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DoD PEV Data — int

Every pev_* entity variable from fakemeta_const.inc, with the value it held on a live Allied Rifleman. Taken from Wilson's Fakemeta Key thread, which shipped a plugin to read and set any of them.

Types: all · int 39 · float 37 · vecarray 23 · string 11 · edict 10 · byte 6 · bytearray 2 · other 2 · edict2 1

ConstantType#Observed valueNotes
pev_fixangle int 0
pev_modelindex int 264.0
pev_viewmodel int 1280544474 aka 55458664.0
pev_weaponmodel int 1280544466 aka 55458632.0 while holding garand
pev_movetype int 3.0
pev_solid int 3.0
pev_skin int 0
pev_body int 12.0 (rifleman) 1161.0 mg gunner
pev_effects int 0
pev_light_level int 81.0
pev_sequence int 152.0
pev_gaitsequence int 1.0 (standing) 14.0 crouching
pev_rendermode int 77 0.0
pev_renderfx int 0.0
pev_weapons int 8234.0 (rifleman) 8202.0 dropped rifle
pev_deadflag int 0.0 (alive) 1.0 (dead) 2.0 respawning
pev_button int 0.0 (none) 32.0 holding use
pev_impulse int 0.0
pev_spawnflags int 0.0
pev_flags int 520.0 (standing/running) 8.0 (jumping) 16904.0 crouching/proning
pev_colormap int 1.0
pev_team int 1.0 (allies) 2.0 (axis) 3.0 spec
pev_waterlevel int 0.0 (dry) 1.0 in water
pev_watertype int -1.0 (dry) -3.0 in water
pev_playerclass int 1.0 (rifleman) 3.0 tommy
pev_weaponanim int 0.0 (idle) 5.0 (reload) 6.0 (draw) --all garand
pev_pushmsec int 0.0
pev_binduck int 0.0
pev_fltimestepsound int 0.0 (idle) 170.0 (running) 989.0 (walk) 290.0 sprint
pev_flswimtime int 0.0
pev_flducktime int 0.0 (idle) 800-900 when in the process of crouching - returns to 0.0 when fully crouched
pev_istepleft int 0.0 (idle) 1.0 moving left
pev_gamestate int 0.0
pev_oldbuttons int 0.0
pev_groupinfo int 0.0
pev_iuser1 int 0.0
pev_iuser2 int 0.0
pev_iuser3 int 0.0
pev_iuser4 int 0.0
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