| closedbinocular plugin |
| Started by John Rambo [508th PIR] on 07-20-2008, 04:11 AM |
Threads: 4
Joined: Jul 2008
It would cool for a plugin where you get like a binocular plugin where you can use a bind key to call it up and you can zoom in and out. Not necessarily zoom in and out, but it could be a sniper scoped with a broader view.
Threads: 4
Joined: Jul 2007
Is there no update or anything someone is going to say???
Threads: 26
Joined: Nov 2005
;10248']Is there no update or anything someone is going to say???rnrnPushy little individual aren't u.....
Threads: 4
Joined: Jul 2007
well im sorry... i was just wondering. I apologize.
Threads: 57
Joined: Oct 2005
Just use SetFOV message to zoom in, then block firing abilities. Very simple plugin. But as the other threads about this state, you won't be able to have a binocular sprite...you could have the sniper sprite though - to do this, play around with the numbers you send in the SetFOV message
Threads: 4
Joined: Jul 2007
ok thanks Wilson.
Threads: 75
Joined: Jun 2006
You could pull up a sniper rifle, change the models to the binos and then use the sniper scope sprite to make a double like binos. Use the zoom scope the same as you would, so you would watch for the SetFOV call and then check to see if you have a sniper rifle in your models hands or a binos, rifle dont do shit, binos change the display sprite to be the double sprite. That would work fine, just need to make the sprite and compile it and such. My 2 cents!rnrnCheers!
Threads: 4
Joined: Jul 2007
I dont get how to do that... can some one point me in the right direction on where to read or something. I have no problem reading about it. I would love to know how to do this.
Threads: 2
Joined: Oct 2007
I have the binocular model compiled with the axis swing animations as a weapon(something I did a very long time ago). I could decompile that model, or fetch the original from the gcf, and compile it with the old animations for virtual, player, and world models. I could make the sprite also, that's all simple stuff. It's actually weird, I was just talking about this yesterday. I could probably work with my friend to make the script. So I can definably do the model(along with a new skin since I only use high-res), animations, compile, and sprites. If I can get my friends to write that plugin than it's set. If anyone else wants to write it, that would be cool too.

