Corpse Fade
by Vet · 2008-12-20 · 6 replies · 8088 views · 77 downloads
From the first post
rn
rnDOD Corpse Fade by Vet(3TT3V)
rnFor use with DOD 1.3
rnInspired by DoD Weapon/Corpse Stay by Wilson [29th ID]
rn
rnDescription:
rnThis plugin simply fades corpses away instead of sinking into oblivion
rnThe time before fading and the time of fading is configurable via CVar.
rn
rnCVARs:
rncorpse_fade_enable <0/1> (disable/Enable fade effect)
rncorpse_fade_delay <#.#> (Time before corpse starts fading away. Default 7.0)
rncorpse_fade_decay <#.#> (Time it takes for corpse to fade away. Default 7.0)
rn
rnNote:
rnRequires the HamSandwich module.
rn
rnUpdate 4-3-10
rn-
The thread
All 7 posts from 5 people on Corpse Fade, kept as they were written.
Threads: 24
Joined: Oct 2006
Update 4-3-10rnrnDOD Corpse Fade by Vet(3TT3V)rnFor use with DOD 1.3rnInspired by DoD Weapon/Corpse Stay by Wilson [29th ID]rnrnDescription:rnThis plugin simply fades corpses away instead of sinking into oblivionrnThe time before fading and the time of fading is configurable via CVar.rnrnCVARs:rncorpse_fade_enable <0/1> (disable/Enable fade effect)rncorpse_fade_delay <#.#> (Time before corpse starts fading away. Default 7.0)rncorpse_fade_decay <#.#> (Time it takes for corpse to fade away. Default 7.0)rnrnNote:rnRequires the HamSandwich module.rnrnUpdate 4-3-10rn-
Threads: 103
Joined: May 2005
wow thats awesome lol, looks so much better.. nice work!
Threads: 75
Joined: Nov 2007
Indeed! really cool.. great job! Thanks!rnrn*EDIT*rnrnShouldnt Vet be ranked as a developer? I think is about time...
Threads: 37
Joined: Aug 2006
This is way better than corps.stay...omg...boddies everywhere and they lag the server to death after they pile up.rnrnthanks !
Threads: 26
Joined: Nov 2005
rn*EDIT*rnrnShouldnt Vet be ranked as a developer? I think is about time...rnrnI totally agree, All Vet's hardwork and support should be recognised! - come it's Xmas!rnrnThanks!
Threads: 24
Joined: Oct 2006
I updated/improved? this plugin last November and forgot to upload it. I don't even remember what all was changed. But we've been using it for 6 months now without any problems. So update if you like.
Threads: 75
Joined: Nov 2007
.... I don't even remember what all was changed...rnrnrnCreation of the second entity was added here i see...rnrnrn
// Create an identical 2nd entity to cover the 1st because whenrn// MOVETYPE_TOSS and SOLID_TRIGGER are applied, it causes arn// 1 frame flicker. This entity will hide the flickering.

