| closeda few ideas |
| Started by gfy mmf on 09-07-2008, 01:20 PM |
Threads: 5
Joined: Apr 2008
i have seen this a few times where if oyu have access you can say lilke "blah" and a sound will play i think thats really cool, and also i like the drugs mod on avamods avalanche server and the bushes and stuff that are on the map, also a working roll the dice and booster for dod and a map nomination system i have yet to find. but yeah those are some ideas that i have seen but not found
Threads: 59
Joined: Jan 2007
I can give you the sound plugin but it's I've got it digital on the computer at my own place, so I can't provide you with it right now.rnrnAs for the other plugins, I suggest you check my reply on the other thread you made about this:rnrnhttps://www.dodplugins.net/forums/showthread.php?t=1352
Threads: 5
Joined: Apr 2008
the roll the dice plugin has problems it does not work on my server for some reason i saw a rollthedice on $ad server that was able to giv health/take health/give nades/kill the player/nnnif any coder would like to code a plugin for me i would be more than happy to host a dod server for them
Threads: 5
Joined: Apr 2008
for rollthe dice i really just need the godmode lightsaber and crap that will make ppl inposible to kill gone because the times are not working correctly
Threads: 59
Joined: Jan 2007
I'm truly sorry but I have no idea what you are talking about.rnrn
crap that will make ppl inposible to kill gone because the times are not working correctlyrnrnPerhaps its because I don't really know the plugin, but what times are not working? Crap?rnrnWhat im trying to say, if you request something please provide more detailed information on what you want. As for the Roll The Dice, you didn't find anything on allied modders for this?
Threads: 12
Joined: Aug 2006
for the roll the dice feuerstorm made one for us not to long ago, and its the bomb i use it all the time. here is the link for page 3 i think. go to the bottom of the thread and youll see the sma. rnrnrnhttps://www.dodplugins.net/forums/showthread.php?t=981&page=3
Threads: 59
Joined: Jan 2007
Thats the link I provided him with in his initial thread (shown a few posts above) but he says he can't get it working on his server.
Threads: 59
Joined: Jan 2007
Well, basicly you have two options on the sound plugin.rnrnOption one:rnThis is a plugin which could be used for your needs. The link is provided by Dr. G, so credits for him for finding it.rnrnLinkrnrnOption two:rnSynthetic made a plugin for me a while ago. When Magie from 2.SS-DR requested a plugin I used Synthetics plugin, changed it to the needs of Magie and gave it to him. Since had the same request as you, I'll also give it to you.rnrnNote that my coding abilities are still in the learning phase and that this has been tested but not by millions of people.rnrnIf you decide to use my plugin, I'll try to give as much support as I canrnrnSynthetics/Tank's Sounds Plugin
Threads: 5
Joined: Apr 2008
the sound plugin helps alot thank you, and the rollthedice modnthese are options such as god mode invisibility and things like that, none of the timers work i was godmode for the whole map not just a certain ammount of time.
Threads: 5
Joined: Apr 2008
tank in response to your plugin thank you i have gotten this so far but im lost lol sorry i just went back to school and my brain is friednn
// =================================================================================================n// Declare global variables and valuesn// =================================================================================================nnew sound_allow_timer = 1nn// =================================================================================================n// Precache resourcesn// =================================================================================================npublic plugin_precache() n{n engfunc(EngFunc_PrecacheSound,"misc/pussy.wav")n engfunc(EngFunc_PrecacheSound,"misc/whothe.wav")n engfunc(EngFunc_PrecacheSound,"misc/shame.wav")n engfunc(EngFunc_PrecacheSound,"misc/forbeer.wav")n n}nn// =================================================================================================n// Plugin Initn// =================================================================================================npublic plugin_init() n{n register_plugin("moo","v0.1","moo")nn register_cvar("amx_sound_help", "1")nn register_clcmd("say /soundlist","func_help_soundlist",0)n n register_clcmd("say pussy","func_sound_one",ADMIN_ALL)n register_clcmd("say whothe","func_sound_two",ADMIN_ALL)n register_clcmd("say shame","func_sound_three",ADMIN_ALL)n register_clcmd("say forbeer","func_sound_four",ADMIN_ALL)n n}nn// =================================================================================================n// Soundlistn// =================================================================================================npublic func_help_soundlist(id) n{n if(get_cvar_num("amx_sound_help") == 1)n {n client_print(id,print_chat,"[Sounds] pussy whothe shame forbeer")n }n}nn// =================================================================================================n// Preparing playing sound onen// =================================================================================================npublic func_sound_one(id,level,cid) n{n if (!cmd_access(id, level, cid, 1))n return PLUGIN_HANDLEDn n // Play the sounds if allowedn if (sound_allow_timer == 1)n {n set_task(0.0,"func_sound_playone",id+101)n }n sound_allow_timer = 0n // Reset sound_allow_timer every 5 seconds to prevent spammingn set_task(5.0,"func_sound_reset",id+150)n n return PLUGIN_CONTINUEn}nn// ===========================n// Play the first soundn// ===========================npublic func_sound_playone() n{n client_cmd(0,"play misc/hi.wav")n}
Threads: 5
Joined: Apr 2008
and roll the dice now worx :)
Threads: 12
Joined: Aug 2006
yeah feuerstorm did a great job with that one glad you got it going.
Threads: 59
Joined: Jan 2007
Try this...I could compile it, just don't have the time nor the sound files to test it, so good luck with it :Drnrnrn
// =================================================================================================rn// rn// Plugin Information:rn//rn// Tank's Sounds Pluginrn// Version 0.2rn// 28/08/2008rn//rn// Changelog:rn//rn// - Plugin created (26/08/2008)rn// - Added CVAR /soundlist so clients get to see a list with trigger commands (28/08/2008)rn//rn// =================================================================================================rn//rn// Information:rn// rn// This plugin is used to play different sounds on different say commands.rn// Tank's Sounds Plugin has been created for Magie from "2 SS Das Reich".rn// It's been created so that anyone can add or remove soundfiles to be playedrn// as they please. The information below will explain how to alter the pluginrn// for your needs. Since my personal knowledge about plugins is slim to nonern// you can't expect plugin support from my end. Questions can always be askedrn// if I know the answer is a complete different story.rn//rn// With kind regards,rn// |B.A.M| The Tankrn// find us at: http://social.clanservers.comrn// Bad Ass Mofo'srn//rn// =================================================================================================rn//rn// CVARS:rn// rn// amx_sound_help <1/0> - Enables/disables the ability for clients to use the commandrn// /soundlist. (Default it's enabled)rn//rn// =================================================================================================rn//rn// How to change the plugin for your needs:rn//rn// This plugin is created in sections, every section named in the comments arern// parts that need to be changed or copy/paste to add another sound file.rn//rn// Precache resources:rn// remove the comment symbols (the two //) in front of the second engfunc. Torn// add another one, copy paste the commented line and change the name of thern// sound file.rn//rn// Plugin Init:rn// Remove the comment symbols (the two //) in front of the secondrn// register_clcmd. To add another one, copy paste the commented line and changern// the command which the client need to type to activate the sound. Also bern// sure to change the func name, in our example we use func_sound_two. To addrn// another one, just name it func_sound_three.rn//rn// Preparing playing sound XXXX (XXXX=the amount of sounds you have):rn// public func_sound_one(id,level,cid) <-- make sure that line has the properrn// func name which matches the one you are change. I.E: if you have added 6rn// sounds and you want to add number seven, this func is called func_sound_seven.rn// rn// set_task(0.0,"func_sound_playone",id+101) <-- make sure to change the funcrn// and the id. I.E: if you are adding number four sound, this is called as following:rn// set_task(0.0,"func_sound_playfour",id+104). As you can see I changed the funcrn// as well as the id. rn//rn// Playing sound XXXX (XXXX=the amount of sounds you have):rn// public func_sound_playone() <-- make sure this func matches the one in set_taskrn// in the above mentioned section. Also make sure the following line:rn// client_cmd(0,"play misc/hi.wav") <-- matches the one put in Precache Resources.rn//rn// =================================================================================================rn//rn// Credits:rn//rn// Synthetic:rn// I would like to thank Synthetic for creating "Syn's Butterflykill". It's thern// plugin I used to create this one. He is also the person who taught me anythingrn// I know about plugins. Join his community: http://www.weaksaucedod.com.rn//rn// DoDPlugins.net:rn// The number one resource for dod plugins.rn//rn// =================================================================================================rnrn#include <amxmodx>rn#include <amxmisc>rn#include <fakemeta>rnrn// =================================================================================================rn// Declare global variables and valuesrn// =================================================================================================rnnew sound_allow_timer = 1rnrn// =================================================================================================rn// Precache resourcesrn// =================================================================================================rnpublic plugin_precache() rn{rn engfunc(EngFunc_PrecacheSound,"misc/pussy.wav")rn engfunc(EngFunc_PrecacheSound,"misc/whothe.wav")rn engfunc(EngFunc_PrecacheSound,"misc/shame.wav")rn engfunc(EngFunc_PrecacheSound,"misc/forbeer.wav")rn rn}rnrn// =================================================================================================rn// Plugin Initrn// =================================================================================================rnpublic plugin_init() rn{rn register_plugin("Tank's Sound Plugin","v0.1","TheTank")rnrn register_cvar("amx_sound_help", "1")rnrn register_clcmd("say /soundlist","func_help_soundlist",0)rn rn register_clcmd("say hi","func_sound_one",ADMIN_ALL)rn register_clcmd("say hi","func_sound_two",ADMIN_ALL)rn register_clcmd("say hi","func_sound_three",ADMIN_ALL)rn register_clcmd("say hi","func_sound_four",ADMIN_ALL)rn}rnrn// =================================================================================================rn// Soundlistrn// =================================================================================================rnpublic func_help_soundlist(id) rn{rn if(get_cvar_num("amx_sound_help") == 1)rn {rn client_print(id,print_chat,"[Sounds] hi")rn }rn}rnrn// =================================================================================================rn// Preparing playing sound onern// =================================================================================================rnpublic func_sound_one(id,level,cid) rn{rn if (!cmd_access(id, level, cid, 1))rn return PLUGIN_HANDLEDrn rn // Play the sounds if allowedrn if (sound_allow_timer == 1)rn {rn set_task(0.0,"func_sound_playone",id+101)rn }rn sound_allow_timer = 0rn // Reset sound_allow_timer every 5 seconds to prevent spammingrn set_task(5.0,"func_sound_reset",id+150)rn rn return PLUGIN_CONTINUErn}rnrn// ===========================rn// Play the first soundrn// ===========================rnpublic func_sound_playone() rn{rn client_cmd(0,"play misc/pussy.wav")rn}rnrn// =================================================================================================rn// Preparing playing sound tworn// =================================================================================================rnpublic func_sound_two(id,level,cid) rn{rn if (!cmd_access(id, level, cid, 1))rn return PLUGIN_HANDLEDrn rn // Play the sounds if allowedrn if (sound_allow_timer == 1)rn {rn set_task(0.0,"func_sound_playtwo",id+102)rn }rn sound_allow_timer = 0rn // Reset sound_allow_timer every 5 seconds to prevent spammingrn set_task(5.0,"func_sound_reset",id+150)rn rn return PLUGIN_CONTINUErn}rnrn// ===========================rn// Play the second soundrn// ===========================rnpublic func_sound_playtwo() rn{rn client_cmd(0,"play misc/whothe.wav")rn}rnrn// =================================================================================================rn// Preparing playing sound threern// =================================================================================================rnpublic func_sound_three(id,level,cid) rn{rn if (!cmd_access(id, level, cid, 1))rn return PLUGIN_HANDLEDrn rn // Play the sounds if allowedrn if (sound_allow_timer == 1)rn {rn set_task(0.0,"func_sound_playthree",id+103)rn }rn sound_allow_timer = 0rn // Reset sound_allow_timer every 5 seconds to prevent spammingrn set_task(5.0,"func_sound_reset",id+150)rn rn return PLUGIN_CONTINUErn}rnrn// ===========================rn// Play the third soundrn// ===========================rnpublic func_sound_playthree() rn{rn client_cmd(0,"play misc/shame.wav")rn}rnrn// =================================================================================================rn// Preparing playing sound fourrn// =================================================================================================rnpublic func_sound_four(id,level,cid) rn{rn if (!cmd_access(id, level, cid, 1))rn return PLUGIN_HANDLEDrn rn // Play the sounds if allowedrn if (sound_allow_timer == 1)rn {rn set_task(0.0,"func_sound_playfour",id+104)rn }rn sound_allow_timer = 0rn // Reset sound_allow_timer every 5 seconds to prevent spammingrn set_task(5.0,"func_sound_reset",id+150)rn rn return PLUGIN_CONTINUErn}rnrn// ===========================rn// Play the fourth soundrn// ===========================rnpublic func_sound_playfour() rn{rn client_cmd(0,"play misc/shame.wav")rn}rnrnrn// ===========================rn// Reset usage of the commandsrn// ===========================rnpublic func_sound_reset() rn{rn sound_allow_timer = 1rn}Threads: 5
Joined: Apr 2008
works great thanks now i have everything i want ecept for a free fastdl server :P
Threads: 59
Joined: Jan 2007
Thats good to hear. You can always request people to host for your fast downloads. But if you have any webspace available it will all work better then your gameserver.rnrnI just use the webserver I use for my forums and SQL Databases and work like a charm. I don't know if there are any degrees in speeds but for me it works just great.
Threads: 12
Joined: Aug 2006
if you dont have the webspace i use urldownload and they are rocking. just to give you a way out. good prices and works very well, tank looks like mission accomplished
Threads: 59
Joined: Jan 2007
You mean www.urldownload.com? I just searched on google since I never knew there were companies who just hosted fasted downloads.rnrnAnd it looks like a mission accomplished, hopefully another satisfied customer :D
Threads: 5
Joined: Apr 2008
1. im broke :Pn2. tank mesage me i just did the same thing to your site as i did to zors (this site) n3. tip of the day open directory = bad
Threads: 12
Joined: Aug 2006
yeah tank its urldownload.com and they rock. i have over 700 maps on there and have never had any problems with them or down time. glad you found them. like 60 bucks for a half a year of no waiting for a map or eating up your site space cant beat it.
Threads: 59
Joined: Jan 2007
@ gfy mmfrnrnI messaged you although I'm quite curious what you did to my and Zors site :Drnrn@ {DwP} 325th ABNrnrnI run a 24/7 avalanche server with max 10 sounds...so my own webspace is just fine. But thanks for pointing it out, never hurts to learn something
Threads: 5
Joined: Apr 2008
now i just need to set my server rates ppl join and their dod crashes for some reason and ping is high even though im on a dedicated line any tips :)
Threads: 59
Joined: Jan 2007
now i just need to set my server rates ppl join and their dod crashes for some reason and ping is high even though im on a dedicated line any tipsrnrnOk, this is the tricky part :D As for rates...beats me, I tried every single rate out there, even copied rates from other servers. Basicly I ended up asking gameservers.com setting my rates and till now I have to say they did a fine job.rnrnAs for the crashing, you need to figure out why it's crashing. Do they receive a "client timed out while answering challenge" (kinda sad that I know the exact text from the top of my head), do they receive a bad_cvar error message...Basicly you need to check if it's client or server related issues.rnrnAs for pings...you can see how the CPU is holding through HLSW (although when being on a hosted level it will prolly tell you the CPU power from the entire server, not just your dedicated part).rnrnBut don't worry about pings that much. I got people all over the world on my server, some play with almost 250 ping and play lagless, good shot registration and no problems when handling a plugin like weapons mod.
Threads: 5
Joined: Apr 2008
ye my server just lags alot even though its a fully dedicated server with nothing on it right now but hlds its wierd i think its a plugin kuz dod just crashes
Threads: 59
Joined: Jan 2007
I suggest commenting the entire plugins.ini custom plugins and see what that does. Then you can see if it's dod related or perhaps something in the OS/server install not working properly.

