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Archive › Old Forum Threads › General › Requests for DoD Plugins › Mortar Player Class
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closedMortar Player Class
Started by =|[76AD]|= TatsuSaisei on 07-17-2006, 10:31 PM
=|[76AD]|= TatsuSaisei
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07-17-2006, 10:31 PM #1

Simple request, could someone make the plugin that finishes what someone obviously intended to be a part of the game... a playable mortar class.n nPremise is simple. Sort of like the bazooka class, but a player lugs around a mortar. It is obviously no melee weapon, and thus a player would be playing back from a distance. But it could be one of two things.... something that has to be "aimed" at a location and fired, but has to be deployed to fire. Or it is a "team" weapon, where teammates can call upon fire at their location... the mortar user would call up a "menu" that lists players on his/her team, and any fired mortar, would be "aimed" at that location the person was standing once the "coordinates" are set (see teleport location setting).n nI like the idea of having to manually aim it, but I can forsee a larger programming task ahead for that type of action, whereas the menu version would probably be easier to program, and easier to use overall....n nLater "updates" could include the need to have an "ammo" man... one would deploy/fire mortar, other would reload/"aim" (enforce team work)n nanother inventive idea is to incorporate the use of the overview map. players could flag locations and call out cardinal directions from there.. and the mortar player would "click" on his large map and the mortar would fire in that general location....

diamond-optic
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07-17-2006, 10:41 PM #2

good idea in theory lol.. would be fun on maps like hill_classic & charlie..etc..nnbut that would be one hell of a plugin to code lol

Wilson [29th ID]
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07-18-2006, 03:10 AM #3

Actually, it is 90% done. If any of you would like to try it out, contact me. I've got it on my server right now. I just need to fix small things like animations and such. Stuff you guys could help out with if you like, but regardless, I started the mortar plugin a month or so ago and have come a long way with it.rnrnAIM: wilson29thidrnMSN: xers@comcast.netrnICQ: 158633134rnEMAIL: wilson@29th.orgrnrnI'll give you my server info and instructions on how to use it

=|[76AD]|= TatsuSaisei
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07-22-2006, 11:46 PM #4
']Actually, it is 90% done. If any of you would like to try it out, contact me. I'll give you my server info and instructions on how to use it
nme, ill test, ill test almost anything, and the best part... i know a little something about coding... so I may be helpful in some ways too...n nEMAIL: TatsuSaisei@76AD.comnAIM: AD76 TatsuSaisei

Zor
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07-23-2006, 06:48 AM #5

Hey I like that Idea...I wish you luck with it...

Wilson [29th ID]
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07-23-2006, 10:59 AM #6

Thank you Zor. The mortar plugin is complete - I've got some of my guys just doing some last testing to make sure I didn't overlook any bugs. Dragonreborn (above) tested it last night and he seemed to fancy it. I'll be sure to have it up hear when it's bug proof.

AtD|Juggalo
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07-23-2006, 09:59 PM #7

Thanks for letting me play around with this mod.rnIt is great, once the models are fixed I hope that someone can create a more noob freindly menu for it.rnAs soon as the SMA is availible AtD will be using mortars!

diamond-optic
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07-24-2006, 12:21 AM #8

lookin good so far.. nnwith catching the secondary attack.. did you try using like:n

npublic client_PreThink(id)n{nn if(pev(id, pev_button) & IN_ATTACK2)n {n yada yadan }n n}n
nn?? :)

S severance
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08-06-2006, 03:39 AM #9

Can i obtain a copy this this plugin, I have emailed but no responce.

=|[76AD]|= TatsuSaisei
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08-06-2006, 07:30 AM #10
Can i obtain a copy this this plugin, I have emailed but no responce.
nlook in the NON-Developer section of the forum... it IS posted here...

diamond-optic
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08-06-2006, 08:48 PM #11

what we need is either let anyone post plugins in the dev forum or make another forum for ppl not marked as devs

=|[76AD]|= TatsuSaisei
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08-21-2006, 12:37 AM #12

This plugin is now available in the NON-Developers section of this forum.:D n nhttps://www.dodplugins.net/forums/showthread.php?t=110 :eek: n n(should lock/delete this thread now) :cool:

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