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Breakable doors

by zak1212 · 2008-10-20 · 4 replies · 3154 views · 32 downloads

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From the first post

Im trying to get into understanding how to makign a plugin so thought i try and give myself a project i.e converting this plugin to work on dod
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rnthe plugin is on the amxmodx site
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rnhttp://forums.alliedmods.net/showthread.php?p=62410
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rnSome where in the thread its says that the explosion code is differant for dod
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rnim i right in thinking this line is specific to cs
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rn" if ( vector_distance( g_vDoorOrigins, vExplosion ) / 40.0 "
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rnany help for this noob to try and convert this plugin to dod or have i bitten of more than i can chew
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rnexcuse my ignorance and im not trying to rip someones work off just want to see if i can get it to work and how it does work

Files

breakable_doors.sma v1.1 9 KB 32 dl Download Compile

The thread

All 5 posts from 4 people on Breakable doors, kept as they were written.

Z zak1212
started this thread
Posts: 12
Threads: 2
Joined: Jul 2005
10-20-2008, 01:03 PM #1

Im trying to get into understanding how to makign a plugin so thought i try and give myself a project i.e converting this plugin to work on dodrnrnthe plugin is on the amxmodx site rnrnhttp://forums.alliedmods.net/showthread.php?p=62410rnrnSome where in the thread its says that the explosion code is differant for dodrnrnim i right in thinking this line is specific to csrnrn" if ( vector_distance( g_vDoorOrigins[i], vExplosion ) / 40.0 "rnrnrnrnany help for this noob to try and convert this plugin to dod or have i bitten of more than i can chewrnrnexcuse my ignorance and im not trying to rip someones work off just want to see if i can get it to work and how it does work

Ba5ic
posted here
Posts: 181
Threads: 26
Joined: Nov 2005
10-26-2008, 05:08 AM #2

This would be of interest, anyone else see potential here?

Zor
posted here
Posts: 688
Threads: 75
Joined: Jun 2006
10-26-2008, 08:55 AM #3

This would be interesting, however as you say its a CS plugin. I did a quick look, all you really need to do is figure out when a grenade or rocket explodes. Check its location against the doors location and then if it is within a close proximity you can do the damage to the door. Thats the psudo code for the plugin. You can get rid of most everything else in that.rnrnCheers!

Ba5ic
posted here
Posts: 181
Threads: 26
Joined: Nov 2005
10-26-2008, 09:20 AM #4

I'm gonna do some digging on this.rnrnThanks Zor

D dademan000
posted here
Posts: 1
Threads: 0
Joined: Apr 2009
05-02-2009, 11:41 AM #5

Has this been updated, or even worked on lately?rnrnRogers~

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