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| closedMapping? |
| Started by MadMartagin on 10-16-2006, 05:54 AM |
M
MadMartagin
Threads: 3
Joined: Oct 2006
started this thread
Posts: 4Threads: 3
Joined: Oct 2006
10-16-2006, 05:54 AM
#1
Recently i have been trying to figure out how to map. and i cannot figure out how to make a model have physicalness in the mapi can walk through them?
posted here
Posts: 2,068Threads: 103
Joined: May 2005
10-16-2006, 10:22 AM
#2
you have to create clip brushes...nnbasically create brushes with the models general shape around the model polys... and you give it a clip texture (and dod also has specific material clip textures, such as metal to show sparks.. wood.. etc etc...) and the clip brush acts as the 'solidness' of the model.. nni think theres a program out there called like clipper or something maybe that can roughly do these for you..

