| closedbad bazooka |
| Started by ghzero on 06-12-2009, 03:37 PM |
Threads: 42
Joined: Sep 2007
hello,rnrnan nice idea comes up today in ts2 at playing dod..rnrnIt would be funny that sometimes the bazooka has an malfunction; that means the rocket is locked in the launcher and the effect is that the player is flying with the rocket !!rnrnexisting such an plugin allready?!
Threads: 15
Joined: Mar 2007
lol That would be interesting an rocket. I haven't seen it but it could easily be done. Add in a nice blood squirt splatter effect on impact. If you want, I'll make it for you.
Threads: 42
Joined: Sep 2007
if you have the time to do this and the fun for doing this, I will be very happy if you do this.
Threads: 42
Joined: Sep 2007
some thinking about this plugin must work:rnplugin must check if bazooka was fired to catch the entity of the shell(the rocket) and hook the player on it.rncan you help out how to find the entity of of rocket after launch?!
Threads: 75
Joined: Nov 2007

