Can I do whatever I want?
by Tank · 2008-11-11 · 4 replies · 4513 views · 16 downloads
From the first post
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rnI want to implement an airstrike with a capping pos on the top of church (we are talking avalanche), an invisible wall to steer the nades away from allied spawn.
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rnAre there any restrictions to what I can do? I heared people talking about maxing something out? Polygons or something? I can't remember but I'm asking so I don't put in like 10 hours on something which doesn't even work in the first place.
Added later in the thread
| dod_custard_b1.zip | Archive | 5 MB | 16 dl | Download |
The thread
All 5 posts from 3 people on Can I do whatever I want?, kept as they were written.
Threads: 59
Joined: Jan 2007
Sohood and Synthetic have been angels explaining me a bit about mapping/bsp functions. I have several ideas about changing my map around a bit...rnrnI want to implement an airstrike with a capping pos on the top of church (we are talking avalanche), an invisible wall to steer the nades away from allied spawn.rnrnAre there any restrictions to what I can do? I heared people talking about maxing something out? Polygons or something? I can't remember but I'm asking so I don't put in like 10 hours on something which doesn't even work in the first place.
Threads: 23
Joined: Aug 2007
Host_Error: PF_precache_model_I: Model 'sprites/georfsprite1.spr' failed to precache because the item count is over the 512 limit.nReduce the number of brush models and/or regular models in the map to correct this.nnThis is the only limit I know of Tank. Not a mapper, so not sure.nnBTW Anybody have a working dod_custard_b1?
Threads: 14
Joined: Jan 2006
Host_Error: PF_precache_model_I: Model 'sprites/georfsprite1.spr' failed to precache because the item count is over the 512 limit.rnReduce the number of brush models and/or regular models in the map to correct this.rnrnThis is the only limit I know of Tank. Not a mapper, so not sure.rnrnBTW Anybody have a working dod_custard_b1?rnrnYes, if the map has to many precache items in it, it will crash.rnrnWhat's the problem with Custard?rnrnOh I see the problem. Take the attachment, it's the .bsp minus.rnrngeorfsprite1.sprrngeorfsprite2.sprrngeorfsprite3.sprrngeorfsprite4.sprrnrnDon't add these sprites to your map download or .res, just remove them and try the replacement .bsp I attached.
Threads: 23
Joined: Aug 2007
thanks Wardog, gonna try that tomorrow!nnEdit: It works! Thanks wardog!nThe bad part, another map to waypoint for shrikebot. LOL
Threads: 59
Joined: Jan 2007
Ok thanks for the update. I'll see what I can come up with...been trying out a lot of possibilities.

