Day of Defeat Code
by Zor · 2012-07-20 · 15 replies · 14955 views · 52 downloads
From the first post
rn
rnToday I sent away a message to the sdk people at valvesoftware. It was basically a plea to them to see if we could get the C code for the game. It would perhaps make a difference in getting the community up and going again, and maybe allow us to fix up some things in our source code to make the plugins and mods work better, and in the end get more ppl back to the game, and perhaps Sell more games for valvesoftware. Anyway, I will let people know what their reply is.
rn
rnCheers!
Added later in the thread
| engine-sdk.zip | Archive | 71 KB | 11 dl | Download |
| Server.zip | Archive | 9 KB | 19 dl | Download |
| Classes.zip | Archive | 59 KB | 13 dl | Download |
| Interfaces.zip | Archive | 22 KB | 9 dl | Download |
The thread
All 16 posts from 6 people on Day of Defeat Code, kept as they were written.
Threads: 75
Joined: Jun 2006
Good day all;rnrnToday I sent away a message to the sdk people at valvesoftware. It was basically a plea to them to see if we could get the C code for the game. It would perhaps make a difference in getting the community up and going again, and maybe allow us to fix up some things in our source code to make the plugins and mods work better, and in the end get more ppl back to the game, and perhaps Sell more games for valvesoftware. Anyway, I will let people know what their reply is.rnrnCheers!
Threads: 49
Joined: Jan 2006
Omg. That would be a dream.
Threads: 75
Joined: Jun 2006
Would be, but nothing so far! No answer, no nothing, not even a piss off! Heheheh
Threads: 49
Joined: Jan 2006
I have the old Battlegrounds 1.0f compiling and working under Vs2008 if you want it, it has flags and capture points etc.
Threads: 75
Joined: Jun 2006
Hmmm, that would be nice. Something I could learn from. Can you PM it to me?
Threads: 49
Joined: Jan 2006
Yeppy sure, just wish I could find some prone code to add to it, I used to have an old player movement tutorial to add prone state that seemed easy to implement, it was based on duplicating the existing IN-WALK state. But sadly I cant see to find it on the net anymore and I deleted a wrong directory and lost it.... Been looking for a Mod with it in it for ages to copy it...rnrnHappy days.
Threads: 75
Joined: Jun 2006
Where are you looking for these mods. Wish I could gain access to mod code. But, as you say, alas its gone. Have you tried the waybackmachine?rnrnhttp://archive.org/web/web.phprnrnMight be able to find stuff there. Such as that prone code.
Threads: 15
Joined: Mar 2007
Oh if I had the source for DoD... XD I hope they will be kind enough to release it.
Threads: 75
Joined: Jun 2006
Haven't even had the common decency to say fuck off, nothing but echo's. So I hold very little hope of ANYTHING coming out of my request.rnrnSorry.
Threads: 9
Joined: Dec 2008
How about if you get us their email and have all of us requesting those codes?
Threads: 75
Joined: Jun 2006
Well the one I sent was to contact@valvesoftware.com as that is the only one that worked, I asked for a few things, first being the contact information for someone who could put me in contact with someone or something to do with Day of Defeat. I told them I wanted to use the code to revive the game through the use of modifications such as Metamod and Amxmodx, as you can well understand I doubt they want us using their code to make a whole new game kind of thing. Anyway, didn't even get a 'we got your email' auto response!rnrnCheers!
Threads: 49
Joined: Jan 2006
If you have a look see at this thread.rnrnhttp://forums.alliedmods.net/showthread.php?t=173964rnrnMaybe could be applied to Dod dll.rnrnAny takers?
Threads: 75
Joined: Jun 2006
Here's the files for future use.rnrnCheers!
Threads: 49
Joined: Jan 2006
For those of you who consider developing your own mod or just like compiling there are a couple of web sites for you.nnhttp://am.half-lifecreations.com/forums/index.phpn(A HL1 mod focused on development of the HL engine graphics for use in single player mods and has taken the SOHL( Spirit of Half Life) mod used in Dod much further, but away from mulitplayer)nnhttp://am.half-lifecreations.com/forums/index.php?topic=1711.0n(The above mod minus some features to re-enable Multiplay, so if you want to develop a war game similar to others this one is good with great graphics and expanded mapping options)nnhttp://hlfx.ru/forum/forumdisplay.php?forumid=14n(This is the Xash engine a HL1 engine on super steroids, even has Physics code for Nvidia cards, you would have difficulties telling it from the source engine, No multiplay)nnhttp://code.google.com/p/sing-engine/n(A half life clone, full server etc. you dont need steam to play most HL single player mods at all, but is not multiplay.)nnThe list of features for these engines vastly exceeds the original HL 1 engine and ia great way to peer into the code behind our beloved Dod mod.nnI will post the code for the old mod Battlegrounds 1.0F which is changed to compile on Microsoft Visual Express 2008 (totally free) and above, it has Multiplay, flags, guns and the Aurua graphic engine in it like Dod (Smoke etc). I did not write this code and the mod is DEAD in development but a new Source version exists. There are no servers or players left :( much like Dod is getting.
Threads: 15
Joined: Sep 2012
The old man! I already wrote to them and they have not answered poka but have hope!

