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Archive › Old Forum Threads › General › Requests for DoD Plugins › Spawn Protection
9 posts, 7 people · 6,665 views Thread Rating: ★★★★★
closedSpawn Protection
Started by Mr. White on 10-31-2006, 08:53 PM
M Mr. White
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Posts: 13
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Joined: Mar 2005
10-31-2006, 08:53 PM #1

Ive seen this plugin coded in amx but have yet to find any thing similair in amxx unless my eyes deceive me. Would anyone like to port the amx_spawnprotection or create a spawn protection by setting each client when they respawn a 10000 life for 5 secs or so?rnrnI could use this on a few maps that i have that don't have any spawn protection.rnrnIf anyone is listening, thanks for your time.rnrnMr. White

=|[76AD]|= TatsuSaisei
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10-31-2006, 09:18 PM #2
Ive seen this plugin coded in amx but have yet to find any thing similair in amxx unless my eyes deceive me. Would anyone like to port the amx_spawnprotection or create a spawn protection by setting each client when they respawn a 10000 life for 5 secs or so?n nI could use this on a few maps that i have that don't have any spawn protection.n nIf anyone is listening, thanks for your time.n nMr. White
n nI like the idea of adding an insane amount of health to start out with, and to add to that, maybe set a mirror function as well... such that if a player is damaged within the first 5 seconds after spawning any damage attempted on the spawned player is instead given to the asshat with no skill....

diamond-optic
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10-31-2006, 09:32 PM #3

maybe try:nnhttp://forums.alliedmods.net/showthread.php?t=1886nornhttp://forums.alliedmods.net/showthread.php?t=22753nntho depending if they are setup specifically for cs they might not work in dod

O orbit
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Joined: Jan 2005
11-01-2006, 05:03 AM #4

Depending on the map, and what entities are available, you could tag a brush entity to a trigger hurt and move it elsewhere on the map. I've done this many times on custom maps that I do not have the source in order to protect the respawn.rnrnProbably a lot more work, but once the map is modified, you don't have to worry about a plugin not working/compiling on a new version of amxx.rnrn-O-

M Mr. White
started this thread
Posts: 13
Threads: 4
Joined: Mar 2005
11-01-2006, 06:13 AM #5

genius, lot more work yes but definitely worth it. That idea will work well with most converted maps however, some maps like stargate alanatis (CS-map) you teleport right into the axis base and their just waiting for you. Ill check out the link you suggested diamond and orbit thanks for the great idea.

S spitfire
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Joined: Jul 2006
11-14-2006, 06:28 PM #6

The plugin by V3X doesnt work for DoD I already tested that one out. The one by Peli I havnt tested out yet. But just to save some time for people DO NOT DOWNLOAD V3X's Spawn protection plugin...

TigerMan4
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11-15-2006, 09:43 PM #7

I run , flame barriers , or somthing... amx_flameadd 1 1 100 or somthing.rnrnthe plugin makes flames on the ground and you can set the amount of damage they do the players who try to run through them.rnrntypically i set it at 100 and it flat out kills them right there in their tracks.rnrnhttp://forums.alliedmods.net/showthread.php?p=156535rnrnI wish that the flames were less opaque or clear walls , not flames. so you could see through the better , but they get the point accross.

tegu
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11-28-2006, 10:24 AM #8
I run , flame barriers , or somthing... amx_flameadd 1 1 100 or somthing.nnthe plugin makes flames on the ground and you can set the amount of damage they do the players who try to run through them.nntypically i set it at 100 and it flat out kills them right there in their tracks.nnhttp://forums.alliedmods.net/showthread.php?p=156535nnI wish that the flames were less opaque or clear walls , not flames. so you could see through the better , but they get the point accross.
nnDoes this save and load again with the map when it is called up again? Or do you have to set it each time you enter into the map?

TigerMan4
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Joined: Aug 2006
12-28-2006, 10:04 AM #9

unfortunately the flamming barriers dissapear at the end of the map , not the round , but the end of the map. :(

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