Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin
2 posts, 2 people · 5,479 views Thread Rating: ★★★★★
closedFlag Caps
Started by Stagmier on 01-29-2007, 12:03 AM
S Stagmier
started this thread
Posts: 6
Threads: 2
Joined: Oct 2006
01-29-2007, 12:03 AM #1

I would like to get a PLugin That lets u Change the number of players Needed to Capture flags on map It sucks when u wanna play a map with a small amount of ppl and no 1 can win cause u need more ppl to capture the flags rnrnIf there is already a plugin out there can some one give me the link plz rnrnThnx..

ghzero
posted here
Posts: 160
Threads: 42
Joined: Sep 2007
01-06-2011, 06:10 PM #2

yes, such an plugin is an nice idea - ..I need to know how to change the player that are needed for capture-area and I will do it. have anyone an idea?rnrnan entity example for capture by one player:rn{rn"model" "*203"rn"area_hud_sprite" "sprites/mapsprites/caparea.spr"rn"target" "flag2"rn"area_time_to_cap" "3"rn"area_axis_numcap" "1"rn"area_allies_numcap" "1"rn"area_axis_cancap" "1"rn"area_allies_cancap" "1"rn"classname" "dod_capture_area"rn}rnrnand an example for two players:rn{rn"model" "*209"rn"area_hud_sprite" "sprites/mapsprites/caparea.spr"rn"target" "flag3"rn"area_time_to_cap" "5"rn"area_axis_numcap" "2"rn"area_allies_numcap" "2"rn"area_axis_cancap" "1"rn"area_allies_cancap" "1"rn"classname" "dod_capture_area"rn}rnrnif I know how to change the ,,area_axis_numcap,, and ,,area_allies_numcap,, I can do this dynamic in relation to the players that playing on the server - maybe an nice variantion is to higher the time if the players req. for capture was lowered.rnrnohh..a look can help at this plugin - it is nearly what we wanted:rnhttps://www.dodplugins.net/forums/showthread.php?t=1950

DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 14 Sep 2026 00:34 UTC