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closedMates Protection
Started by knife108 on 09-20-2007, 06:55 AM
K knife108
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09-20-2007, 06:55 AM #1

FF is on ,some F*kers left a grenade in spawn area when he left the game :mad:rnrnpeople can't use the knife, spade, bayonet, gunbutt,grenade, bazooka even guns to damage or kill the mates in spawn area. rnrni mean people can't use weapons in spawn area.he will be warned or be punished if some one want to do it. :cool:

Wilson [29th ID]
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09-20-2007, 10:20 AM #2

I searched the forum (In Titles Only) for "Spawn Protection" and got these two links of this plugin already existing in the first thread I clicked onrnrnhttp://forums.alliedmods.net/showthread.php?t=1886rnhttp://forums.alliedmods.net/showthread.php?t=22753rnrnPlease search next time m8

K knife108
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09-20-2007, 11:54 PM #3

Spawn Protection time has only 10 seconds and that is not the right way i needed.rnrnthis plugin can block the player who want to make a "Attack" action with any weapon in spawn area without time limit.rnrnanyway thx Wilson a lot :D

diamond-optic
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09-21-2007, 12:22 AM #4

sounds like it would be a bitch of a plugin lol.. you'd have to have specific 'spawn areas' coded (or more likely in an ini/cfg file) for each and every map

FeuerSturm
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09-21-2007, 01:45 AM #5
sounds like it would be a bitch of a plugin lol.. you'd have to have specific 'spawn areas' coded (or more likely in an ini/cfg file) for each and every map
rnrnwell, you could just do it the "TK Revenge"-way and get players coordinatesrnafter respawn and check the distance to those coordinates when the playerrnis attacked, that way you wouldn't need hardcoded spawn areas.

K knife108
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09-21-2007, 01:46 AM #6
sounds like it would be a bitch of a plugin lol.. you'd have to have specific 'spawn areas' coded (or more likely in an ini/cfg file) for each and every map
rnrnsounds like a mission impossible :cool:

K knife108
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09-21-2007, 01:57 AM #7
well, you could just do it the "TK Revenge"-way and get players coordinatesrnafter respawn and check the distance to those coordinates when the playerrnis attacked, that way you wouldn't need hardcoded spawn areas.
rnrnrnRevenge or be punished is after killing. idk...prevent people from killing mates before the action ;)

blobby
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09-21-2007, 07:30 AM #8

Well its TK revenge you want it has a spawn attack part on it so that you instantly blow up if you so much as wound someone in spawn :p i use it and its a great plugin u should really give it a try :p

FeuerSturm
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09-21-2007, 11:48 AM #9
Revenge or be punished is after killing. idk...prevent people from killing mates before the action ;)
rnrnwell, checking people's positions everytime they shoot would lag-killrnyour server. there's no ressource saving way to accomplish that.rnrnwhat can be done, like in TK Revenge, you can slay players that shootrnmates in spawn and give back the health they lost, but that won't workrnfor immediately deadly hits.rnrnanother possible solution would be setting players to "godmode" afterrnrespawning for X seconds, but if you choose a value too highrnenemies can't kill you either.rnrnso my opinion is, you have to choose from a perfect solution that lags your server or a not really perfect one that saves some resources.

K knife108
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Joined: Apr 2006
09-21-2007, 10:20 PM #10
well, checking people's positions everytime they shoot would lag-killrnyour server. there's no ressource saving way to accomplish that.rnrnwhat can be done, like in TK Revenge, you can slay players that shootrnmates in spawn and give back the health they lost, but that won't workrnfor immediately deadly hits.rnrnanother possible solution would be setting players to "godmode" afterrnrespawning for X seconds, but if you choose a value too highrnenemies can't kill you either.rnrnso my opinion is, you have to choose from a perfect solution that lags your server or a not really perfect one that saves some resources.
rnrnrni d tried and have some problem with it pls see :rnrnhttps://www.dodplugins.net/forums/showthread.php?p=7638#post7638rnrnThx a lot FeuerSturm :D

meathead
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10-14-2007, 10:11 AM #11

I am trying to get this one to work http://forums.alliedmods.net/showthread.php?t=1886, but having problems. Says its running, but not working. Included modules fun and misc do not appear to be running on my server and not sure how to get them to run. Anybody got this one working?rnMeathead

R ruffusbebad
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10-14-2007, 10:59 AM #12

I run this on my server, on certain maps that players spawncamp. ff is usually not on tho. It works for me

K knife108
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Joined: Apr 2006
10-15-2007, 07:39 AM #13
I am trying to get this one to work http://forums.alliedmods.net/showthread.php?t=1886, but having problems. Says its running, but not working. Included modules fun and misc do not appear to be running on my server and not sure how to get them to run. Anybody got this one working?rnMeathead
rnrnenable fun module in plugin.ini file like this:rnrnchangern
rn;funrn
rntorn
rnfunrn
rnrnwhen u use the amxmodx, the misc is included!rnrnotherwise i thought the DoD TK revenge is what your want,i had used TK revenge on my server , nice plugin !

meathead
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Joined: Aug 2007
10-15-2007, 10:38 AM #14

Hey, thanks for posting a reply. I've got fun enabled in modules.ini on a linux server, runnin amxmodx 1.76c. Exec a config from amxx.cfg. file has this code.rnrnrnamx_sptime 7rnamx_spmessage 1rnamx_spshellthickness 100rnamx_spglow 1rn rnamx_plugins =rnCurrently loaded plugins:rnname version author file status rnAdmin Base 1.76c AMXX Dev Team admin.amxx running rnAdmin Commands 1.76c AMXX Dev Team admincmd.amxx running rnAdmin Help 1.76c AMXX Dev Team adminhelp.amxx running rnSlots Reservation 1.76c AMXX Dev Team adminslots.amxx running rnMulti-Lingual Sys 1.76c AMXX Dev Team multilingual.am running rnMenus Front-End 1.76c AMXX Dev Team menufront.amxx running rnCommands Menu 1.76c AMXX Dev Team cmdmenu.amxx running rnPlayers Menu 1.76c AMXX Dev Team plmenu.amxx running rnTeleport Menu 1.76c AMXX Dev Team telemenu.amxx running rnMaps Menu 1.76c AMXX Dev Team mapsmenu.amxx running rnAdmin Chat 1.76c AMXX Dev Team adminchat.amxx running rnAnti Flood 1.76c AMXX Dev Team antiflood.amxx running rnScrolling Message 1.76c AMXX Dev Team scrollmsg.amxx running rnInfo. Messages 1.76c AMXX Dev Team imessage.amxx running rnAdmin Votes 1.76c AMXX Dev Team adminvote.amxx running rnNextMap 1.76c AMXX Dev Team nextmap.amxx running rnNextmap Chooser 1.71 AMXX Dev Team mapchooser runningrnTimeLeft 1.76c AMXX Dev Team timeleft.amxx running rnPause Plugins 1.76c AMXX Dev Team pausecfg.amxx running rnStats Configurati 1.76c AMXX Dev Team statscfg.amxx running rnDoD Stats 1.76c AMXX Dev Team stats.amxx running rnDoD Sounds Precac 1.76c AMXX Dev Team statssounds.amx running rnStats Logging 1.76c AMXX Dev Team stats_logging.a running rnDoD BlockExploits 2.3 AMXX DoD Team dod_blockexploi running rnRandom Connect So 76.0 TatsuSaisei music.amxx running rnOne Weapon 0.2 SidLuke dod_oneweaponmo running rnDoD PistolAmmo 0.5fixe AMXX DoD Team dod_pistolammo. running rnAdmin Rocket 1.3 f117bomb amx_rocket.amxx running rnDoD UberRifles 0.8beta AMXX DoD Team dod_uberrifles. running rnDoD Random 1.1 FeuerSturm dod_random.amxx running rnDoD NadeForAll 1.1 AMXX DoD Team dod_nadeforall. running rnDoD Smoke Grenade 1.1 AMXX DoD Team dod_smokegrenad running rnJoin/Leave Messag 1.2 BigBaller join_leave.amxx running rnSpawn Protection 7.9 Peli spawnprotection running rn34 plugins runningrnrnI dont remember how to use the glow command either, just to test if the basic glow comand is working.rnrnThanks guys!

R ruffusbebad
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Joined: Aug 2006
10-16-2007, 08:20 AM #15

I also have 1.76c, which enables modules as they are needed so that shouldn't be the problem. U can check which modules are loaded however by entering amx_modules in console.rnrnI made no entrys in my amxx.cfg file, and run the plugin as is. U can tell if it is working. There is a message in screen that counts down the spawn protection seconds left, and everyone who i protected is glowing their team color.rnrnMy server is windows, i would hope that doesn't make any difference with this plugin. Also did you check your addons/amxmodx/logs file for any errors related to this?

meathead
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Joined: Aug 2007
10-16-2007, 05:45 PM #16

Currently loaded modules:rnname version author rnFun 1.76 AMX Mod X Dev Team rnDoD Fun 1.76b AMX Mod X Dev Team rnDoDX 1.76b AMX Mod X Dev Team rnFakeMeta 1.76b AMX Mod X Dev Team rn4 modulesrnrn[AMXX] You have set the Glow to ONrn[AMXX] You have set the Spawn Protection time to 7 second(s)rn[AMXX] You have set the Glow Shellthickness to 100rn rnrnAbsolutely nothing happens.

meathead
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Posts: 337
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Joined: Aug 2007
01-17-2008, 04:53 AM #17

U have to use the first version for a server, the second is just for one person, I guess.rnWeird to have 2 versions in the same Thread!

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