Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin
52 posts, 15 people · 32,225 views Thread Rating: ★★★★★
closedGirl Players
Started by AtD|Juggalo on 08-27-2006, 02:43 PM
AtD|Juggalo
started this thread
Posts: 8
Threads: 2
Joined: Apr 2006
08-27-2006, 02:43 PM #1

My clan has a couple of chicks in it and a few regular's that are chicks. I have been requested by those ladies to figure out a way to assign the girl model to the girl players.rnrnI have some CS models of girls wearing camo and such and was wondering if there was a way to assign a steam ID with that model and allow everyone to see that person as a girl. I have seen on CS servers, where the admin have ADMIN on there backs, but never in DoD. but I assume it cant be much differant for something like the chicken mod or evil glow?rnrnIf this is availible on that other website, sorry I wont go there for help anymore. rnrn-thanks guys

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-27-2006, 03:11 PM #2

i dont see why it couldnt be done.. ive got a girl thats been asking me for the same thing lolnnbut the models would have to be decompiled and then recompiled with the dod animations.. and im not sure if cs models have the same bone structure as dod models.. but its probably close enough that they would still work

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-27-2006, 08:46 PM #3
i dont see why it couldnt be done.. ive got a girl thats been asking me for the same thing lol
nZor made a buggy plugin, it works, but its hellalaggy...n nhttps://www.dodplugins.net/forums/showthread.php?t=5n n n
and im not sure if cs models have the same bone structure as dod models.. but its probably close enough that they would still work
nYes all the models in all the mods use the same HL bone structure, or "skeleton", the difference is in the animations for each model, and while CS models will work for the most part, DOD has some very specific animations not found in any of the other mods, so while NON-DOD player models still make good NPC models, they DO need to be recompiled with dod-specific animations...n ngive me a minute.. I HAVE an Axis model where one of the players IS female... and I used to laugh when firends would pick that specific class, then talk, and see a mans voice coem from a female model... but for any model... use a model viewer, extract the bmp texture used to "skin" the model and add a females face...n nEDIT: as promised:n nhttp://76AD.com/extras/axis-inf.mdl (need both)nhttp://76AD.com/extras/axis-infT.mdl (need both)n ncheck out submodel #4

AtD|Juggalo
started this thread
Posts: 8
Threads: 2
Joined: Apr 2006
08-27-2006, 09:30 PM #4

So we have the axis models, what about allied?rnand is there a way to make it not so laggy?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-27-2006, 09:48 PM #5

heh i was thinking of taking one of those sexy cs hostage female custom models and converting that.. just time is not plenty lmao

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-28-2006, 12:22 AM #6
So we have the axis models, what about allied?
n nWell, in all honesty, if you take the axis model, extract the graphic textures, "recolor" them a bit, add a new face, you can "reuse" the axis model, just rename it allies...n nI will play around with them a bit, or take one of my custom allied models and add a distinguisable female face to it... n nbut I like diamond's suggestion best, take a CS hostage model and reanimate it.. lmao...n nI used to hack certain maps and add in a funk_tank, and used one of those sexy models for spawn protection... she would twiddle her private parts, and fire mg rounds from her b**bies !!

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
08-28-2006, 01:26 AM #7
=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-28-2006, 05:17 AM #8
']http://forums.alliedmods.net/showthread.php?t=12284
nInteresting read that link, but my impression is that this "technology" is far from complete, and was designed way before all the recent updates to AMXX.n nIt is also NOT for the faint of heart, as it requires some patience to figure out wtf someone has to do to make it work... but I am going to give it a go and see what I can come up with... but, it seesm primarily aimed at replacing weapon models and the like... noone ever really posted ANYTHING about actually getting player models to be replaced...n nOK, after spending an hour reading through all the trash and grabbing the tidbits that are worth something, I got all the files I needed, wnet and compiled ALL the core plugins needed (no errors !!) got them all uploaded, and found I needed a module "installed", so back I went, got the newest version (3.14 of the array module) but I can not get the module to load, says bad load... so I put back in the original I had from the AMXX download, and I still get an error trying to load thatmodule, and all of this NEEDS this module to work (13 core plugins !!) So at this time its a bust for me. I can not waste anymore time trying to get soemthing to work that someone else has considered "finished" and gauging by her replies, I will be the LAST person to tell her it does not work for me... lol (Twilight Sazuka)

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
08-28-2006, 10:07 AM #9

Heh, I'll ask her if it is out of date or if there is an update.

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-28-2006, 01:56 PM #10
']Heh, I'll ask her if it is out of date or if there is an update.
nThe update (3.14) was posted August 25, 2006, so I am pretty sure it is up to date... and to be honest... I would rather have Zor's laggy plugin, then try to deal with TS mess... thats a whole lot of extra shit, just to "switch" models up... I am sure Zor's plugin needs a bit of minor rework, another guy is using code on his plugin (dod_connection) and though I havn't tried it, I havn't seen any complaints about it either...

C curious
posted here
Posts: 4
Threads: 1
Joined: Sep 2006
09-07-2006, 11:28 PM #11

hey i'm looking for a female player plugin can u guys help me with that.

Zor
posted here
Posts: 688
Threads: 75
Joined: Jun 2006
09-08-2006, 10:52 AM #12

How so? What do you want? Female Models? If so, I can adapt my admin plugin, but I need you to find the models.nnLet me know.nnCheers!

C curious
posted here
Posts: 4
Threads: 1
Joined: Sep 2006
09-08-2006, 06:55 PM #13

i been looking for a female model and can't seem to find it any where i u guys know a site can u guys please let me know thanks.:p

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-08-2006, 08:47 PM #14

i'll try and come up with a model this weekend if someone doesnt before then...

Box Cutter
posted here
Posts: 155
Threads: 7
Joined: Jun 2006
10-04-2006, 06:15 AM #15
i'll try and come up with a model this weekend if someone doesnt before then...
rnrnAny luck on that girl model d-o?

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-08-2006, 10:14 PM #16

I was reading about this plugin and became interested.rnrnI had a friend make some models. They are preanimated. There are many to chose from.rnrnFor mine I would like it to use #23rnrnBut anyways Ill attach them on this post for you guys :)rnrn......rnrnWell I got the files but I cannot attach them :(rnI tried finding a decent site to upload it to. Notta

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
10-09-2006, 03:13 AM #17

wilson@29th.orgrnrnSend and I will attach them here.

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
10-13-2006, 01:52 AM #18

Those models, while definetly female, do NOT contain any of the necessary DOD animations.... they are CS hostage clones....

Box Cutter
posted here
Posts: 155
Threads: 7
Joined: Jun 2006
10-13-2006, 02:15 AM #19

Now that we have female models, Zor will you be modifying your plugin to work with admin specific models for the female admins? If so that we be awesome!

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
10-13-2006, 05:59 PM #20

I noticed that Tatsu. They'll work but the animations will be the wrong ones.rnrnit can be fixed in the .qc file however.

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-14-2006, 10:52 PM #21

Yeh I know there CS should have said that but yes they can be fixed and possibly reanimated into DoDrnThis would be a sweet plugin :)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-14-2006, 11:58 PM #22

all you would need to do is say for example.. decompile them and decompile a dod player model.. switch the reference smd file in the dod model qc and recompile... bone structure is probably the same or at least close enough where no wierd animation errors would happen

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-15-2006, 12:31 AM #23

Alright well if you need one of the DoD models I have that also.rnrnI would really like this plugins so im fully supporting it

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-15-2006, 12:35 AM #24
Alright well if you need one of the DoD models I have that also.
nnlol if theres anyone here who doesnt have a dod player model (as in they dont have dod) i dont understand why they'd be here :P

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-15-2006, 12:37 AM #25

Lol true but how easy would this be?rnLike how could I do itrnrnI got model editorsrnrnIf you could atleast remake the models so they fit to DoD instead of CS then I could fix Zors plugin up and see if I cant get it running sometime soon

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
10-15-2006, 09:07 AM #26
all you would need to do is say for example.. decompile them and decompile a dod player model.. switch the reference smd file in the dod model qc and recompile... bone structure is probably the same or at least close enough where no wierd animation errors would happen
n nIf this is trully an effective way of "hacking" a model to play the necessary animations for DOD, then that is awesome.... I will look into this...

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-15-2006, 11:33 AM #27

well i havent tried it but I'd assume that it should work

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-15-2006, 01:00 PM #28

Im working on the models but I gotta keep reading up on it or get someone who already knows what there doing and ask for help.rnrnIm also working on this other plugin so it may take awhile before I get the models posted up on here

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
10-16-2006, 04:30 PM #29

All you gotta do is decompile this model and decompile a dod model. Open the QC files and rearrange the sequences of the cs model so they are in the same order as the dod model.

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-16-2006, 05:17 PM #30

My modeling program expired anyone know of a good one I can get...

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-16-2006, 07:41 PM #31

you dont 'need' a program.. you just need the studiomdlnnn

;1851']All you gotta do is decompile this model and decompile a dod model. Open the QC files and rearrange the sequences of the cs model so they are in the same order as the dod model.
nnim not sure 'rearranging' the cs sequences would work.. as i believe the models have some different (such as hand signals) animations and different names...

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-16-2006, 09:56 PM #32

Alright guys I got this far or atleast what I think is pretty far :PrnrnI decompiled models for both there QC'srnI open them uprnrnNow what do I dornrnI tried changing the hitboxes and the seqences then just recompiling but that doesnt workrnrnFor anyone else who want to try itrnSome helpful programs arernrnMilkShape 3drnThat program will save the dayrnIts under tools then half life

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-16-2006, 10:48 PM #33

which of those models do you want?

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-17-2006, 04:13 PM #34

I would prefer paf_23rnrnThanks guys

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
10-18-2006, 03:33 PM #35

diamond, what i would do for the hand signals is just use idle or something to use as a "slotholder"

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-18-2006, 09:39 PM #36

well seeing as how theres specific animations for each weapon for standing, crouched, prone.. nnyou gonna put in 300 place holders? so that none of the firing animations look correct either?nnplus i was just playing with it.. and it seems that the dod player models have 1 more bone in the spine that is referenced in other bones in the animation.. that was giving me errors compiling.. i dont feel like getting more into right now so maybe later ill take a better look at it

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
10-18-2006, 10:13 PM #37

I have been working on it also and I get the same compilation error as you Diamond. Ill see if I can dig up a regular DoD model but odds are low..

WARDOG
posted here
Posts: 141
Threads: 14
Joined: Jan 2006
11-10-2006, 04:19 AM #38

Can't you just decompile both models, then put the CS girl skin on the dod bones, with the existing dod animations?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
11-10-2006, 07:05 PM #39
Can't you just decompile both models, then put the CS girl skin on the dod bones, with the existing dod animations?
'nnnto move the cs model over to the dod bones you'd have to reattach each vertex to a bone

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
11-10-2006, 08:10 PM #40

I tried moving the vertex's around awhile ago but no cigar...Im not to good at it to be quite honest with you..

E etothep
posted here
Posts: 32
Threads: 5
Joined: Aug 2006
12-20-2006, 12:02 PM #41

sorry this is so old, I may be able to help. Theres gotta be a simpler way to rig that female model. Attach all the vertices? Arent there any hierarchy chains or constraints?

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
12-20-2006, 05:56 PM #42

You can try it? I tried getting some people to model it... IT will come up from someone here eventually

E etothep
posted here
Posts: 32
Threads: 5
Joined: Aug 2006
01-10-2007, 11:46 PM #43

So instead of fixing someone elses models I figured I might want to just start fresh.nnhttp://www.deviantart.com/deviation/46398636/nnHere are some concepts. I am still open to ideas as far as gear and outfits. Ill post progress when im done modelling to see if anyone would be willing help get this into a working plugin? =D

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
01-11-2007, 12:59 AM #44

i want to make a formal request that this female model has some nice cleavage showing lol.. nn:p lolnnand a nice firm ass...nnFM_TOUCH!!!!nnwooohoonnlol

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
01-11-2007, 12:46 PM #45
So instead of fixing someone elses models I figured I might want to just start fresh.n nhttp://www.deviantart.com/deviation/46398636/n nHere are some concepts. I am still open to ideas as far as gear and outfits. Ill post progress when im done modelling to see if anyone would be willing help get this into a working plugin? =D
n nideas huh...n nred head... blonde... nvery loose fitting green camo bikini ... oversized helmetn noh and for a kicker... and in a few extra animations (on top of the 300+ dod ones..lmao) that us scripters can "easter egg" into some plugins... hehe I am sure I do not need to go into great length over this one... I will let your imagination run its course there.... lol

E etothep
posted here
Posts: 32
Threads: 5
Joined: Aug 2006
01-11-2007, 03:54 PM #46

aka "surprise sex button" hhahaha jkrnrnthanks for the comments tatsu, I kinda ran out of clothing ideas by the time i got to the axis models. Camo green bikini =D. Ill keep posting...

Ba5ic
posted here
Posts: 181
Threads: 26
Joined: Nov 2005
10-26-2008, 05:06 AM #47

Has this died a death guys?, I got a regular MALE player who's in touch with his feminine side and is asking for a "chick" model! lmao!

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-26-2008, 12:12 PM #48
I got a regular MALE player who's in touch with his feminine side
nnnno comment

Tank
posted here
Posts: 581
Threads: 59
Joined: Jan 2007
10-28-2008, 08:44 AM #49
I think the Kate model, mouth opens and closes if that gives you guys any ideas,lol.
rnrnSorry, nothing constructive to add....but it would be a good addition to a somewhat immature community like mine...LOL

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
10-28-2008, 09:05 PM #50

hahaha :)rnrnWell i tryed to compile a female model with all the animation sequences, but there is more the 300 of them for each model, thats alot :) One decompiled model is around 80 mb. But i think it possible tho.. My biggest problem today i think was that vista didnt like GUI studioMDL. Ill give it a shoot again tomorrow... But no promise that i can do it lol...rnrnCheers...

goodgirl
posted here
Posts: 2
Threads: 0
Joined: Dec 2005
07-02-2011, 12:54 PM #51

so have you actually made one or are ya still working on this...I myself would be very interested

R Rated-R
posted here
Posts: 4
Threads: 1
Joined: Mar 2008
07-17-2011, 06:48 PM #52

As long as she looks like Angelina Jolie you will have no problems my friend.;)

DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 14 Sep 2026 00:34 UTC