Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin
Archive › Old Forum Threads › Help › Scripting Help › Oh No Zor!
2 posts, 2 people · 1,054 views Thread Rating: ★★★★★
closedOh No Zor!
Started by Wilson [29th ID] on 09-01-2006, 04:23 PM
Wilson [29th ID]
started this thread
Posts: 623
Threads: 57
Joined: Oct 2005
09-01-2006, 04:23 PM #1
dod_set_user_ammo(id, weapon, ammo)
rnrnI just realised that this allows weapons to reload "CS style" - if you shoot off four bullets in a magazine and reload, you don't lose the rest of that magazine - it gets "stored."rnrnPerhaps it's just me? Or are others experiencing this too? How can I get around this?rnrnHere's my code.rn
public set_ammo(id,weapon,channel,ammo) {rn	dod_set_user_ammo(id, weapon, ammo)rn	// Update user's HUDrn	message_begin(MSG_ONE,get_user_msgid("AmmoX"),{0,0,0},id);rn	write_byte(channel);rn	write_byte(ammo);rn	message_end();rn	rn	return PLUGIN_CONTINUErn}
Zor
posted here
Posts: 688
Threads: 75
Joined: Jun 2006
09-01-2006, 04:27 PM #2

Dont know, not sure if I used that one before!nnCheers!

Archive › Old Forum Threads › Help › Scripting Help › Oh No Zor!
DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 14 Sep 2026 00:34 UTC