| closedHow do you make spawns that change after a certain objective is obtained? |
| Started by Sdgordon on 01-10-2010, 12:05 PM |
Threads: 7
Joined: Dec 2009
How do you make spawns that change after a certain objective is obtained?rnrnExactly that :)rnrnthx in advancernrnplz reply asap!
Threads: 19
Joined: Oct 2004
are you talking about a map that you are creating in hammer or one that you want to edit in bspedit ?rnrnif it's bspedit I wrote a little tutorial herernhttps://www.dodplugins.net/forums/showthread.php?t=1206&highlight=spawn&page=2rnrnif it's a map that you are creating then there is a tutorial map on my mapping blog.rnthis was created by haircut.rnhttp://mapping.fps-uk.netrnyou have to register to download and it's probably called advancing spawns or similar
Threads: 7
Joined: Dec 2009
nothing in the "http://mapping.fps-uk.net" link had anything about what im talking about. what i mean is (im making a map) i want a certain team's(allies) spawn to move up the map after they obtain an objective(blow up a bunker).
Threads: 19
Joined: Oct 2004
dod_aspawn.ziprnrnA DoD tutorial map designed by Haircut Map Name: dod_aspawn A basic advancing spawn map. All textures used from dod_anzio.wad & hlbasics.wad Please use, edit & distribute as you like.rnrnDoes this not fit the bill ?
Threads: 7
Joined: Dec 2009
yeah, thx. that was exactly what i was looking for, i just looked at the properties of the spawn points and it all makes sence now, thx noddy.

