compile with 1.81
by [SOL] Psycho · 2009-05-20 · 3 replies · 2985 views · 38 downloads
From the first post
Archived builds from the server loose
These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.
| gungame_dod.sma | v2.00B3 | 57 KB | Download Compile |
The thread
All 4 posts from 2 people on compile with 1.81, kept as they were written.
Threads: 5
Joined: Dec 2007
I have tried everything I know to compile this .sma to amxx 1.81 and am getting errors. Could someone look at this and see if there is something that can be done for it? Many thanks.
Threads: 75
Joined: Nov 2007
there is some functions included that the compile cannot access -> #include <gungame>rnrnidk how you try to compile it, but you need to do it on your own PC. See this https://www.dodplugins.net/forums/showthread.php?t=1651rnrnif you do like i show in the video, and place gungame.inc in scriptinginclude the compiler will understand. the gungame.inc file you should have with the original gungame files, in scriptinginclude...rnrnhope it works for you, else post the link to gungame and ill do it for you.rnrn- Cheers
Threads: 5
Joined: Dec 2007
I missed the include file, many thanks Dr.G. I have been compiling plugins on my computers for a couple of years and never even noticed that file. lol. Learn something every day.
Threads: 75
Joined: Nov 2007
Np. if you hook up amxstudio with the compiler, it might be easyier to see the error.

