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DoD Block Exploits (v2.1)

by Firestorm · 2006-07-08 · 43 replies · 24388 views

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From the first post

DoD Block Exploits
n- Version 2.1
n- 06.04.2007
n- original: FireStorm
n- updates: diamond-optic
n
nCredits:
n
- FireStorm: original DoD Block Exploits (v1.3)n- Anthrax & DarkSnow: basis of setinfo checkn- TatsuSaisei: lots of help on new logging method

nInformation
:
n
Contains blocks/detection/fixes for the following:nn    - connecting client team fixn        * connecting clients should now show as spectators instead of appearing on a teamnn    - fullupdate command blockn        * blocks a command that can be used as an 'exploit' in some plugins.n          logging is off by default because the command appears to alson          be called when a client starts to record a demonn    - non-deployed MG reloadn        * blocks & detects when clients attempt an exploit that willn          allow them to reload an MG without having to deploy it firstnn    - pistol zoom blockn        * blocks the exploit/bug where clients can zoom in with their pistolnn    - respawn timer bypassn        * blocks & detects when clients try to bypass the respawn delaynn    - setinfo cheat tracesn        * scans a clients setinfo data when they join. Some known cheatsn          add specific traceable keys to a players setinfo when they run them.n          a detection doesnt mean 100% that they are cheating, but the chancesn          are likely that they are. it also means that they at least installedn          and ran the specific cheat at some point in the pastnn    - spectator duck bug fixn        * fix for the bug where sometimes when you die crouched, you have ton          press crouch again afterwards to get out of the spectator 'option'n          mode and whatnotnn    - spectator killingn        * blocks & detects when clients attempt to use the exploit that willn          allow them to be a 'spectator' and still kill people.n        * this is fixed according to the dod change log from 08.24.05, but youn          can still detect when a player attempts to use this exploitnn    - steam id pendingn        * checks a clients steam id when they join, if it returns a value ofn          STEAM_ID_PENDING, it waits 60 seconds and checks the steam id again,n          if the clients steam id still hasnt been auth'd it triggers this detectionnn    - third-person view fixn        * fixes a possible bug on player connect that allows players to ben          be in third-person view, which allows you to easily see around cornersnn    - white player modeln        * blocks & detects when clients attempt to use the exploit that makesn          their player model all whitennnLogs will be created daily in: addons/amxmodx/logs/dod_blockexploits/
Installation:
n
- you should put this close to the top of your plugins.ini file, such asn  putting it underneath all the default plugins but before third-party n  plugins works very well. Otherwise some third-party plugins might hookn  something before this plugin gets to block it.
CVARs:
n
// Warning Messagendod_blockexploits_warnmsg "...Exploits/Cheats/Bugs are not welcome here!"nn// AMXBansndod_blockexploits_amxbans "0"        // Use AMXBansn                                     // 0 = offn                                     // 1 = onnnn// Spectator Killing CVARsndod_blockexploits_speckilling "2"    // Spectator Killing actionn                                     // 0 = silently blockn                                     // 1 = block w/ warning msgn                                     // 2 = kickn                                     // 3 = banndod_blockexploits_speckilling_log "1"    // Log Spectator Killing detectionsn                                         // 0 = offn                                         // 1 = onndod_blockexploits_speckilling_ban "60"   // Spectator Killing ban time in minutes (if set to ban)nnn// White Player Model CVARsndod_blockexploits_whitemodel "2"    // White Player Model actionn                                    // 0 = silently blockn                                    // 1 = block w/ warning msgn                                    // 2 = kickn                                    // 3 = banndod_blockexploits_whitemodel_log "1"    // Log White Player Model detectionsn                                        // 0 = offn                                        // 1 = onndod_blockexploits_whitemodel_ban "60"   // White Player Model ban time in minutes (if set to ban)nnn// Respawn Timer Bypass CVARsndod_blockexploits_respawntimer "0"    // Respawn Timer Bypass actionn                                      // 0 = silently blockn                                      // 1 = block w/ warning msgn                                      // 2 = kickn                                      // 3 = banndod_blockexploits_respawntimer_delay","15"  // Respawn Timer Bypass delay (in seconds)n                                            // This controls the amount of timen                                            // before the client can rejoin a team.n                                            // 15seconds is the default dod spawn timen                                            // but you might want to increase it ton                                            // make it more of a punishment for trying.ndod_blockexploits_respawntimer_log "0    // Log Respawn Timer Bypass detectionsn                                         // 0 = offn                                         // 1 = onndod_blockexploits_respawntimer_ban "5"   // Respawn Timer Bypass ban time in minutes (if set to ban)nnn// Non-Deployed MG Reload CVARsndod_blockexploits_mgreload "1"        // Non-Deployed MG Reload actionn                                      // 0 = silently blockn                                      // 1 = block w/ warning msgn                                      // 2 = kickn                                      // 3 = banndod_blockexploits_mgreload_log "1"    // Log Non-Deployed MG Reload detectionsn                                      // 0 = offn                                      // 1 = onndod_blockexploits_mgreload_ban "60"   // Non-Deployed MG Reload ban time in minutes (if set to ban)nnn// Setinfo Traces CVARsndod_blockexploits_setinfo "1"        // Setinfo Traces actionn                                     // 0 = do nothingn                                     // 1 = show warning msgn                                     // 2 = kickn                                     // 3 = banndod_blockexploits_setinfo_log "1"    // Log Setinfo Traces detectionsn                                     // 0 = offn                                     // 1 = onndod_blockexploits_setinfo_ban "180"  // Setinfo Traces ban time in minutes (if set to ban)nnn// Steam ID Pending CVARsndod_blockexploits_idpending "2"        // Steam ID Pending actionn                                       // 0 = do nothingn                                       // 1 = show warning msgn                                       // 2 = kickndod_blockexploits_idpending_log "1"    // Log Steam ID Pending detectionsn                                       // 0 = offn                                       // 1 = onnnn// FullUpdate Block CVARndod_blockexploits_fullupdate_log "0"    // Log FullUpdate detectionsn                                        // 0 = offn                                        // 1 = on

nChange Log
:
n
- 12.26.06 - Version 1.4n    added public tracking cvarn    replaced some if statements with switchesn    fixed mistake in respawn timer handlingn    cleaned up code a bitnn- 05.28.07 - Version 2.0n    Rewrote almost everything...n    Added fix for spectator duck bugn    Added fix for connecting players showing up on a teamn    Added check for cheat traces in setinfo linesn    Added Steam ID Pending checkn    Added FullUpdate blockn    Logs are now daily and in their own foldernn- 06.04.07 - Version 2.1n    Fixed banning function.. stupid me :P
Download URL: http://www.avamods.com/download.php?view.154
n
n* if you need it compiled for a different AMXX version other then the latest (currently 1.76d) please request it and I'll attempt to get it posted for you, but be warned.. the plugin may or may not work properly on any previous AMXX version *

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_blockexploits_196.amxx Compiled Plugin 6 KB Download

The thread

All 44 posts from 17 people on DoD Block Exploits (v2.1), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-08-2006, 10:56 AM #1

DoD Block Exploitsn- Version 2.1n- 06.04.2007n- original: FireStormn- updates: diamond-opticnnCredits:n

- FireStorm: original DoD Block Exploits (v1.3)n- Anthrax & DarkSnow: basis of setinfo checkn- TatsuSaisei: lots of help on new logging method
nInformation:n
Contains blocks/detection/fixes for the following:nn    - connecting client team fixn        * connecting clients should now show as spectators instead of appearing on a teamnn    - fullupdate command blockn        * blocks a command that can be used as an 'exploit' in some plugins.n          logging is off by default because the command appears to alson          be called when a client starts to record a demonn    - non-deployed MG reloadn        * blocks & detects when clients attempt an exploit that willn          allow them to reload an MG without having to deploy it firstnn    - pistol zoom blockn        * blocks the exploit/bug where clients can zoom in with their pistolnn    - respawn timer bypassn        * blocks & detects when clients try to bypass the respawn delaynn    - setinfo cheat tracesn        * scans a clients setinfo data when they join. Some known cheatsn          add specific traceable keys to a players setinfo when they run them.n          a detection doesnt mean 100% that they are cheating, but the chancesn          are likely that they are. it also means that they at least installedn          and ran the specific cheat at some point in the pastnn    - spectator duck bug fixn        * fix for the bug where sometimes when you die crouched, you have ton          press crouch again afterwards to get out of the spectator 'option'n          mode and whatnotnn    - spectator killingn        * blocks & detects when clients attempt to use the exploit that willn          allow them to be a 'spectator' and still kill people.n        * this is fixed according to the dod change log from 08.24.05, but youn          can still detect when a player attempts to use this exploitnn    - steam id pendingn        * checks a clients steam id when they join, if it returns a value ofn          STEAM_ID_PENDING, it waits 60 seconds and checks the steam id again,n          if the clients steam id still hasnt been auth'd it triggers this detectionnn    - third-person view fixn        * fixes a possible bug on player connect that allows players to ben          be in third-person view, which allows you to easily see around cornersnn    - white player modeln        * blocks & detects when clients attempt to use the exploit that makesn          their player model all whitennnLogs will be created daily in: addons/amxmodx/logs/dod_blockexploits/
Installation:n
- you should put this close to the top of your plugins.ini file, such asn  putting it underneath all the default plugins but before third-party n  plugins works very well. Otherwise some third-party plugins might hookn  something before this plugin gets to block it.
CVARs:n
// Warning Messagendod_blockexploits_warnmsg "...Exploits/Cheats/Bugs are not welcome here!"nn// AMXBansndod_blockexploits_amxbans "0"        // Use AMXBansn                                     // 0 = offn                                     // 1 = onnnn// Spectator Killing CVARsndod_blockexploits_speckilling "2"    // Spectator Killing actionn                                     // 0 = silently blockn                                     // 1 = block w/ warning msgn                                     // 2 = kickn                                     // 3 = banndod_blockexploits_speckilling_log "1"    // Log Spectator Killing detectionsn                                         // 0 = offn                                         // 1 = onndod_blockexploits_speckilling_ban "60"   // Spectator Killing ban time in minutes (if set to ban)nnn// White Player Model CVARsndod_blockexploits_whitemodel "2"    // White Player Model actionn                                    // 0 = silently blockn                                    // 1 = block w/ warning msgn                                    // 2 = kickn                                    // 3 = banndod_blockexploits_whitemodel_log "1"    // Log White Player Model detectionsn                                        // 0 = offn                                        // 1 = onndod_blockexploits_whitemodel_ban "60"   // White Player Model ban time in minutes (if set to ban)nnn// Respawn Timer Bypass CVARsndod_blockexploits_respawntimer "0"    // Respawn Timer Bypass actionn                                      // 0 = silently blockn                                      // 1 = block w/ warning msgn                                      // 2 = kickn                                      // 3 = banndod_blockexploits_respawntimer_delay","15"  // Respawn Timer Bypass delay (in seconds)n                                            // This controls the amount of timen                                            // before the client can rejoin a team.n                                            // 15seconds is the default dod spawn timen                                            // but you might want to increase it ton                                            // make it more of a punishment for trying.ndod_blockexploits_respawntimer_log "0    // Log Respawn Timer Bypass detectionsn                                         // 0 = offn                                         // 1 = onndod_blockexploits_respawntimer_ban "5"   // Respawn Timer Bypass ban time in minutes (if set to ban)nnn// Non-Deployed MG Reload CVARsndod_blockexploits_mgreload "1"        // Non-Deployed MG Reload actionn                                      // 0 = silently blockn                                      // 1 = block w/ warning msgn                                      // 2 = kickn                                      // 3 = banndod_blockexploits_mgreload_log "1"    // Log Non-Deployed MG Reload detectionsn                                      // 0 = offn                                      // 1 = onndod_blockexploits_mgreload_ban "60"   // Non-Deployed MG Reload ban time in minutes (if set to ban)nnn// Setinfo Traces CVARsndod_blockexploits_setinfo "1"        // Setinfo Traces actionn                                     // 0 = do nothingn                                     // 1 = show warning msgn                                     // 2 = kickn                                     // 3 = banndod_blockexploits_setinfo_log "1"    // Log Setinfo Traces detectionsn                                     // 0 = offn                                     // 1 = onndod_blockexploits_setinfo_ban "180"  // Setinfo Traces ban time in minutes (if set to ban)nnn// Steam ID Pending CVARsndod_blockexploits_idpending "2"        // Steam ID Pending actionn                                       // 0 = do nothingn                                       // 1 = show warning msgn                                       // 2 = kickndod_blockexploits_idpending_log "1"    // Log Steam ID Pending detectionsn                                       // 0 = offn                                       // 1 = onnnn// FullUpdate Block CVARndod_blockexploits_fullupdate_log "0"    // Log FullUpdate detectionsn                                        // 0 = offn                                        // 1 = on
nChange Log:n
- 12.26.06 - Version 1.4n    added public tracking cvarn    replaced some if statements with switchesn    fixed mistake in respawn timer handlingn    cleaned up code a bitnn- 05.28.07 - Version 2.0n    Rewrote almost everything...n    Added fix for spectator duck bugn    Added fix for connecting players showing up on a teamn    Added check for cheat traces in setinfo linesn    Added Steam ID Pending checkn    Added FullUpdate blockn    Logs are now daily and in their own foldernn- 06.04.07 - Version 2.1n    Fixed banning function.. stupid me :P
Download URL: http://www.avamods.com/download.php?view.154nn* if you need it compiled for a different AMXX version other then the latest (currently 1.76d) please request it and I'll attempt to get it posted for you, but be warned.. the plugin may or may not work properly on any previous AMXX version *

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-09-2006, 03:13 PM #2

can we have the sma?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-09-2006, 06:20 PM #3

i believe we are keeping the source private to prevent spreading how the exploits are done in the 1st place..

Zor
posted here
Posts: 688
Threads: 75
Joined: Jun 2006
09-09-2006, 09:14 PM #4

Yes this is why its not public sma. Thx diamond-optic.nnCheers!

Box Cutter
posted here
Posts: 155
Threads: 7
Joined: Jun 2006
09-11-2006, 08:49 AM #5

Just as an FYI I am running this plugin on my server and I caught someone the other day using the white model.

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
09-18-2006, 02:24 AM #6

Could you kindly re-compile under amxmodx 1.76 :)rnrnrnsandshoe berry multch.

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-18-2006, 07:22 AM #7
Yes this is why its not public sma. Thx diamond-optic.rnrnCheers!
rnGood enough answer to me. I cant code to save my life anyway, just wanted to have all the files...rnrnI put every plugin in both scripts and plugins folders.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-18-2006, 09:32 AM #8

hmm all ive got is the source for a slightly custom 1.3nnodd that theres only v1.2 here.. If zor/pen/hell etc etc... doesnt have the 1.2 or normal 1.3 source to compile.. ill throw up the one I have later today

Garion
posted here
Posts: 93
Threads: 9
Joined: Nov 2005
09-20-2006, 12:07 AM #9

hope we get an updated version soon, sucks that we don't have the old forums when testers and that had access to the sma.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-21-2006, 08:47 PM #10

ok i added the amxx 1.76 compiled .amxx of my 'slightly' modified v1.3annand i only have amxx 176 on my pc, so i cant compile it on an older version.. but using 1.2 is just fine if your too lazy to update :-P

Garion
posted here
Posts: 93
Threads: 9
Joined: Nov 2005
09-22-2006, 01:39 PM #11

so what's different in 1.3a?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-22-2006, 09:41 PM #12

lol i dont really know.. because i dont have the source for 1.2 to compare it tonnhehe oh well..nntho i do remember that I added pcvars & changed from engine to fakemeta

mantk
posted here
Posts: 21
Threads: 0
Joined: Jun 2006
11-01-2006, 10:20 AM #13

I install the DoD Mortar Class and can't use the mortar class because DoD BlockExploits blocks this class.nn

nL 11/01/2006 - 12:45:30: Log file started (file "dodaddonsamxmodxlogsdod_blockexploits.log") (game "dod") (amx "1.76a")nL 11/01/2006 - 12:45:30: -=N.P.M=-ManTK[OwP] <STEAM_ID_LAN> <loopback> has been caught White Model Exploiting!n
diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
11-01-2006, 11:42 AM #14

hmm try putting the mortar class before this plugin in the plugins.ini might help.. tho it still might catch it..nnbut when i get outta work tonight ill try and remember to edit this a little bit and make it so you can completely turn off each exploit check...

mantk
posted here
Posts: 21
Threads: 0
Joined: Jun 2006
11-01-2006, 02:23 PM #15
hmm try putting the mortar class before this plugin in the plugins.ini might help.. tho it still might catch it..rnrnbut when i get outta work tonight ill try and remember to edit this a little bit and make it so you can completely turn off each exploit check...
rnrnWorks puttin before, don't need to work tonight

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
12-26-2006, 08:33 PM #16

compiled for 1.76cnn....also, 1.76c version is updated to 1.4nn

 - 12.26.06 - Version 1.4n    added public tracking cvarn    replaced some if statements with swtichesn    fixed mistake in respawn timer handlingn    cleaned up code a bit
n............................nn and i suppose for those of you who refuse to update your amxx.. lol.. just post what version your running and i will attempt (lol) to get 1.4 compiled for you

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
12-26-2006, 11:20 PM #17

updated and thank you!

- -=][SYA][=- Lucky
posted here
Posts: 2
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Joined: Sep 2006
02-27-2007, 09:40 PM #18

Hey, Firestorm can you compile this for amxmodx 1.70?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
02-27-2007, 10:22 PM #19
[SYA][=- Lucky;4212']Hey, Firestorm can you compile this for amxmodx 1.70?
nnnnCLICK HEREnnnn:D

- -=][SYA][=- Lucky
posted here
Posts: 2
Threads: 0
Joined: Sep 2006
02-28-2007, 12:14 AM #20

Thanks diamond-optic :)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
02-28-2007, 08:14 PM #21

just like to make a note that i removed the old versions that were attached to the initial post.. just to get rid of the confusion of having different versions compiled for different versions of amxx..nnso now if you need this for a version that isnt already there.. let me know and ill get it for you

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-02-2007, 10:45 PM #22

Big Update!nn

 - 05.28.07 - Version 2.0n    Rewrote almost everything...n    Added fix for spectator duck bugn    Added fix for connecting players showing up on a teamn    Added check for cheat traces in setinfo linesn    Added Steam ID Pending checkn    Added FullUpdate blockn    Logs are now daily and in their own folder
S superbulette.nordend
posted here
Posts: 11
Threads: 0
Joined: May 2006
06-04-2007, 02:46 PM #23

hey, i´d like to have the actual version for amxx 1.75, is that possible?rnrnthanks and greetz,rnrnbulette

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-04-2007, 09:00 PM #24

well actually lol.. hold on a bit lol...nni made a really dumb mistake lol... and when you have things set to ban the player.. it adds the ban but doesnt kick them.. cause im dumb and never put in who to kick lol...nngonna test a fix real soon hopefully (like once my server changes maps) then I'll try and post the fix tonight...nnnheh then ill try getting it for 1.75 for younnn* ps * ..if you're already using v2.0, its not a HUGE deal lol.. so dont get too worried.. as i should have the fix up hopefully tonight

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-04-2007, 11:11 PM #25

ok sorry for the stupid mistake lol...nn

- 06.04.07 - Version 2.1n      Fixed banning function.. stupid me :P
nnI also attached the binary compiled on AMXX 1.75, not sure if it works.. but i didnt get any errors on compiling..

J jason
posted here
Posts: 75
Threads: 10
Joined: Apr 2005
06-05-2007, 07:54 PM #26

Nice update....I will install this when I get home hehe rnrnWell done!

A Antihax
posted here
Posts: 3
Threads: 0
Joined: Nov 2006
06-15-2007, 12:01 PM #27

Nice update, i have used this plugin since it came out and love it!rnrnWhat SetInfo strings are you looking for? Just the current popular one or anything abnormal? I use a setinfo string to taunt demofreak users. :D

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-16-2007, 09:15 PM #28
What SetInfo strings are you looking for?
nnhmm not really sure if i should post them lol.. afraid of slow hacking admins putting them in clients setinfo lol

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
06-17-2007, 05:16 AM #29
afraid of slow hacking admins putting them in clients setinfo lol
n ntsk.. now who would do that ?? n n:p

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-17-2007, 09:50 PM #30

/me doesnt have enough fingers to pointnnn;)

G Grottenolm
posted here
Posts: 21
Threads: 0
Joined: Jan 2005
06-26-2007, 06:00 PM #31

Will this compiled version by any chance load OK in AMXmodX 1.76a? Or can you please compile it for that? Thanks!

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
06-26-2007, 06:03 PM #32
Will this compiled version by any chance load OK in AMXmodX 1.76a? Or can you please compile it for that? Thanks!
nnadded amxx 1.76a compiled version to 1st post... nn:)

G Grottenolm
posted here
Posts: 21
Threads: 0
Joined: Jan 2005
06-27-2007, 05:42 PM #33
added amxx 1.76a compiled version to 1st post... rnrn:)
rnrnThanks a lot!

D dlambert1989
posted here
Posts: 24
Threads: 2
Joined: Dec 2006
07-04-2007, 02:53 AM #34

ive been looking around for a plugin that will block people form using the thirdperson funtion in my day of defeat servers. rnrni like this plugin but is there some way to make it so it affects thirdperson players also?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-04-2007, 11:07 AM #35

how are they using thirdperson?

D dlambert1989
posted here
Posts: 24
Threads: 2
Joined: Dec 2006
07-04-2007, 03:08 PM #36

i sent u a pm explaining how to use it, because i dont want to post it on the forums where anyone can see it.

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
07-04-2007, 06:38 PM #37

Thirdperson would be interesting to see :P

D dlambert1989
posted here
Posts: 24
Threads: 2
Joined: Dec 2006
07-04-2007, 08:27 PM #38

its not fun when people are using it to wall hack during a realism scrim.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-04-2007, 11:42 PM #39
Thirdperson would be interesting to see :P
nnthere is a dod third person plugin floating around here i think.. but like he said.. you can basically wallhack with it lol.. by going up like sideways to a wall and turning from side to side and stuff and you can see the other side of the wall.. etc

D dlambert1989
posted here
Posts: 24
Threads: 2
Joined: Dec 2006
07-04-2007, 11:45 PM #40

u dont even have to have the plugin to do it.rnrnbut what i wanted to know is is there a way to block it like an exploit.

D dlambert1989
posted here
Posts: 24
Threads: 2
Joined: Dec 2006
08-07-2007, 05:23 PM #41

I don't suppose anyone else knows how to block the use of thirdperson do they?

M MBosta
posted here
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Threads: 30
Joined: Sep 2006
08-07-2007, 06:45 PM #42

There's a glitch for 3rd person? I never heard of it...

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-07-2007, 07:18 PM #43

it should be fixed in the next update...nnim just doing some final testing with the new decal thru walls & class limit bypass detection... if i can motivate myself.. ill post it tonight.. i really planned on posting this like last week but starting having problems with logging one of the new detections.. seemed when ppl had a script that was trying to change the setting that it would get detected like 20 times in 1 second lol... creating large log files and such before it kicked/banned them

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-08-2007, 02:57 AM #44

half of this thread is really old and alot of it is pointless to go thru lol, nso i just created a new thread for it (also cause i messed up and this is easier then starting over, i just wanna get this posted)nnCLICK HERE FOR VERSION 2.2n

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