| closedGun Time Limit |
| Started by Kiel |17.SS| on 01-09-2007, 04:47 AM |
Threads: 12
Joined: Jul 2006
I was looking at the drop grenades plugin and i saw that the grenades that droped could stay there until the end of the round or until you turned off the plugin. Could someone make it so you could do that with all guns that droped stay there until the round is over, or the plugin is turned off? Thanks.
Threads: 57
Joined: Oct 2005
I was going to release this along with corpse stay but I realised how much lag it would create with all the entities sitting around. Outside of realism, the plugin doesn't do much good until I fix the timelimit thing. I can do it just gotta get around to it.
Threads: 75
Joined: Jun 2006
I'd love to create a rape the dead type of plugin...no time! This would force the corpse stay for 20 seconds and allow ppl to aproach the dead, and use their use key to steal grenades / ammo off of them...specifically pistol ammo etx / rifle ammo / grenades / smoke if they have any....nnCheers!
Threads: 103
Joined: May 2005
it would be nice if weapons stayed at least like twice as long as they do now lol.. but like you said wilson.. if it was till the end of the round.. you'd have like 100s of weapons piled up everywhere, and that would get laggy, especially if the client runs custom weapons that use high poly w models lol
Threads: 12
Joined: Jul 2006
well yeah, thats why i was thinking just for realisms. make the corpse and the guns stay until everyone from a team died or something. but then that would mean i need a plugin to make rounds, where people stay dead until their whole team is dead, or just have to turn on and off the plugin.
Threads: 54
Joined: May 2005
but then that would mean i need a plugin to make rounds, where people stay dead until their whole team is dead.n ncalled para_ style, I may be wrong but MapSettings might control this ??n nbut nonetheless, this "option" is standard in dod maps that have a info_doddetect entity both or only one side can be forced to spawn only once per round... n nexamples of some maps that use this...n npara_kraftstoffnpara_lecavenpara_raidersnpara_offenburgnand many more...
Threads: 57
Joined: Oct 2005
Incorrect Tatsu. The info is still on VERC but that was disabled in dod several versions ago. I think when it went retail they got rid of it.rnrnI just gotta get around to finished that plugin with the weapon stay. I had it at one point and then I screwed it up :-P Just keep forgetting.

