| closedScripting Reference Links |
| Started by Wilson [29th ID] on 08-09-2006, 08:20 AM |
Threads: 57
Joined: Oct 2005
Pawn TutorialrnA general tutorial on writing Pawn, the official language of AMXX.rnhttp://www.compuphase.com/pawn/pawn-lang.pdfrnrnDay of Defeat Events ListrnIncomplete list of events/messages with descriptionsrnhttp://war3ft.com/downloads/misc/events_DOD.xlsrnrnDay of Defeat Messages ListrnComplete list of events/messages from "meta game" in consolernhttp://29th.org/dodplugins/messages.htmlrnrnPlugin: Message LoggerrnLogs messages from in-game to determine values of the messages listed abovernhttp://forums.alliedmods.net/showthread.php?t=7118rnrnDay of Defeat HUD InfornList of HUD information that retrieves graphics from hud sprites, etc.rnhttp://war3ft.com/downloads/misc/hud_dod.txtrnrnDay of Defeat Entities ListrnMetamod's list of entities specific to dodrnhttp://metamod.org/files/metamod-1.19/metamod/ents/dayofdefeatrnrnDay of Defeat Entities UsagernVERC's information about dod entities (very useful)rnhttp://collective.valve-erc.com/index.php?area=entity&game=dodrnrnDay of Defeat Titles ListrnTitles used in menus and other parts of the gamernhttp://29th.org/dodplugins/titles_dod.txtrnrnVOX Speech ListrnAvailable VOX words to be spokenrnhttp://29th.org/dodplugins/consolespeakvox.txtrnrnDay of Defeat FGDrnFGD File used for mapping containing available entities etc.rnhttp://29th.org/dodplugins/dod.fgd.txtrnrnI'll add more as I come accross them. Please reply with any sites you know of that could be helpful to Dod plugin writers.
Threads: 57
Joined: Oct 2005
Updated 22 NOV 2006rn-Added "Full Messages List"rn-Combined diamond.optic's uploads with the main thread
Threads: 3
Joined: Apr 2006
Nice post Wilson,rnrnInfo is power.
Threads: 57
Joined: Oct 2005
Usefull Offsets:rnrnWeapon Deploy: 229 + 5rnTeamname: 1396 + 5rnClass: 366 + 5rnRandom Class: 367 + 5rnScore: 475 + 5rnDeaths: 476 + 5
Threads: 2
Joined: Oct 2006
I just checked into the weapon deploy offset. dod_is_deployed from dodfun uses the same offset. However, it turns out that this is just the offset for the player's maxspeed. dod_is_deployed checks if it is equal specifically to 1, because if you are not deployed it is usually 600. My guess is that the true deployed offset is somewhere in the weapon entity itself.nnEDIT: Your DOD Advanced Deploy plugin reveals that it's stored in vuser1.x.
Threads: 47
Joined: Apr 2007
Wilson i have just tryed to get on to a few of these links but the ones that go to your website dont seem to work it takes ages to load and nothing shows up just thought i would let you knownnRegardsnnblobby
Threads: 59
Joined: Jan 2007
Wilson, any chance you could fix the broken links? I made a few plugins and it's time to write some more to kinda get the hang of this.rnrnI would be thankfull.

