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closedDodresurrection
Started by sparky99 on 02-07-2015, 11:38 PM
S sparky99
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02-07-2015, 11:38 PM #1

Does anyone know what this project is about?rnrnhttps://code.google.com/p/dodresurrection/

Zor
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02-08-2015, 01:56 PM #2

NO clue...would be nice.

S sparky99
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02-08-2015, 06:24 PM #3

It looks like a complete Dod source, source code?nWunder if it compiles?nnIf it is, it contains the CPP files for the VGUI not just the headers,nnThe more I look at it the more it is the source code to Dod or too good clone.

S sparky99
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02-08-2015, 09:53 PM #4

Using Vs2010 not S2005 three errors two warnings..not bad for a first try without setting up anything..Debug buildnn========== Build: 1 succeeded, 2 failed, 1 up-to-date, 0 skipped ==========nnerror C2084: function 'float round(float) throw()' already has a body .dodresurrection-read-onlysrcgameserverai_movesolver.cpp 19 1 Servernerror C2264: 'round' : error in function definition or declaration; function not called .dodresurrection-read-onlysrcgameserverai_movesolver.cpp 136 1 Servernerror C3861: 'IsBIK': identifier not found .dodresurrection-read-onlysrcgameclientspritemodel.cpp 442 1 ClientnnWarning 1 warning MSB8012: TargetPath(.dodresurrection-read-onlysrcvgui2vgui_controls.Debugvgui_controls.lib) does not match the Library's OutputFile property value (.dodresurrection-read-onlysrclibpublicvgui_controls.lib). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Lib.OutputFile). C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V120Microsoft.CppBuild.targets 1354 5 vgui_controlsnnWarning 3 warning C4627: '#include <windows.h>': skipped when looking for precompiled header use .dodresurrection-read-onlysrcgameclientin_joystick.cpp 10 1 Client

S sparky99
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02-08-2015, 10:15 PM #5
Zor
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02-13-2015, 12:07 PM #6

And so? What happened? Is it DoD original or DoD Source code?

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