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Can anyone tell me if this is for dod

by blobby · 2007-06-22 · 6 replies · 3024 views · 14 downloads

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Hello guys/girls
rn
rnI was just browsing some forums and i wounder if anyone could tell me if this will work with dod here is the whole code from the sma file:-
rn
rn
rn
/* AMX Mod script. rn rn   AMX FirstBlood Pluginrn rn   (c) Copyright 2002-2003, Sonic 'sonic@codet.de'rn   This file is provided as is (no warranties). rn*/rnrn/*  Put this in server.cfg or listenserver.cfg or amx.cfg:rn  rn    amx_fb_mode rn    "a" - show firstblood msg in hud (everyone)rn    "b" - show firstblood msg in hud (for attacker only)rn    "ab"- do not display in hud at all ("a" & "b" are mutual exclusive)rn    "c" - show firstblood msg in chat (everyone)rn    "d" - play firstblood sound (for attacker only). Requires misc/firstblood.wavrn    "e" - set firstblood msg to damage_event (default death_event), rn    i.e. trigger real first blood (FirstHit)rn  rn    Set amx_fb_mode "" to disable fistblood plugin.rn    Default amx_fb_mode value is "ad".rn*/rnrn/*  History:rn    rn    0.9.10 [2006/10/30] by Simon Logic (ICQ: 134190956)rn    + sound precaching enabled, so you need to put firstblood.wav to serverrn      only for convenient way of its distributionrnrn    0.9.9  [2006/10/14] by Simon Logic (ICQ: 134190956)rn    + support for HL:DMrn    + support for CS:DMrn    * more UT like stylern    * fixesrn    * code reorganizationrnrn    0.9.3  [?] by Sonicrn    * releasern*/rnrn#include rn#include  // is_running()rnrn#define FB_PLUGIN_NAME    "FirstBlood"rn#define FB_PLUGIN_VERSION "0.9.10"rn#define FB_PLUGIN_AUTHOR  "Sonic"rnrn#define FB_FLAG_HUD_E  (1<<0)rn#define FB_FLAG_HUD_A  (1<<1)rn#define FB_FLAG_NO_HUD (FB_FLAG_HUD_E|FB_FLAG_HUD_A)rn#define FB_FLAG_CHAT   (1<<2)rn#define FB_FLAG_SND    (1<<3)rn#define FB_FLAG_FH     (1<<4)rnrn//#define FB_DEBUGrnrnnew bool:g_bUnderCS // flag: amxmod is running under CS or CZrn//-----------------------------------------------------------------------------rnpublic plugin_init()rn{rn  g_bUnderCS = (is_running("cstrike") || is_running("czero"))rnrn  // e-mail is removed cause the line looks too long when exec "amx plugins"rn  register_plugin(FB_PLUGIN_NAME, FB_PLUGIN_VERSION, FB_PLUGIN_AUTHOR)rnrn  if(g_bUnderCS) {rn    // NOTE: mp_roundtime can not be less than 1 minutern    register_event("RoundTime", "onRoundTimer", "bc", "1>59")rn    // alternative way:rn    // register_logevent("onRoundRestart", 2, "0=World triggered", "1=Round_Start")rn  }rnrn  register_event("DeathMsg", "death_msg", "a")rn  register_event("Damage", "damage_msg", "b", "2!0", "4!0") // 2nd & 4th param <> 0rn  register_cvar("amx_fb_mode","ad")rn  rn  // pause functions (b-flag)...rn  pause("b", "death_msg") rn  pause("b", "damage_msg")rnrn  server_print("[AMX] FirstBlood plugin initialized for %s mod", g_bUnderCS ? "CS": "HLDM")rn  rn  return PLUGIN_CONTINUErn} rn//-----------------------------------------------------------------------------rnpublic plugin_cfg()rn{rn    if(!g_bUnderCS) switchEvent()rnrn    return PLUGIN_CONTINUErn}rn//-----------------------------------------------------------------------------rnpublic plugin_precache()rn{rn	if(file_exists("sound/misc/firstblood.wav"))rn		precache_sound("misc/firstblood.wav")rn}rn//-----------------------------------------------------------------------------rnpublic onRoundTimer()rn{ rn#if defined FB_DEBUGrn    // read_data(x) returns integer onlyrn    server_print("[AMX] FirstBlood::onRoundTimer(%d)", read_data(1))rn#endifrn    if((get_cvar_num("mp_roundtime") * 60) == read_data(1))rn        switchEvent()rn  rn    return PLUGIN_CONTINUErn} rn//-----------------------------------------------------------------------------rnpublic switchEvent()rn{rn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::switchEvent()")rn#endifrn    new fbmode[8]rn    new fbmode_bitrn    rn    get_cvar_string("amx_fb_mode", fbmode, 7)rn    fbmode_bit = read_flags(fbmode)rnrn    if (fbmode_bit & FB_FLAG_FH) {rn       unpause("b", "damage_msg")rn       pause("b","death_msg")rn    }rn    else {rn       unpause("b", "death_msg")rn       pause("b","damage_msg")rn    }rn}rn//-----------------------------------------------------------------------------rnpublic death_msg()rn{rn  new aIndex = read_data(1)rn  new vIndex = read_data(2)rnrn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::death_msg(%d, %d)", aIndex, vIndex)rn#endifrn  rn  if (fb_event(aIndex, vIndex))rn    pause("b", "death_msg") // very important! =)rnrn  return PLUGIN_CONTINUE rn} rn//-----------------------------------------------------------------------------rnpublic damage_msg()rn{rn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::damage_msg()")rn#endifrn    new vIndex = read_data(0) // index of player who has just diedrn    new aIndex = get_user_attacker(vIndex) // get attacker's id (0 if nobody)rn  rn    if(fb_event(aIndex, vIndex))rn        pause("b","damage_msg") // very important! =)rnrn    return PLUGIN_CONTINUE rn}rn//-----------------------------------------------------------------------------rnfb_event(aIndex, vIndex)rn{rn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::fb_event(%d, %d)", aIndex, vIndex)rn#endifrn    new bool:bCheckTeams = truernrn    if(!aIndex || aIndex == vIndex) // common checkrn        return falsern    if(g_bUnderCS) {rn        if(cvar_exists("csdm_active") && get_cvar_num("csdm_active"))rn            if(get_cvar_num("csdm_kill_all")) bCheckTeams = falsern    }      rn    elsern        if(!get_cvar_num("mp_teamplay")) bCheckTeams = falsern    if(bCheckTeams && (get_user_team(aIndex) == get_user_team(vIndex)))rn        return falsernrn    new sMsg[128]rn    new aName[32]rn    new fbmode[8]rnrn    get_cvar_string("amx_fb_mode", fbmode, 7)rn    new fbmode_bit = read_flags(fbmode)rn    rn    get_user_name(aIndex, aName, 31)rn    format(sMsg, 127, "%s drew first blood", aName) rn        rn    if ((fbmode_bit & FB_FLAG_NO_HUD) != FB_FLAG_NO_HUD) {rn        new iPlayerID = -1 // 0 - everybodyrn        if (fbmode_bit & FB_FLAG_HUD_E) iPlayerID = 0rn        if (fbmode_bit & FB_FLAG_HUD_A) iPlayerID = aIndexrnrn        if(iPlayerID >= 0) {rn            // (r,g,b, x,y, effects,fxtime(?), holdtime, fadeintime, fadeouttime, channel(?));rn            set_hudmessage(170,0,0, -1.0,0.30, 0,6.0, 2.0, 0.3,2.0, 2)rn            show_hudmessage(iPlayerID, sMsg)rn        }rn    }rn    rn    if (fbmode_bit & FB_FLAG_CHAT) client_print(0, print_chat, "%s", sMsg)rn    if (fbmode_bit & FB_FLAG_SND) client_cmd(aIndex, "spk misc/firstblood")rnrn    return truern}

rn
rnAny help will be great
rn
rnRegards
rn
rnBlobby

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dod_firstblood.sma Plugin Source 2 KB 14 dl Download Compile

The thread

All 7 posts from 3 people on Can anyone tell me if this is for dod, kept as they were written.

blobby
started this thread
Posts: 421
Threads: 47
Joined: Apr 2007
06-22-2007, 05:21 PM #1

Hello guys/girlsrnrnI was just browsing some forums and i wounder if anyone could tell me if this will work with dod here is the whole code from the sma file:-rnrnrn

/* AMX Mod script. rn rn   AMX FirstBlood Pluginrn rn   (c) Copyright 2002-2003, Sonic 'sonic@codet.de'rn   This file is provided as is (no warranties). rn*/rnrn/*  Put this in server.cfg or listenserver.cfg or amx.cfg:rn  rn    amx_fb_mode <flags>rn    "a" - show firstblood msg in hud (everyone)rn    "b" - show firstblood msg in hud (for attacker only)rn    "ab"- do not display in hud at all ("a" & "b" are mutual exclusive)rn    "c" - show firstblood msg in chat (everyone)rn    "d" - play firstblood sound (for attacker only). Requires misc/firstblood.wavrn    "e" - set firstblood msg to damage_event (default death_event), rn    i.e. trigger real first blood (FirstHit)rn  rn    Set amx_fb_mode "" to disable fistblood plugin.rn    Default amx_fb_mode value is "ad".rn*/rnrn/*  History:rn    rn    0.9.10 [2006/10/30] by Simon Logic (ICQ: 134190956)rn    + sound precaching enabled, so you need to put firstblood.wav to serverrn      only for convenient way of its distributionrnrn    0.9.9  [2006/10/14] by Simon Logic (ICQ: 134190956)rn    + support for HL:DMrn    + support for CS:DMrn    * more UT like stylern    * fixesrn    * code reorganizationrnrn    0.9.3  [?] by Sonicrn    * releasern*/rnrn#include <amxmod>rn#include <amxmisc> // is_running()rnrn#define FB_PLUGIN_NAME    "FirstBlood"rn#define FB_PLUGIN_VERSION "0.9.10"rn#define FB_PLUGIN_AUTHOR  "Sonic"rnrn#define FB_FLAG_HUD_E  (1<<0)rn#define FB_FLAG_HUD_A  (1<<1)rn#define FB_FLAG_NO_HUD (FB_FLAG_HUD_E|FB_FLAG_HUD_A)rn#define FB_FLAG_CHAT   (1<<2)rn#define FB_FLAG_SND    (1<<3)rn#define FB_FLAG_FH     (1<<4)rnrn//#define FB_DEBUGrnrnnew bool:g_bUnderCS // flag: amxmod is running under CS or CZrn//-----------------------------------------------------------------------------rnpublic plugin_init()rn{rn  g_bUnderCS = (is_running("cstrike") || is_running("czero"))rnrn  // e-mail is removed cause the line looks too long when exec "amx plugins"rn  register_plugin(FB_PLUGIN_NAME, FB_PLUGIN_VERSION, FB_PLUGIN_AUTHOR)rnrn  if(g_bUnderCS) {rn    // NOTE: mp_roundtime can not be less than 1 minutern    register_event("RoundTime", "onRoundTimer", "bc", "1>59")rn    // alternative way:rn    // register_logevent("onRoundRestart", 2, "0=World triggered", "1=Round_Start")rn  }rnrn  register_event("DeathMsg", "death_msg", "a")rn  register_event("Damage", "damage_msg", "b", "2!0", "4!0") // 2nd & 4th param <> 0rn  register_cvar("amx_fb_mode","ad")rn  rn  // pause functions (b-flag)...rn  pause("b", "death_msg") rn  pause("b", "damage_msg")rnrn  server_print("[AMX] FirstBlood plugin initialized for %s mod", g_bUnderCS ? "CS": "HLDM")rn  rn  return PLUGIN_CONTINUErn} rn//-----------------------------------------------------------------------------rnpublic plugin_cfg()rn{rn    if(!g_bUnderCS) switchEvent()rnrn    return PLUGIN_CONTINUErn}rn//-----------------------------------------------------------------------------rnpublic plugin_precache()rn{rn	if(file_exists("sound/misc/firstblood.wav"))rn		precache_sound("misc/firstblood.wav")rn}rn//-----------------------------------------------------------------------------rnpublic onRoundTimer()rn{ rn#if defined FB_DEBUGrn    // read_data(x) returns integer onlyrn    server_print("[AMX] FirstBlood::onRoundTimer(%d)", read_data(1))rn#endifrn    if((get_cvar_num("mp_roundtime") * 60) == read_data(1))rn        switchEvent()rn  rn    return PLUGIN_CONTINUErn} rn//-----------------------------------------------------------------------------rnpublic switchEvent()rn{rn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::switchEvent()")rn#endifrn    new fbmode[8]rn    new fbmode_bitrn    rn    get_cvar_string("amx_fb_mode", fbmode, 7)rn    fbmode_bit = read_flags(fbmode)rnrn    if (fbmode_bit & FB_FLAG_FH) {rn       unpause("b", "damage_msg")rn       pause("b","death_msg")rn    }rn    else {rn       unpause("b", "death_msg")rn       pause("b","damage_msg")rn    }rn}rn//-----------------------------------------------------------------------------rnpublic death_msg()rn{rn  new aIndex = read_data(1)rn  new vIndex = read_data(2)rnrn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::death_msg(%d, %d)", aIndex, vIndex)rn#endifrn  rn  if (fb_event(aIndex, vIndex))rn    pause("b", "death_msg") // very important! =)rnrn  return PLUGIN_CONTINUE rn} rn//-----------------------------------------------------------------------------rnpublic damage_msg()rn{rn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::damage_msg()")rn#endifrn    new vIndex = read_data(0) // index of player who has just diedrn    new aIndex = get_user_attacker(vIndex) // get attacker's id (0 if nobody)rn  rn    if(fb_event(aIndex, vIndex))rn        pause("b","damage_msg") // very important! =)rnrn    return PLUGIN_CONTINUE rn}rn//-----------------------------------------------------------------------------rnfb_event(aIndex, vIndex)rn{rn#if defined FB_DEBUGrn    server_print("[AMX] FirstBlood::fb_event(%d, %d)", aIndex, vIndex)rn#endifrn    new bool:bCheckTeams = truernrn    if(!aIndex || aIndex == vIndex) // common checkrn        return falsern    if(g_bUnderCS) {rn        if(cvar_exists("csdm_active") && get_cvar_num("csdm_active"))rn            if(get_cvar_num("csdm_kill_all")) bCheckTeams = falsern    }      rn    elsern        if(!get_cvar_num("mp_teamplay")) bCheckTeams = falsern    if(bCheckTeams && (get_user_team(aIndex) == get_user_team(vIndex)))rn        return falsernrn    new sMsg[128]rn    new aName[32]rn    new fbmode[8]rnrn    get_cvar_string("amx_fb_mode", fbmode, 7)rn    new fbmode_bit = read_flags(fbmode)rn    rn    get_user_name(aIndex, aName, 31)rn    format(sMsg, 127, "%s drew first blood", aName) rn        rn    if ((fbmode_bit & FB_FLAG_NO_HUD) != FB_FLAG_NO_HUD) {rn        new iPlayerID = -1 // 0 - everybodyrn        if (fbmode_bit & FB_FLAG_HUD_E) iPlayerID = 0rn        if (fbmode_bit & FB_FLAG_HUD_A) iPlayerID = aIndexrnrn        if(iPlayerID >= 0) {rn            // (r,g,b, x,y, effects,fxtime(?), holdtime, fadeintime, fadeouttime, channel(?));rn            set_hudmessage(170,0,0, -1.0,0.30, 0,6.0, 2.0, 0.3,2.0, 2)rn            show_hudmessage(iPlayerID, sMsg)rn        }rn    }rn    rn    if (fbmode_bit & FB_FLAG_CHAT) client_print(0, print_chat, "%s", sMsg)rn    if (fbmode_bit & FB_FLAG_SND) client_cmd(aIndex, "spk misc/firstblood")rnrn    return truern}
rnrnAny help will be greatrnrnRegardsrnrnBlobby

M MBosta
posted here
Posts: 208
Threads: 30
Joined: Sep 2006
06-22-2007, 06:49 PM #2

public plugin_init()rn{rng_bUnderCS = (is_running("cstrike") || is_running("czero"))rnrnI doubt it.

blobby
started this thread
Posts: 421
Threads: 47
Joined: Apr 2007
06-22-2007, 06:57 PM #3

Ok would it be possible to make it work for dod or would it be a massive job

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
06-22-2007, 08:15 PM #4

@blobby & others:rnrntry this out, should work, haven't tested it though!rnrncvar to enable/disable:rndod_firstblood <1/0>rnrnEnjoy! :D

blobby
started this thread
Posts: 421
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Joined: Apr 2007
06-23-2007, 03:11 AM #5

Ok ill give this ago soon as i can cheers m8y ill let you know if this worksnnregardsnnblobby

blobby
started this thread
Posts: 421
Threads: 47
Joined: Apr 2007
06-23-2007, 03:33 AM #6

SPOT ON MY SON it works a treat m8 thanks alot i dont suppose you have the one with the old quake sounds on to do you like holyshit and stuff but thats great the first blood no problems at all +karama for you.nnregardsnnBlobby

blobby
started this thread
Posts: 421
Threads: 47
Joined: Apr 2007
06-23-2007, 07:29 AM #7

LMAO yeah and they are useless its mainly cs stuff dont you think every thing that would be good for dod on there is for cs and wont work lol

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