| closedMortar Player Class |
| Started by =|[76AD]|= TatsuSaisei on 07-17-2006, 10:31 PM |
Threads: 54
Joined: May 2005
Simple request, could someone make the plugin that finishes what someone obviously intended to be a part of the game... a playable mortar class.n nPremise is simple. Sort of like the bazooka class, but a player lugs around a mortar. It is obviously no melee weapon, and thus a player would be playing back from a distance. But it could be one of two things.... something that has to be "aimed" at a location and fired, but has to be deployed to fire. Or it is a "team" weapon, where teammates can call upon fire at their location... the mortar user would call up a "menu" that lists players on his/her team, and any fired mortar, would be "aimed" at that location the person was standing once the "coordinates" are set (see teleport location setting).n nI like the idea of having to manually aim it, but I can forsee a larger programming task ahead for that type of action, whereas the menu version would probably be easier to program, and easier to use overall....n nLater "updates" could include the need to have an "ammo" man... one would deploy/fire mortar, other would reload/"aim" (enforce team work)n nanother inventive idea is to incorporate the use of the overview map. players could flag locations and call out cardinal directions from there.. and the mortar player would "click" on his large map and the mortar would fire in that general location....
Threads: 103
Joined: May 2005
good idea in theory lol.. would be fun on maps like hill_classic & charlie..etc..nnbut that would be one hell of a plugin to code lol
Threads: 57
Joined: Oct 2005
Actually, it is 90% done. If any of you would like to try it out, contact me. I've got it on my server right now. I just need to fix small things like animations and such. Stuff you guys could help out with if you like, but regardless, I started the mortar plugin a month or so ago and have come a long way with it.rnrnAIM: wilson29thidrnMSN: xers@comcast.netrnICQ: 158633134rnEMAIL: wilson@29th.orgrnrnI'll give you my server info and instructions on how to use it
Threads: 54
Joined: May 2005
']Actually, it is 90% done. If any of you would like to try it out, contact me. I'll give you my server info and instructions on how to use itnme, ill test, ill test almost anything, and the best part... i know a little something about coding... so I may be helpful in some ways too...n nEMAIL: TatsuSaisei@76AD.comnAIM: AD76 TatsuSaisei
Threads: 75
Joined: Jun 2006
Hey I like that Idea...I wish you luck with it...
Threads: 57
Joined: Oct 2005
Thank you Zor. The mortar plugin is complete - I've got some of my guys just doing some last testing to make sure I didn't overlook any bugs. Dragonreborn (above) tested it last night and he seemed to fancy it. I'll be sure to have it up hear when it's bug proof.
Threads: 2
Joined: Apr 2006
Thanks for letting me play around with this mod.rnIt is great, once the models are fixed I hope that someone can create a more noob freindly menu for it.rnAs soon as the SMA is availible AtD will be using mortars!
Threads: 103
Joined: May 2005
lookin good so far.. nnwith catching the secondary attack.. did you try using like:n
npublic client_PreThink(id)n{nn if(pev(id, pev_button) & IN_ATTACK2)n {n yada yadan }n n}nnn?? :)
Threads: 0
Joined: Jan 2006
Can i obtain a copy this this plugin, I have emailed but no responce.
Threads: 54
Joined: May 2005
Can i obtain a copy this this plugin, I have emailed but no responce.nlook in the NON-Developer section of the forum... it IS posted here...
Threads: 103
Joined: May 2005
what we need is either let anyone post plugins in the dev forum or make another forum for ppl not marked as devs
Threads: 54
Joined: May 2005
This plugin is now available in the NON-Developers section of this forum.:D n nhttps://www.dodplugins.net/forums/showthread.php?t=110 :eek: n n(should lock/delete this thread now) :cool:

