5 posts,
3 people · 3,365 views
Thread Rating: ★★★★★
| closedPlugin Manager |
| Started by Mr. White on 11-20-2006, 06:59 PM |
M
Mr. White
Threads: 4
Joined: Mar 2005
started this thread
Posts: 13Threads: 4
Joined: Mar 2005
11-20-2006, 06:59 PM
#1
Think theres already one out there that i thought i read about in here, dodplugins. What about a plugin manager that turns on/off certain plugins that you would like on that particular map?
posted here
Posts: 155Threads: 7
Joined: Jun 2006
11-20-2006, 07:07 PM
#2
AMXX 1.76+ Allows you to load plugins per map. Perhaps this is what you are looking for?
M
Mr. White
Threads: 4
Joined: Mar 2005
started this thread
Posts: 13Threads: 4
Joined: Mar 2005
11-20-2006, 07:36 PM
#3
thanks ill besure to take a look, cute helmet.
posted here
Posts: 2,068Threads: 103
Joined: May 2005
11-20-2006, 08:38 PM
#4
from the amxx wikin
Per-Map Plugin Filesnn You can now have per-map plugin configuration files. AMX Mod X will automatically load any plugins listed in files having the following name: configs/maps/plugins-<map>.ini. Thus, de_dust specific plugins will be loaded from configs/maps/plugins-de_dust.ini. nMap-specific plugin files are parsed after the main plugins.ini is parsed, and after all secondary plugins-*.ini files are parsed in the configs folder. This means that a map-specific plugin listing inherits all settings above itself. n [edit]nDisabling Pluginsnn A second feature was introduced to let users disable plugins per map. In any plugins-*.ini file, you may now add a "disabled" flag to a plugin name. This works like the "debug" flag. Example: gaben.amxx disabled nThis will block the plugin from being loaded from any other configuration file. So if plugins-de_dust.ini has the example line above, gaben.amxx will not be loaded from any other plugins file. n
M
Mr. White
Threads: 4
Joined: Mar 2005
started this thread
Posts: 13Threads: 4
Joined: Mar 2005
11-20-2006, 08:51 PM
#5
thanks again :)

