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Corpse Fade

by Vet · 2008-12-20 · 6 replies · 8088 views · 77 downloads

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Update 4-3-10
rn
rnDOD Corpse Fade by Vet(3TT3V)
rnFor use with DOD 1.3
rnInspired by DoD Weapon/Corpse Stay by Wilson [29th ID]
rn
rnDescription:
rnThis plugin simply fades corpses away instead of sinking into oblivion
rnThe time before fading and the time of fading is configurable via CVar.
rn
rnCVARs:
rncorpse_fade_enable <0/1> (disable/Enable fade effect)
rncorpse_fade_delay <#.#> (Time before corpse starts fading away. Default 7.0)
rncorpse_fade_decay <#.#> (Time it takes for corpse to fade away. Default 7.0)
rn
rnNote:
rnRequires the HamSandwich module.
rn
rnUpdate 4-3-10
rn-

Files

dod_corpse_fade.sma Plugin Source 6 KB 77 dl Download Compile

The thread

All 7 posts from 5 people on Corpse Fade, kept as they were written.

Vet
started this thread
Posts: 229
Threads: 24
Joined: Oct 2006
12-20-2008, 04:33 PM #1

Update 4-3-10rnrnDOD Corpse Fade by Vet(3TT3V)rnFor use with DOD 1.3rnInspired by DoD Weapon/Corpse Stay by Wilson [29th ID]rnrnDescription:rnThis plugin simply fades corpses away instead of sinking into oblivionrnThe time before fading and the time of fading is configurable via CVar.rnrnCVARs:rncorpse_fade_enable <0/1> (disable/Enable fade effect)rncorpse_fade_delay <#.#> (Time before corpse starts fading away. Default 7.0)rncorpse_fade_decay <#.#> (Time it takes for corpse to fade away. Default 7.0)rnrnNote:rnRequires the HamSandwich module.rnrnUpdate 4-3-10rn-

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
12-20-2008, 10:25 PM #2

wow thats awesome lol, looks so much better.. nice work!

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
12-21-2008, 12:08 AM #3

Indeed! really cool.. great job! Thanks!rnrn*EDIT*rnrnShouldnt Vet be ranked as a developer? I think is about time...

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
12-21-2008, 04:26 AM #4

This is way better than corps.stay...omg...boddies everywhere and they lag the server to death after they pile up.rnrnthanks !

Ba5ic
posted here
Posts: 181
Threads: 26
Joined: Nov 2005
12-21-2008, 07:29 AM #5
rn*EDIT*rnrnShouldnt Vet be ranked as a developer? I think is about time...
rnrnI totally agree, All Vet's hardwork and support should be recognised! - come it's Xmas!rnrnThanks!

Vet
started this thread
Posts: 229
Threads: 24
Joined: Oct 2006
04-03-2010, 09:39 PM #6

I updated/improved? this plugin last November and forgot to upload it. I don't even remember what all was changed. But we've been using it for 6 months now without any problems. So update if you like.

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
04-04-2010, 08:54 AM #7
.... I don't even remember what all was changed...
rnrnrnCreation of the second entity was added here i see...rnrnrn
// Create an identical 2nd entity to cover the 1st because whenrn// MOVETYPE_TOSS and SOLID_TRIGGER are applied, it causes arn// 1 frame flicker. This entity will hide the flickering.
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