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Can I do whatever I want?

by Tank · 2008-11-11 · 4 replies · 4513 views · 16 downloads

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From the first post

Sohood and Synthetic have been angels explaining me a bit about mapping/bsp functions. I have several ideas about changing my map around a bit...
rn
rnI want to implement an airstrike with a capping pos on the top of church (we are talking avalanche), an invisible wall to steer the nades away from allied spawn.
rn
rnAre there any restrictions to what I can do? I heared people talking about maxing something out? Polygons or something? I can't remember but I'm asking so I don't put in like 10 hours on something which doesn't even work in the first place.

Added later in the thread

dod_custard_b1.zip Archive 5 MB 16 dl Download

The thread

All 5 posts from 3 people on Can I do whatever I want?, kept as they were written.

Tank
started this thread
Posts: 581
Threads: 59
Joined: Jan 2007
11-11-2008, 12:58 PM #1

Sohood and Synthetic have been angels explaining me a bit about mapping/bsp functions. I have several ideas about changing my map around a bit...rnrnI want to implement an airstrike with a capping pos on the top of church (we are talking avalanche), an invisible wall to steer the nades away from allied spawn.rnrnAre there any restrictions to what I can do? I heared people talking about maxing something out? Polygons or something? I can't remember but I'm asking so I don't put in like 10 hours on something which doesn't even work in the first place.

meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
11-12-2008, 08:21 PM #2

Host_Error: PF_precache_model_I: Model 'sprites/georfsprite1.spr' failed to precache because the item count is over the 512 limit.nReduce the number of brush models and/or regular models in the map to correct this.nnThis is the only limit I know of Tank. Not a mapper, so not sure.nnBTW Anybody have a working dod_custard_b1?

WARDOG
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Joined: Jan 2006
11-12-2008, 11:40 PM #3
Host_Error: PF_precache_model_I: Model 'sprites/georfsprite1.spr' failed to precache because the item count is over the 512 limit.rnReduce the number of brush models and/or regular models in the map to correct this.rnrnThis is the only limit I know of Tank. Not a mapper, so not sure.rnrnBTW Anybody have a working dod_custard_b1?
rnrnYes, if the map has to many precache items in it, it will crash.rnrnWhat's the problem with Custard?rnrnOh I see the problem. Take the attachment, it's the .bsp minus.rnrngeorfsprite1.sprrngeorfsprite2.sprrngeorfsprite3.sprrngeorfsprite4.sprrnrnDon't add these sprites to your map download or .res, just remove them and try the replacement .bsp I attached.

meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
11-13-2008, 01:01 AM #4

thanks Wardog, gonna try that tomorrow!nnEdit: It works! Thanks wardog!nThe bad part, another map to waypoint for shrikebot. LOL

Tank
started this thread
Posts: 581
Threads: 59
Joined: Jan 2007
11-13-2008, 12:50 PM #5

Ok thanks for the update. I'll see what I can come up with...been trying out a lot of possibilities.

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