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closedEvent
Started by h0_noMan on 12-19-2007, 04:13 PM
H h0_noMan
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12-19-2007, 04:13 PM #1

Hi all.rnrnBefore starting i wanna apologyze for my mistakes, i am French.rnrnI am a beginner in DoD Scripting.rnI have started a plugin : Checkpoint for KZ or stunt map.rnrnI wanna know what event is activated when a player join (or leave).rnrnThanks.

H h0_noMan
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Joined: Dec 2007
12-19-2007, 06:32 PM #2

I found it alone :rnrn

register_event("TextMsg","function","a","1=3","2=#game_joined_team")
diamond-optic
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12-19-2007, 10:03 PM #3

if you want to have seperate ones for each team use something like:nn

register_event("TextMsg","join_axis_function","a","1=3","2=#game_joined_team","4=Axis")        //joined axisnregister_event("TextMsg","join_allies_function","a","1=3","2=#game_joined_team","4=Allies")    //joined alliesnregister_event("TextMsg","join_spec_function","a","1=3","2=#game_joined_team","4=Spectators")    //joined spec
Wilson [29th ID]
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12-20-2007, 01:24 AM #4
Hi all.rnI wanna know what event is activated when a player join (or leave).rn
rnrnJoin/Leave, not join team.rnrnh0_noMan,rnrnGo to amxmodx/scripting/includes and open amxmodx.incrnYou will see a bunch of forwards in there. A few lines down, you will see:rnrnclient_connect(id)rnclient_disconnect(id)rnrnThose are called when clients join/leave.rnFor example,rnrn
rnpublic client_connect(id) {rn   log_amx( "Client %i joined the server", id )rn}rnrnpublic client_disconnect(id) {rn   log_amx( "Client %i left the server", id )rn}rn
H h0_noMan
started this thread
Posts: 80
Threads: 11
Joined: Dec 2007
12-20-2007, 04:34 AM #5

Thanks to you 2.

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