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closedTFC for DOD?
Started by Lt.Gordon on 05-07-2010, 06:08 PM
L Lt.Gordon
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Joined: Apr 2010
05-07-2010, 06:08 PM #1

Okay, I know this will be a big project but maybe not. I was wondering if any of you bigshot scripters could help me out. I want to have a/multiple plugin(s) that is sort of like TFC. I'm not sure how dod scripting works but with the help of some already made codes would probably make this/these plugin(s) easier. rn(I.E.)....rnrn(Scout)rnMrShadows' Unlimited Staminarn(Spy)rnWilson [29th ID]'s Dod Invisibilityrn(Flame Thrower Dude)rnSidLuke's Flame Throwerrn(Medic)rnTatsuSaisei's Medic ClassrnrnCustom classes would need to be made in order to place everything in one class. (I.E.)... TatsuSaisei's Medic Class. I think I remember seeing a shotgun plugin once a long time ago, I don't think it was finished at the time though. That would be good for, like a "Demo" class. And the defualt "Bazooka" class would be fine for the "Soldier" class. A no-recoil plugin for the MGs, I'm sure something like that has been made, I didn't find anything on this website though (Heavy Class). I saw a "Baracade Maker" plugin somewhere on here which would be cool for a "Mechanic" class. But lastley the original TFC models would be pretty awesome to have so like have one for the class it's intended for. And a weapon assigner thing would have to be placed in each class to make like the "Spy" only have a colt and knife. And the "Machanic" a knife, "Sniper" sniper and knife, etc...rnrn***You are probably wondering "Why not just have people play TFC in the first place?", well i dont own TFC and maybe other people don't either. And this would bring the TFC and DOD expierience into one. I'm sure this post will get a lot of "WTF are you thinking?"s but hopefuly someone sees the use of this.

L Lt.Gordon
started this thread
Posts: 4
Threads: 2
Joined: Apr 2010
05-07-2010, 06:15 PM #2

I'm looking for one txt menu with all of the options on it, and when you select a class it comletely trips you of everything except nades and gives you the equiptment for that class, so the Defualt classes are still an option. But like "dod_invisibility" would have to be assigned to "Spy" and be set to turn cease fire on when enabled so that Spies can't kill invisible. and another example would be the Scout, "Unlimited Stamina" would need to be assigned to him and no one else.

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