S Sdgordon
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01-10-2010, 12:05 PM #1

How do you make spawns that change after a certain objective is obtained?rnrnExactly that :)rnrnthx in advancernrnplz reply asap!

N noddy
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01-10-2010, 02:52 PM #2

are you talking about a map that you are creating in hammer or one that you want to edit in bspedit ?rnrnif it's bspedit I wrote a little tutorial herernhttps://www.dodplugins.net/forums/showthread.php?t=1206&highlight=spawn&page=2rnrnif it's a map that you are creating then there is a tutorial map on my mapping blog.rnthis was created by haircut.rnhttp://mapping.fps-uk.netrnyou have to register to download and it's probably called advancing spawns or similar

S Sdgordon
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01-11-2010, 04:57 PM #3

nothing in the "http://mapping.fps-uk.net" link had anything about what im talking about. what i mean is (im making a map) i want a certain team's(allies) spawn to move up the map after they obtain an objective(blow up a bunker).

N noddy
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01-11-2010, 08:13 PM #4

dod_aspawn.ziprnrnA DoD tutorial map designed by Haircut Map Name: dod_aspawn A basic advancing spawn map. All textures used from dod_anzio.wad & hlbasics.wad Please use, edit & distribute as you like.rnrnDoes this not fit the bill ?

S Sdgordon
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01-12-2010, 12:16 AM #5

yeah, thx. that was exactly what i was looking for, i just looked at the properties of the spawn points and it all makes sence now, thx noddy.

Archive › Old Forum Threads › General › Modeling and Mapping Chat › How do you make spawns that change after a certain objective is obtained?
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