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DoD AdminSentinel (v1.0)

by Firestorm · 2006-07-08 · 13 replies · 13438 views · 186 downloads

Read the thread (14 posts)

From the first post

// DESCRIPTION:
rn// ============
rn//
rn// This plugin let's admins see enemy's teamchat and
rn// hear enemy's voicecomm.
rn// parts can seperatly be enabled/disabled by defeault
rn// and parts that are enabled by default can be disabled
rn// and reenabled by every single admin for himself.
rn// this way you can turn off hearing the enemy's voice
rn// communication if it annoys you, without stopping
rn// other admins from hearing it. same with the enemy teamchat.
rn// admins that join the server will automatically get the abilities
rn// which are set as server default (if that feature is enabled!).
rn// BUT: admins can't enable features that aren't allowed
rn// by the server's mode.
rn
rn
// USAGE:rn// ======rn//rn//rn// CVARs (for amxx.cfg):rn// ---------------------rn//rn// dod_adminsentinel_mode <1/2/3/0>     = set server's modern//                                        1 Voice- & TeamChatrn//                                        2 TeamChat Onlyrn//                                        3 VoiceChat Onlyrn//                                        0 All disabledrn//rn// dod_adminsentinel_autoenabled <1/0>  = enable/disable automaticallyrn//                                        setting admins to see/hearrn//                                        enemy's communication afterrn//                                        joining the server.rn//rn//rn// ADMIN COMMANDS:rn// ---------------rn//rn// amx_enemychat                        = enable/disable seeingrn//                                        enemy's teamchatrn//rn// amx_enemyvoice                       = enable/disable hearingrn//                                        enemy's voicecomm

rn
rn
// CHANGELOG:rn// ==========rn//rn// - 05.12.2004 Version 0.5betarn//   Initial Releasern//rn// - 28.01.2005 Version 0.6betarn//   * added cvar to enable/disablern//     automatically setting admins torn//     see/hear enemy's communicationrn//     after joining the server.rn//   * renamed main cvarrn//rn// - 27.03.2005 Version 0.7betarn//   * bugfix:rn//     - enemy teamchat isn't displayedrn//       several times anymore.rn//       ("4 lines of the same sentence"-bug)rn//rn// - 12.07.2005 Version 0.8betarn//   * added displaying dead/spectator chatrn//     to admins with ADMIN_BAN access.rn//rn// - 04.08.2005 Version 0.9betarn//   * fixed bug of multi chat lines caused byrn//     missing check if chatter and admin arern//     both dead and at the same team.rn//     (in this case, the game displayed the messagern//      and the plugin as well)rn//rn// - 21.08.2005 Version 0.9beta2rn//   * fixed bug of multi chat lines caused byrn//     missing check if chatter and admin arern//     both dead and at different teams and messagern//     was public and not team only.rn//     (in this case, the game displayed the messagern//      and the plugin as well)rn//rn// - 02.07.2007 Version 1.0rn//   - using pcvar system nowrn//   - added global tracking cvarrn//

Files

dod_adminsentinel.sma Plugin Source 9 KB 172 dl Download Compile

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_adminsentinel.sma v0.9beta2 8 KB Download Compile
dod_adminsentinel_186.sma v0.9beta2 8 KB Download Compile

Added later in the thread

dod_adminsentinel.sma Plugin Source 9 KB 14 dl Download Compile

The thread

All 14 posts from 10 people on DoD AdminSentinel (v1.0), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-08-2006, 10:39 AM #1

// DESCRIPTION:rn// ============rn//rn// This plugin let's admins see enemy's teamchat andrn// hear enemy's voicecomm.rn// parts can seperatly be enabled/disabled by defeaultrn// and parts that are enabled by default can be disabledrn// and reenabled by every single admin for himself.rn// this way you can turn off hearing the enemy's voicern// communication if it annoys you, without stoppingrn// other admins from hearing it. same with the enemy teamchat.rn// admins that join the server will automatically get the abilitiesrn// which are set as server default (if that feature is enabled!).rn// BUT: admins can't enable features that aren't allowedrn// by the server's mode.rnrn

// USAGE:rn// ======rn//rn//rn// CVARs (for amxx.cfg):rn// ---------------------rn//rn// dod_adminsentinel_mode <1/2/3/0>     = set server's modern//                                        1 Voice- & TeamChatrn//                                        2 TeamChat Onlyrn//                                        3 VoiceChat Onlyrn//                                        0 All disabledrn//rn// dod_adminsentinel_autoenabled <1/0>  = enable/disable automaticallyrn//                                        setting admins to see/hearrn//                                        enemy's communication afterrn//                                        joining the server.rn//rn//rn// ADMIN COMMANDS:rn// ---------------rn//rn// amx_enemychat                        = enable/disable seeingrn//                                        enemy's teamchatrn//rn// amx_enemyvoice                       = enable/disable hearingrn//                                        enemy's voicecomm
rnrn
// CHANGELOG:rn// ==========rn//rn// - 05.12.2004 Version 0.5betarn//   Initial Releasern//rn// - 28.01.2005 Version 0.6betarn//   * added cvar to enable/disablern//     automatically setting admins torn//     see/hear enemy's communicationrn//     after joining the server.rn//   * renamed main cvarrn//rn// - 27.03.2005 Version 0.7betarn//   * bugfix:rn//     - enemy teamchat isn't displayedrn//       several times anymore.rn//       ("4 lines of the same sentence"-bug)rn//rn// - 12.07.2005 Version 0.8betarn//   * added displaying dead/spectator chatrn//     to admins with ADMIN_BAN access.rn//rn// - 04.08.2005 Version 0.9betarn//   * fixed bug of multi chat lines caused byrn//     missing check if chatter and admin arern//     both dead and at the same team.rn//     (in this case, the game displayed the messagern//      and the plugin as well)rn//rn// - 21.08.2005 Version 0.9beta2rn//   * fixed bug of multi chat lines caused byrn//     missing check if chatter and admin arern//     both dead and at different teams and messagern//     was public and not team only.rn//     (in this case, the game displayed the messagern//      and the plugin as well)rn//rn// - 02.07.2007 Version 1.0rn//   - using pcvar system nowrn//   - added global tracking cvarrn//
J jjk521
posted here
Posts: 1
Threads: 0
Joined: Dec 2006
07-11-2007, 01:16 PM #2

Is this just my problem or does anyone else have trouble pausing this plugin or turning if off w/o having to remove it from the plugins folder?nnWhy I ask is because I am in charge of our server and when we do a realism we want to turn this off but when we try and pause it or stop it, the plugin just keeps going and we end up having to take it off the server via ftp and restart the server.

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-11-2007, 01:50 PM #3

all you have to do to turn it off is setting the cvar "dod_adminsentinel_mode"rnto "0".rnrnfrom ingame: amx_cvar dod_adminsentinel_mode 0rnrnremote console: dod_adminsentinel_mode 0rnrnthat will turn it completely off, pausing or stopping plugins doesn'trnwork wll at all, at least not with half of the existing plugins.

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
07-16-2007, 11:55 AM #4

ahhh, I was just thinking I needed something like this last night as I sat in spectator watching a practice session and it was deadly quiet except for the gun fire...n nI will have to check this one out for sure...n nnow I havn't tried this yet (as normally alltalk is on) but will this work for me as I sit in spectator and alltalk is off ?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-16-2007, 01:24 PM #5

id assume so...nnas it checks if your admin and then allows you to hear everyone.. shouldnt matter what team your on

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
07-16-2007, 03:54 PM #6
id assume so...n nas it checks if your admin and then allows you to hear everyone.. shouldnt matter what team your on
n n nyeah I didn't look into the source yet... just was checking latest messages here when I come across this (had seen it before and had older version, just slipped my mind) and realized I was just thinking about needing something like this...

P Price [508th PIR]
posted here
Posts: 70
Threads: 4
Joined: Jul 2007
07-16-2007, 08:24 PM #7

its says unknow cvar everytime... I uploaded the sma and the amxx to the right spot, and then updated the plugins.ini what else do i have 2 do?

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-19-2007, 04:17 AM #8
;6828']its says unknow cvar everytime... I uploaded the sma and the amxx to the right spot, and then updated the plugins.ini what else do i have 2 do?
rnrnrestart your server or just change the map and then try again.rnbtw, you don't need to upload the sma, just compile it and uploadrnthe amxx to your addons/amxmodx/plugins/ folder.

Tank
posted here
Posts: 581
Threads: 59
Joined: Jan 2007
07-01-2008, 01:32 PM #9

I've had this on the server for a while but it does not seem to start automatically. I can only see enemy chat if I type amx_enemychat in console. Although I put the cvar in amxx.cfg. This is what I added in amxx.cfgrnrn

//-----------------------------------------------rn//           	DoD AdminSentinelrn//-----------------------------------------------rn// dod_adminsentinel_mode <1/2/3/0>     = set server's modern//                                        1 Voice- & TeamChatrn//                                        2 TeamChat Onlyrn//                                        3 VoiceChat Onlyrn//                                        0 All disabledrndod_adminsentinel_mode 2rn// dod_adminsentinel_autoenabled <1/0>  = enable/disable automatically setting admins to see/hearrn//                                        enemy's communication after joining the server.rndod_adminsentinel_autoenabled 1rn
rnrnAnyone any idea?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-01-2008, 06:24 PM #10

i have:nndod_adminsentinel_mode "1"ndod_adminsentinel_autoenabled "1"nnin my amxx.cfg and its enabled just fine for me...

{DwP} 325th ABN
posted here
Posts: 231
Threads: 12
Joined: Aug 2006
07-01-2008, 08:21 PM #11

nice i will be on this, im like tatsu have been in spec scrim with nothing. good job feuersturm

R Ryan [2nd RB]
posted here
Posts: 1
Threads: 0
Joined: Mar 2008
11-27-2008, 02:20 AM #12

Just wanted to know. Got this on just a fun server, so no like realism or anything, but i only wanted this plugin available to certain admins. Is that possible?

Tank
posted here
Posts: 581
Threads: 59
Joined: Jan 2007
11-27-2008, 08:21 AM #13

Yes you can. You can change the admin level the plugin looks for. At the moment its set at ADMIN_BAN aka the d-flag (in users.ini).rnrnI changed the levels around to ADMIN_LEVEL_G for you. That means the admins you want to give this to, make sure in users.ini they have flag s (and of course remove this from the admins you don't want to give it).rnrnYou can always change it to the flag you want. Use this link to check out what flags are linked to which admin level.rnrnGood luck and if you need help, just drop a line.

N netmad
posted here
Posts: 24
Threads: 5
Joined: May 2009
09-01-2011, 10:49 AM #14

complie error ??

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