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closedGun Game fixing
Started by sgtfrog on 01-10-2009, 02:38 AM
S sgtfrog
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01-10-2009, 02:38 AM #1

I know the plug in is made but it could use some tweaking it anyone wanna take a wack?

S sgtfrog
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01-10-2009, 02:44 AM #2

http://avalanche.gungame.org/files/v200b3/gg_200b3_dod.zip thats wat it is. Im having toruble with caping flags sometimes it works sometimes not ut the big problem is the glitching of the guns it will spawn your normal weapons some times and it's really annoying i was wondering if anyone would want to take the task and try and fix it.

Dr.G
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01-10-2009, 05:29 AM #3

You should talk to the author about this ;)

S sgtfrog
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01-10-2009, 05:46 AM #4

he no longer supporting it

F Fysiks
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01-31-2009, 03:16 AM #5

I'm trying to sort of figure out the spawn with class glitch. There are three servers that I play on with gg and I know that they glitch.rnrnHowever, when I have my own test server running I can't seem to get a spawn glitch. So, what I'm trying to do is rule out any plugins that may be affecting this.rnrnIf you wouldn't mind, get me your plugins.ini and all the gg settings that you use and I will try to find some commonality between servers that do glitch.rnrnIf anyone knows anything about the glitching then let us know!rnrnThanks.

F Fysiks
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02-03-2009, 02:03 AM #6

Nevermind, Got it Fixed :)

[ [SOL] Psycho
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02-03-2009, 08:54 AM #7

Well would you please like to share the fix with the rest of us?

Dr.G
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02-03-2009, 01:54 PM #8

lol if u fixed those glitches you should post the fixes

F Fysiks
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02-04-2009, 08:56 AM #9

Changed spawn detection from ResetHUD event hook to Ham_Spawn hook and remove the fullupdate command hook.rnrnhttp://forums.alliedmods.net/showpost.php?p=754046&postcount=10rnrnIt runs well like this but there is one runtime error on client connection. To remedy this I had to add "if(!is_user_alive(id)) return;" as the first command in the spawn function.

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