| closedmoving mouths ? |
| Started by TigerMan4 on 09-27-2007, 12:35 AM |
Threads: 37
Joined: Aug 2006
I had a guy tell me , he has a mod for his dod player models ,that when you use your mic , your players mouth moves ?rnrndoes anyone know where I can find this ?
Threads: 103
Joined: May 2005
certain models (not all custom ones tho) will have bones hooked up to the mouth and will move when ppl use their mics.. so if you look at the models in hlmv (jeds being the best version) you can check the tabs (cant remember what it says exactly as i havent used it in a while) and see if its mouth can move..
Threads: 37
Joined: Aug 2006
this guy said it was a mod that he downloaded , he called it a plugin for his dod that makes the mouths move when you use your mic.
Threads: 47
Joined: Apr 2007
So just like they do in cs ?? As it will most definatly be models orientated m8
Threads: 57
Joined: Oct 2005
No. It's the model itself. The guy is either lying or doesn't know what he is talking about.rnrnYou don't need any mod, and a mod wouldn't do anything. The model still needs the bones, otherwise how does the mod know where the mouth part of the model is?rnrnHere are my unit's 29th ID skins with moving mouths:rnrnUnzip this file to your day of defeat/dod directory.rnrnhttp://cove.readyhosting.com/uploads/29thskin.ziprnrnImage Preview: http://cove.readyhosting.com/uploads/29thidskins.jpg
Threads: 37
Joined: Aug 2006
Thanks wilson...it doesnt suprise me that he doesnt know what hes talking about...he hasnt figured out what spawn camping is either...rnrnso installed , these skins will move their mouths ? COOL !rnrnI might play with them in HLMV and tweak the uniforms a bit :)
Threads: 47
Joined: Apr 2007
Wilson can i ask have you got the models for all 3 teams allies axis and British ?? as i would love to use these but in the zip folder above there are only alliesnnRegardsnnBlobby
Threads: 37
Joined: Aug 2006
okay...i`ve checked Wilsons models in HLMV...here is a screen shot...what exactly am I looking for in custom models ?rnrn
rnrnis it the little stick at the top of the neck ? that makes the mouth move ?rnrnthose are the bones and hit boxes shownrnrnthese are the ones I use and they look exactly the same with bone structure (and their mouths dont move ) ***I see the dif*** there is a little stick off of the side of the neck...gotcha nowrnrn
Threads: 57
Joined: Oct 2005
I belive there's a bone called mouth. I remember seeing it in milkshape.
Threads: 37
Joined: Aug 2006
I have milkshape as well...rnrnanyone know how to recompile player models so they will work in either...other games...or fix the older player models that run around bent over backwards because of steam ?
Threads: 4
Joined: Jul 2007
Is there a way to change the patches?
Threads: 57
Joined: Oct 2005
TigerMan4, just decompile and rearrange the sequences in the .qc file to match the sequence order of the target game's player models.nnOne of my retired members fixed the bent-over-backwards problem. His name is Manganaro - his aim s/n is Docmango44. He might be able to tell you how in simple terms..nnPrice, yeah..open it in HLMV and look at the bitmaps included in the 2nd or 3rd tab..extract, edit, import, recompile..
Threads: 4
Joined: Jul 2007
This is going to make me sound stupid.. but what exactly do you open with HLMV?
Threads: 57
Joined: Oct 2005
HLMV = half life model viewernso you open the model..the .mdl file of the player..

