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Started by {RSR}Crazyhorse_cdn on 10-09-2013, 01:22 PM
{RSR}Crazyhorse_cdn
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10-09-2013, 01:22 PM #1

this is the message I get after I put the map on my server and tried changing maps : FATAL ERROR (shutting down): Host_Error: PF_precache_generic_I: Bad string 'ï now is it the res file or do I have to re-do the res file ??

Vet
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10-12-2013, 04:28 PM #2

You are probably missing a required map model.

{RSR}Crazyhorse_cdn
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10-18-2013, 08:22 PM #3

so how would I find out what model is missing

Vet
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10-20-2013, 01:10 AM #4

Run a resource generator on the map and manually check for the required entities. Be sure they're in the proper folder too.

{RSR}Crazyhorse_cdn
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10-21-2013, 02:16 PM #5

now I get a warning can't open orange_gsg5.wad any idea how I can rectify those messages ??

{RSR}Crazyhorse_cdn
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10-24-2013, 04:15 PM #6

I found out what the problem was so now I have to find some models and sound for the bsp file any ideas to where I can find those models or sound : rnw_aflagrnw_gflagrnw_wflagrnrnambience :rngeraresecurernusareasecurernrnbsl:rnaxisscorernalliesscore

Vet
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10-25-2013, 01:57 AM #7

Those are stock entity names. But they may be custom entities placed in a special folder. Do an entity dump (I use ripent) to check the actual location.

{RSR}Crazyhorse_cdn
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10-25-2013, 04:52 AM #8

Vet after I found all those entities and placed them in the proper folders I still get the same message as the start of this post , do I have to compile them all together or how do I get them to recognize the map ?? so confusing

Zor
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10-26-2013, 10:56 AM #9

Crazy you need to ripent that map and find out which file link in the bsp is causing that error.

Vet
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10-26-2013, 03:28 PM #10

What map are you trying to load? There is one situation where the .res & .ent files won't help. That's when the map uses custom HUD capture icons. Those sprite icons need to be loaded also. To tell if you need them, check the 'dod_control_point' entities of the map. If the 'point_hud_icon_(team)' key have a value of 18 to 26, you need to load HUD icons too. They're stored in the 'spritesobj_icons(mapname)' folder.

{RSR}Crazyhorse_cdn
started this thread
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10-27-2013, 12:56 AM #11

I was trying to load gamedod and gamedod_a from milburn , I downloaded map from 17 buddies.net but that's ok guys thanks for the help the clan decided to take 20 maps off so that was one of them cheers guys

S sparky99
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02-07-2015, 08:55 PM #12

{n"wad" "worldcraftworldcraftworldcraftdod_donner.wad;worldcraftworldcraftworldcraftcs_dust.wad;worldcraftworldcraftworldcraftcstrike.wad;worldcraftworldcraftworldcraftdod_anzio.wad;worldcraftworldcraftworldcraft
4a.wad;"n"mapversion" "220"n"mapversion" "220"n"MaxRange" "4096"n"skyname" "dust"n"classname" "worldspawn"n"classname" "worldspawn"n}n{n"origin" "-1084 -432 -110"n"classname" "info_player_allies"n}n{n"origin" "-1084 -318 -108"n"classname" "info_player_allies"n}n{n"origin" "0 0 256"n"_diffuse_light" "128 255 255 200"n"_light" "255 255 128 200"n"angles" "0 0 0"n"classname" "light_environment"n}n{n"origin" "-1082 -200 -108"n"classname" "info_player_allies"n}n{n"origin" "-1084 -80 -106"n"classname" "info_player_allies"n}n{n"origin" "-982 -134 -106"n"classname" "info_player_allies"n}n{n"origin" "-984 -258 -108"n"classname" "info_player_allies"n}n{n"origin" "-992 -372 -110"n"classname" "info_player_allies"n}n{n"origin" "-992 -494 -110"n"classname" "info_player_allies"n}n{n"origin" "-1008 136 -106"n"classname" "info_player_allies"n}n{n"origin" "-1008 258 -106"n"classname" "info_player_allies"n}n{n"origin" "-1000 372 -104"n"classname" "info_player_allies"n}n{n"origin" "-998 496 -102"n"classname" "info_player_allies"n}n{n"origin" "-1100 550 -102"n"classname" "info_player_allies"n}n{n"origin" "-1098 430 -104"n"classname" "info_player_allies"n}n{n"origin" "-1100 312 -104"n"classname" "info_player_allies"n}n{n"origin" "-1100 198 -106"n"classname" "info_player_allies"n}n{n"origin" "1090 136 -106"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1090 258 -106"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1098 372 -104"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1100 496 -102"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "998 550 -102"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1000 430 -104"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "998 312 -104"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "998 198 -106"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1084 -548 -110"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1084 -426 -110"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1092 -312 -108"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "1094 -188 -106"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "992 -134 -106"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "994 -254 -108"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "992 -372 -108"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "992 -486 -110"n"angles" "0 180 0"n"classname" "info_player_axis"n}n{n"origin" "384 344 48"n"_light" "255 255 128 200"n"classname" "light"n}n{n"origin" "-400 344 48"n"_light" "255 255 128 200"n"classname" "light"n}n{n"origin" "424 -344 48"n"_light" "255 255 128 200"n"classname" "light"n}n{n"origin" "-440 -344 48"n"_light" "255 255 128 200"n"classname" "light"n}

S sparky99
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02-07-2015, 09:04 PM #13

There is some stray white spaces in the WAD line above that I can't edit out on this bulletin board, you should remove them if you cut and paste.nI don't have Gamedod_a on this laptop.nnFor more fun add this under the second "classname" "worldspawn" entery.nn{n"origin" "-1008 136 -107"n"detect_wind_velocity_y" "0.0"n"detect_wind_velocity_x" "0.0"n"detect_weather_type" "1"n"detect_axis_respawnfactor" "1.0"n"detect_allies_respawnfactor" "1.0"n"detect_points_timerexpired" "5"n"detect_points_allieseliminated" "5"n"detect_points_axiseliminated" "5"n"detect_axis_infinite" "1"n"detect_allies_infinite" "1"n"classname" "info_doddetect"n}nnnAnd the map will have rain.....if your forcing particle effects to 3nnAnd that sky box is sh@t change it to nn"skyname" "jagd"nnnHas funnnI'm using BSP edit BTW. You can muck around with the entities on your server files as they transmit separately and people wont have to download your version of the map if they all ready have it.nnIn fact if you want to protect your maps from the scourge of people ripping off your work you can.nnMake your own unique map in hammer....nCopy the entity list in BSPEdit into a stripper .ent file....(the format is the same..)nDelete all your map entities and re-save the map without any entities....nUp-load the now cleaned .bsp to your server.....nUse stripper2.mm to send the entity list....nPeople downloading the map wont get a copy of the entity list and wont be able to run your map.....or they may try to reconstruct the entity list, it wont be the same...nnDon't make the stripper .ent file available via sv_urldownload... hide the directory...nnNow you can change dod_flash_snow to have snow!!!nConvert CS maps... add, delete & move spawn points....nYou can delete of all those hideous rain entities on dod_thunder and add real rain...nChange the gravity on Moon!!!nMove spawn guns.... Add spawn guns.....(put them under the map to shoot people from below...Mwahh ha ha...)nGet rid of those annoying Trigger_hurt at spawn points. Rotate/move bad models..nMake things render, blink, transparent etc.nRemove doors, make them breakable..nGet rid of those clan .spr and blinking conversion tributes...nEtc. etc. etc..nnn:) I suck, I know.

{RSR}Crazyhorse_cdn
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02-18-2015, 08:57 PM #14

the map is called orange_gsg5 still haven't gotten it to work so it's on the back burner fo rnow lol

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