AMX Voice Proximity
by Wilson [29th ID] · 2006-09-19 · 37 replies · 27319 views · 291 downloads
From the first post
rnThe long awaited voice proximity plugin is finally released. This plugin forces voice communication only to players within a certain radius of the speaker, which makes it so you cannot communicate to players accross the map; but rather within "speaking range," which is a distance defined in a cvar. This also allows communication between teams if the players are within proximity.
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rnThis plugin has been tested in realism-based scrimmages and has proven to change the gameplay entirely. It really makes you depend on individual squad leadership, and takes the game to the next level. I don't know of any other game that has a feature like this.
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rnTry this plugin in a scrimmage - you'll love it.
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rnI must give credit to Twilight Suzuka as she originally came up with the idea but could not get it working.
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rnUSAGE
rnamx_voiceprox <1/0>
rn Enables or Disables the plugin
rnamx_voiceprox_distance #
rn Defines how far away you can be from a player to hear them speaking (Default 1300)
The thread
All 38 posts from 16 people on AMX Voice Proximity, kept as they were written.
Threads: 57
Joined: Oct 2005
DESCRIPTIONrnThe long awaited voice proximity plugin is finally released. This plugin forces voice communication only to players within a certain radius of the speaker, which makes it so you cannot communicate to players accross the map; but rather within "speaking range," which is a distance defined in a cvar. This also allows communication between teams if the players are within proximity.rnrnThis plugin has been tested in realism-based scrimmages and has proven to change the gameplay entirely. It really makes you depend on individual squad leadership, and takes the game to the next level. I don't know of any other game that has a feature like this.rnrnTry this plugin in a scrimmage - you'll love it.rnrnI must give credit to Twilight Suzuka as she originally came up with the idea but could not get it working.rnrnUSAGErnamx_voiceprox <1/0>rn Enables or Disables the pluginrnamx_voiceprox_distance #rn Defines how far away you can be from a player to hear them speaking (Default 1300)
Threads: 2
Joined: Aug 2006
I ever test this plugin on counter, it is wonderfull, and i'm happy to see it on dod !rnI'm downloading it directly :)rnI'll say you later how is wonderfull when it will be teste.rn(sorry for my bad english lol i'm french)
Threads: 11
Joined: Aug 2006
amx_voiceprox_distance #rnrnWhat is a good default?
Threads: 103
Joined: May 2005
well he has it defualt at 1300.. so i would guess 1300 might be a good number :P
Threads: 57
Joined: Oct 2005
Yes just leave that out of your amxx.cfg if you want to go with default - it's normally set to 1300 which is a good distance.
Threads: 11
Joined: Aug 2006
Ok cool, I had actually set it at 100 and no one could hear me. nnSecond question. IF I were to turn alltalk on will I still have to be within this range to speak to my enemy? If so... COOOL!
Threads: 57
Joined: Oct 2005
Yes - leave all talk off though. If it's on, the dead can talk to alive and you'll see the flashing of the enemy team (will be less buggy with it off)
Threads: 2
Joined: Aug 2006
amx_voiceprox_distance # i'm using 900rnit done nearly that 25 meters.rnrnPs : Wonderfull plugin, works fine and no lang or server error !
Threads: 23
Joined: Aug 2006
I can't get it to work, it says the plugin is working fine but when I type in amx_voiceprox into the console it says "Uknown Command". What should I do?
Threads: 57
Joined: Oct 2005
amx_cvar amx_voiceprox rnrnAnd then 1 or 0 after it to set it on or off.
Threads: 2
Joined: Aug 2006
I get a bad load error when i try to use this plugin. Is there something wrong with it?
Threads: 12
Joined: Jul 2006
nope. it works fine and i've been using it for quite a while now.
Threads: 3
Joined: Jan 2007
yea i new to adding plugins i know how but i dont know how to add the cvars is there anyway to add to the amxmodmenu ? if so plz tell me in detail bc iv never done anything like this
Threads: 103
Joined: May 2005
well the cvars you can just put in the amxx.cfgnnbut for adding them to the menu.. im not sure how exactly as ive never really done it.. but there might be an example in the custommenuitems.cfg or whatever its called
Threads: 3
Joined: Jan 2007
where do i put them in the amxx.cfg?
Threads: 103
Joined: May 2005
well really anywhere.. but most ppl probably just add them onto the bottom
Threads: 3
Joined: Jan 2007
just like for alltlak sv_alltalk 1/0 or how would i add the cvars bc im not to smart like i said
Threads: 0
Joined: Feb 2007
do i need both of these cfg files where od i put them at what foldern nwhat do i have to post in cfg.filen nwhat do i add to my amxx cgf file
Threads: 57
Joined: Oct 2005
Stop spamming. Read the AMXX manual on installing plugins. You can adjust voice proximity live in gamernrnamx_cvar amx_voiceprox 1
Threads: 0
Joined: Feb 2007
ok what does it go in the scipt file or the mod file an do i have to download both of these thing
Threads: 23
Joined: Aug 2006
http://wiki.amxmodx.org/index.php/Configuring_AMX_Mod_X#PluginsrnrnrnRead That...
Threads: 3
Joined: Jan 2007
yes i used this luv it but one thing i have alltalk set to 0 and it still shows axis mics while im in allied spawn and its set to 1300 anyone know why?
Threads: 57
Joined: Oct 2005
What map? I bet the spawns are very close to each other.
Threads: 3
Joined: Jan 2007
no sir it was sturm
Threads: 2
Joined: Aug 2006
The plugin doesn't work on our server. It loads fine and shows it's running but you can't use the amx_voiceprox 1/0 command. Say's all the commands are unknown. So the plugin doens't actually work. Is there something i'm doing wrong?
Threads: 57
Joined: Oct 2005
Yes. There is.rnrnWhen you type amx_plugins in console, it shows up and says it's running?rnrnAlso...something's telling me your using amx_voiceprox as a client command rather than a CVAR.rnrnMake sure you use the following syntax in your console:rnrnamx_cvar amx_voiceprox 1rnrnNOT just: amx_voiceprox 1
Threads: 2
Joined: Aug 2006
I did set it like that i even set it in the amx.cfg file that way. But both way's do not work. Any suggestions.
Threads: 0
Joined: Mar 2008
Do I need both files? and where do I put this/these file(s) in the FTP?
Threads: 57
Joined: Oct 2005
http://wiki.amxmodx.org/index.php/Configuring_AMX_Mod_X#PluginsrnrnrnRead That...rnrnread the thread...
Threads: 0
Joined: Sep 2008
two questions..nni am interested in this plugin and the teamtalk plugin that is otu there.. and I was wondering do they work together.. and how do they work together.. like if alltalk is off.. and u use the teamchat button. .everyone on ur team would hear you.. and then if u use the regualr all chat button.. only people wihtin the 1300 radius would hear you??nnif someone could explain this.. i'd be very grateful.nnim in a realism unit and I want this plugin to i can talk to some people wihtout disturbing others doing drills.. yet still dont want people on the other side of the map screwing around and I wont be able to tell them to stop.. ya know?
Threads: 75
Joined: Jun 2006
I dont think that they will work together. You would have to cobble them together and then setup a cvar that would let you set which version you want to use. The TeamTalk one can be used even if you are dead. Its kinda like using ventrilo or some such. So it overides the actual team chat all talk from HL. If both are on the server whichever one is first in the plugins.ini would get precedence.rnrnCheers!
Threads: 59
Joined: Jan 2007
Might want to check the text placed in bold.rnrn
AMX TeamTalkrnI wrote this plugin today for my server but figured you would all enjoy it as well. My server always has AllTalk on during public play, but sometimes people want to use teamwork. Teamwork + AllTalk = the enemy hearing your plans.rnrnNow there is a bind for teamtalk. Basically, it's like turning alltalk off just for a second while you transmit your message.rnrnbind KEY +teamtalkrnrnHolding this button will transmit your voice to your team only.rnrnThe only cvar is amx_teamtalk <0/1>rnThis plugin is compatible with AMX VoiceProx (if voiceprox is enabled, this plugin is disabled).
Threads: 0
Joined: Sep 2008
Why does it say it IS compatible with it... if it says it will be disabled if the other one is enabled??rnrnThats like opposites
Threads: 59
Joined: Jan 2007
LOL, I see your point :D. Basicly I think Wilson meant to say you can use both plugins besides each other on the server but one will rule out the other? Im not sure, I just use the teamtalk which works perfectly.rnrnSince the author is somewhat MIA you might just want to give this a go and see what the outcome is. If you need a test server hit me up and I can test it for you (you just provide a few people for testing) if you don't want to bother your main server.
Threads: 0
Joined: Jan 2009
Hi hows it going, the unit that i am with has downloaded this plugin and it seems to not work. I turn alltalk off as to what Wilson said and then i put in the distance and the amx_cvar amx_voiceprox 1 and they all activate but yet still don't work. Like the enemy would be close to me and they still can't hear me and i have one of my own team members on the otherside of the map and i still can talk to him, anyone know what the problem is possibly?.
Threads: 0
Joined: Sep 2008
MFD.. I have no clue..rnrnand returning to my question...rnrnI installed both... and then 1 worked.. and then the other worked.. wihtout me changing anyhting.. then when I disable one to get the other to work. .neither work.. same when i disable the other one.. neither work..rnrnso idk.. im going to completely remove one.. and just use the other..
Threads: 10
Joined: Apr 2006
Wilson:rnrnthis plugin can't work. it works on server,.rnrnamx_voiceprox 1; amx_voiceprox_distance 1300 in amxx.cfg.rnsv_alltalk 1 in server.cfg.rnrni still heard enemy talk in there base !

