Alternative to Hammer
by sparky99 · 2013-11-29 · 3 replies · 6418 views · 22 downloads
From the first post
rn
rnStill in early stage of development, possibly rubbish but shows promise.
Added later in the thread
| .JPG | Screenshot | 424 KB | 14 dl | Download |
| Capture.JPG | Screenshot | 252 KB | 8 dl | Download |
The thread
All 4 posts on Alternative to Hammer, kept as they were written.
Threads: 49
Joined: Jan 2006
http://www.half-lifecreations.com/forums/index.php?topic=1878.0rnrnStill in early stage of development, possibly rubbish but shows promise.
Threads: 49
Joined: Jan 2006
http://jackhammer.hlfx.ru/en/main.htmlnnJackhammer continues developement.nnnhttp://jackhammer.hlfx.ru/en/download.html
Threads: 49
Joined: Jan 2006
Just thought I would share a pic of 64bit Jackhammer with 64bit compile tools working on 64bit windows 10.rnrnAnd yes that is a tiny green render of the model in 2d view. Love it!!!
Threads: 49
Joined: Jan 2006
Getting better and better.rnrnhttp://jack.hlfx.ru/rnrnNEW FEATURESrn- Hexen II support (compilers, FGD, palette).rn- Test support of VMF format (import and export).rn- Ability to create, move and delete user cameras (VHE-style camera tool).rn- Saving user-created cameras to JMF, RMF, and VMF.rn- Tabs in texture browser.rn- New context menu for Vertex Tool.rn- Ctrl+Alt+T - triangulation of non-planar faces (Vertex Manipulation).rn- Incremental Save - versioning system, like in 3DSMax.rn- Ability to "lock" axes in Scale Vertices (Alt+E) mode of vertex manipulation.rn- Ability to turn off trigger rendition in 3D (Show Triggers command).rn- Ability to hide undefined entities (Hide Unknown Entities; hides entities not defined in FGD).rn- Hide and Unhide buttons in Entity Report dialog.rn- Coordinates of selection center are displayed in status bar (like in VHE4).rn- Snap to Grid Individually command aligns point entities to grid not by bounding box, but by origin.rn- Naturalize function of patch texturing (Q3) now takes into account not only scale, but shift and rotation fold 90 (i.e. 0, 90, 180, or 270 degrees).rn- Set function of patch texturing (Q3) now performs in natural mode (i.e. taking into account segment lengths) and also accounts for shift and rotation fold 90; along with the previous improvement this greatly simplifies patch texturing.rn- Support of deformVertexes autosprite and autosprite2 (Quake3).rn- Support for Lightwave 6.x (*.lwo) model format in Quake 3, used by Q3Map2.rn- Tear-off mode for submenus of the main menu.rn- Byelorussian and Polish localizations.rnrnMINOR CHANGESrn- The editor now doesn't ask about map export directory before compilation (VHE-style behaviour; map is exported to the directory map source is located in).rn- Config option "ignore previous export paths" kept in JMF (IgnoreMapExportInfo in Map section).rn- Holding Alt when dragging a camera snaps it to the grid.rn- RMB navigation while holding Shift is identical to LMB+RMB navigation (VHE-style).rn- Hidden entities are displayed in italic in the Entity Report (when Include Hidden Objects is turned on).rn- View/Show... menu elements are moved to the "Show Elements" submenu.rn- MDI children windows can be activated by mouse hovering (for independent window configuration; AutoActivateWindows config option, on by default); allows relatively convenient emulation of 2- and 3-window layouts, like in Radiant.rn- Support of skyboxes in Quake ("sky" parameter in worldspawn).rn- Ability to select (and open) several maps at once in the file open dialog.rn- Ctrl+mouse wheel changes grid size.rn- Brushes are pasted with shifted textures when Texture Lock is off (VHE-style).rn- Decimal digits increased to 5 in the Transform dialog.rn- Wacom tablet support - "Enable Pen mode support for tablets".rn- "Merge Coplanar Faces" button allows to disable automatic coplanar face merging upon exiting Vertex Manipulation (may result in map errors!).rn- Entity report dialog settings are saved and restored (VHE-style).rn- Paste Special dialog settings are saved and restored.rn- Tooltips with numeric flag values for checkboxes (in Face Properties and Object Properties).rn- DefaultSmartEdit option (true by default), preserving its status during the session.rn- Decimal digits of texture scale textbox increased to 4 in the Replace Textures dialog.rn- Game configuration precaching sped up a little.rn- Texture loading sped up (for video cards supporting NPOT textures).rnrnBUG FIXESrn- Bug in import of old-style RMF and MAP formats.rn- Bug with disappearing of selection size information upon copy and paste.rn- Bug in internal connections correction algorithm, led to ruining connections upon copy and paste.rn- Bug in "Snap selection to grid when dragging" mode.rn- Bug in patch rendition, led to crashes on some mobile computers.rn- Bug in sky rendition in Quake3.rn- Bug in JMF save/restore code.rn- Bug in World/Face alignment determination with rotated texture axes.rn- Bug with rotating a rotated texture after applying a texture with zero rotation.rn- Bug with overlapping of modal dialogs, like "Object Properties", "Face Properties", etc.rn- Bug with resetting of "grayed" flag values of a group of entities with different flags.rn- Bug with clearing skybox information after editing arbitrary entities.rn- Bug with multiple model sequence file loading attempts when such file is missing (Half-Life).rn- Bug with duplicate file names in Recent Files.rn- Bug in RMF loading (can't read 8 bytes from file).rn- Bug with hanging up during object selection.rn- Bug with selection start point shifting at low fps.rn- Bug with selection size information clearing after Alt+Tab.rn- Bug with MD3 model shifting during rendition (Quake3).rn- Bug with rotation of models in side projection because of Stupid Quake Bug (Half-Life).rn- Bug with point entity export to RMF (now VHE should correctly load point entities that are missing from fgd).rn- Bug in scaled texture replacement - now they are correctly shifted.rn- Bug with missing undo option after Mark Textures with scale modification.rn- Bug with checking for file existence, if the file is defined, but checkbox is unchecked (Expert Mode).rn- Crash sometimes happened after opening Texture Tool without selection.rn- Crash after opening a project with some models unloaded.rn- Paste button now doesn't change worldspawn classname in the combobox.rn- Upon opening Object Properties (by Alt+Enter or double click) Free Look Mode is automatically turned off.rn- Fixed Texture Lock not working in UV-lock modified texture coordinates.rn- Fixed case sensitivity in basedir and moddir.rn- Fixed case sensitivity when loading skies.rn- Fixed some localization problems.rn- Rendition is optimized a bit.rnrnWhats wrong with this picture??

