Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin

DoD Chicken (port of Chickenmod: Rebirth)

by Hell Phoenix · 2006-07-17 · 67 replies · 40193 views · 1292 downloads

Read the thread (68 posts)

From the first post

CHANGELOG:rnChanges from AMXX Port by syphilis to DoD Port V1.1rn* Removed Boolean cs_running (dont need to detect if VIP or not)rn* Changed all CS specific code to DoD Specific codern* Removed gibs function on chicken death (gibs crash DoD servers more often then not for some reason)rn* Added death upon un/chickening someone as the model doesnt set or unset until respawnrn* Changed cvar pointers to new pcvar system (more efficient code)rnV1.2rn* Fixed User glowing even if cvar was set to offrn* Added green glow for allies and red glow for axisrn* Fix grenade velocity being zero after being unchickenedrnV1.3rn* Fixed things up for amxx 1.75 rn  - Changed model settings that changed from beta dodx modulern* Removed some code that wasnt neededrn* Added saving config from the menurnv1.3.5rn* Fixed being invisible after first deathrnv1.4rn* Fixed players sinking into map when crouchedrn* Blocked fullupdate command to stop crashing of serversrn* Added freezetime back in so that if you get chickened during beginning of round you cant spawnrn* Removed chicken slash sounds...seemed out of place and didnt work correctlyrnrnTodo:rn* Allow players to be chickened at any time not just when alive (so when you chicken everyone/team they dont all have to be alive)rn* Fix chicken getting hit sound

rn
rn
Requirements:rn* Requires AMXX 1.75 or abovernrnInstallation:rn1) Compile the plugin and place it in your plugins folderrn2) Download the "extras" zip file, an extract that file to your dod folderrn3) Open the config file (chicken.cfg) and edit the settings you would likern4) Add an entry for amx_chicken.amxx to plugins.ini

rn
rn
Usage:rnconsole commands:rn* amx_chicken <@|1|2|Player> (turns everyone, team, or a single player into a chicken)rn* amx_unchicken <@|1|2|Player> (turns everyone, team, or a single player back into a human)rn* amx_chicken_menu (displays a menu for admins, can change config although not save at the moment, and un/chicken people/teams/everyone)rnsay commands:rn* /chickenme   (this only works if you have chicken self ability enabled)rn* /unchickenme   (this only works if you have chicken self ability enabled)rn* /chickenmenu  (same as using amx_chicken_menu)rnserver commandsrn* c_chicken (works the same as amx_chicken, but other plugins can call it)rn* c_unchicken (works the same as amx_unchicken)

Files

dod_chicken.sma Plugin Source 48 KB 622 dl Download Compile
Extras.rar Archive 80 KB 670 dl Download

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_chicken_698.amxx archived v1.2 37 KB superseded by v1.4 Download
dod_chicken_708.sma v1.2 45 KB Download Compile
dod_chicken_922.sma v1.1 44 KB Download Compile
extras_162.zip Archive 75 KB Download
extras_366.zip Archive 75 KB Download

The thread

All 68 posts from 22 people on DoD Chicken (port of Chickenmod: Rebirth), kept as they were written.

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
07-17-2006, 12:17 PM #1
CHANGELOG:rnChanges from AMXX Port by syphilis to DoD Port V1.1rn* Removed Boolean cs_running (dont need to detect if VIP or not)rn* Changed all CS specific code to DoD Specific codern* Removed gibs function on chicken death (gibs crash DoD servers more often then not for some reason)rn* Added death upon un/chickening someone as the model doesnt set or unset until respawnrn* Changed cvar pointers to new pcvar system (more efficient code)rnV1.2rn* Fixed User glowing even if cvar was set to offrn* Added green glow for allies and red glow for axisrn* Fix grenade velocity being zero after being unchickenedrnV1.3rn* Fixed things up for amxx 1.75 rn  - Changed model settings that changed from beta dodx modulern* Removed some code that wasnt neededrn* Added saving config from the menurnv1.3.5rn* Fixed being invisible after first deathrnv1.4rn* Fixed players sinking into map when crouchedrn* Blocked fullupdate command to stop crashing of serversrn* Added freezetime back in so that if you get chickened during beginning of round you cant spawnrn* Removed chicken slash sounds...seemed out of place and didnt work correctlyrnrnTodo:rn* Allow players to be chickened at any time not just when alive (so when you chicken everyone/team they dont all have to be alive)rn* Fix chicken getting hit soundrn
rnrn
Requirements:rn* Requires AMXX 1.75 or abovernrnInstallation:rn1) Compile the plugin and place it in your plugins folderrn2) Download the "extras" zip file, an extract that file to your dod folderrn3) Open the config file (chicken.cfg) and edit the settings you would likern4) Add an entry for amx_chicken.amxx to plugins.inirn
rnrn
Usage:rnconsole commands:rn* amx_chicken <@|1|2|Player> (turns everyone, team, or a single player into a chicken)rn* amx_unchicken <@|1|2|Player> (turns everyone, team, or a single player back into a human)rn* amx_chicken_menu (displays a menu for admins, can change config although not save at the moment, and un/chicken people/teams/everyone)rnsay commands:rn* /chickenme   (this only works if you have chicken self ability enabled)rn* /unchickenme   (this only works if you have chicken self ability enabled)rn* /chickenmenu  (same as using amx_chicken_menu)rnserver commandsrn* c_chicken (works the same as amx_chicken, but other plugins can call it)rn* c_unchicken (works the same as amx_unchicken)
{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
07-17-2006, 08:43 PM #2

W00t my guys are loving the plugin. Thank u very much from my clan, {SR}.

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
07-18-2006, 07:23 AM #3

Question:Is there sound files called cow.wav and killchicken.wav in the extras? If so I can't find them and its telling me that it couldn't transmit those 2 filesrnrnHow dou add the chicken to the amxmodmenu?

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
07-18-2006, 11:03 AM #4

Whoops...sorry about that. Thought I had them all. They are now included in the extras.zip.rnrnYou dont add it to the amxmodmenu...it has its own menu.rnamx_chicken_menu

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
07-18-2006, 06:21 PM #5

Thank u very much! It was annoying me when it was trying to download those sound files.rnrnCan it be added to the amxmodmenu though?

J jason
posted here
Posts: 75
Threads: 10
Joined: Apr 2005
07-24-2006, 05:02 PM #6

Hay is their a way to get rid of the hud message that says "Jason has been turned into a chicken". So when the public types /chickenme their isnt 20 messages coming up on the screen....just curious thanks.

S Smiffy
posted here
Posts: 73
Threads: 16
Joined: Nov 2004
07-24-2006, 05:33 PM #7

i just turned the self chicken thing off seemed to be easier at solving the problem. then also it stops u having to go on the server to a farm evry map lolrnrnbut great plugin thoughrnrn1 question u know if i edited it a bit would it work with a diff modle say a cow or summat?rnrnriddick (on smiffy account)

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
07-24-2006, 05:35 PM #8

Sure. On line 306 put a // in front of it. It is this line rn

show_hudmessage(0, "%L", LANG_PLAYER, "PL_TRANSF_INTO_CHICKEN", user)
H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
07-24-2006, 05:37 PM #9
i just turned the self chicken thing off seemed to be easier at solving the problem. then also it stops u having to go on the server to a farm evry map lolrnrnbut great plugin thoughrnrn1 question u know if i edited it a bit would it work with a diff modle say a cow or summat?rnrnriddick (on smiffy account)
rnrnWell you can try it but the hitboxes might be messed up. Hard to say without trying it.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-24-2006, 09:53 PM #10

the problem with using a cow.. if you change the bounding box to fit it.. as soon as the cow model is facing a different angle the box wont line up anymore cuase the cow is longer in one axis then another.. something i found distressful when i 1st started working on my killable animals plugin...nnand if you adjust the box everytime the angle changes.. unless its an interval of 90deg you'll end up having to use a larger box shaped bbox instead of a rectangle.. gets all wierd when trying to do uneven models at different anglesnnits a shame the box doesnt rotate on the angle of the entity... or rotate at all lol

L lapantera
posted here
Posts: 4
Threads: 0
Joined: Jul 2006
07-24-2006, 10:09 PM #11

I want to pass the files sma but I do not be able :S :S

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-24-2006, 10:20 PM #12

? what do you mean pass the files

L lapantera
posted here
Posts: 4
Threads: 0
Joined: Jul 2006
07-25-2006, 12:09 AM #13

but me does not take them

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
07-25-2006, 12:11 AM #14

What is the problem? You arent making any sense at all.

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-24-2006, 01:03 AM #15

doesnt work for me...says unknown unknown unknown dod_chicken.amx bad load

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-24-2006, 04:00 AM #16
doesnt work for me...says unknown unknown unknown dod_chicken.amx bad load
nlooks like you may have used the complety wrong mod to compile this plugin...n nIf you use the AMXX compiler the plugin would come out as a .amxx file, not a .amx file... which kind of implies you are trying to use an AMX compiler to compile an AMXX plugin...

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
08-24-2006, 10:54 AM #17

You NEED to be using amxx 1.75. If you are, then you put the file into your plugins.ini wrong ;)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-24-2006, 06:28 PM #18

ya most likely you put the extension as .amx instead of .amxx in the ini file

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-24-2006, 10:26 PM #19

I used the web compiler on the amx-mod-x forums to compile it.rnrnWelcome to the AMX Mod X 1.75-300 Compiler.rnCopyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-24-2006, 11:36 PM #20

well if it says:nn

unknown unknown unknown dod_chicken.amx bad load
nnthen that plainly shows the extension as .amx in the plugins.ini file when it should be .amxx

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-25-2006, 12:14 AM #21

these are the last 3 entries , coppied directly from my plugins.ini rnrndod_random_skymap.amxxrndod_chicken.amxxrndod_killinfo.amxx

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-25-2006, 12:22 AM #22

hmm and the other ones work fine?nnsure you have any module needed for the chicken mod enabled (tho im pretty sure in 1.75 they autoload anyway)

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
08-25-2006, 12:25 AM #23

You are using version 1.75 of amxx and not just the web compiler version right?n nWhat does it say in your amxx log? It will tell you a reason why it cant load it.

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-25-2006, 12:30 AM #24

I have fun and fake meta enabled , so that gore and other plugins work. (everything thats commented out , is labled as to why )...everything else works fine.rnrn;admin_alltalk.amxx <----turned it off because no one else wouldrndod_closecombatfun.amxxrndod_grenadefun.amxxrnmap_extend_vote.amxxrnafkkicker.amxxrnamx_warn.amxxrndod_teammanager.amxxrnswear_filter.amxxrnglow_menu.amxxrn;GHW_Personal_Gravity.amxx <----never triedrnultra-glow.amxxrnamxx_piss.amxxrnspawn_mirror_damage.amxxrn;amx_gore2.amxx <-----does not work at allrnamx_gore_ultimate.amxxrnflamebarrier.amxxrn;fireworks.amxx <----did not tryrn;Custom_Sky.amxxrnghw_disco.amxxrn;juicycorpse.amxx <------does not work , says bad loadrnmortar_event.amxxrndod_mapbonus.amxxrn;invis.amxx <-----does not work,says its runningrnfirst_blood.amxx <----does not work but says its runningrnrnblink.amxxrn;glow2.amxx debug <-----did not work says everyone has imunityrn;GHW_Speed_Hack.amxx <----didnt tryrn;speedhack.amxx <-----didnt tryrncloaking_device.amxxrnamx_aimbotdetect.amxxrndod_dropgrenades.amxx <------doest work , but says its runningrndod_meleebonus.amxxrndod_nadeforall.amxxrndod_shellshock.amxxrndod_death_fade.amxxrndod_random_skymap.amxxrndod_chicken.amxx <-------doesnt work , says bad loadrndod_killinfo.amxx

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
08-25-2006, 10:56 AM #25

type amx_plugins into the console or hlsw and post back here what it outputs.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-25-2006, 05:59 PM #26

it should also say why they didnt load in an error log when your server boots in the amxmodx/logs/ directory

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-26-2006, 05:08 PM #27

Mapchange to dod_merderet --------rnL 08/25/2006 - 00:23:28: [AMXX] Plugin "dod_chicken.amxx" failed to load: Plugin uses an unknown function (name "dod_clear_model") - check your modules.ini.rnL 08/25/2006 rnrnI think this is what you are looking for ( i aded everything from the extras.rar to exactly where they belong )

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-26-2006, 06:20 PM #28

are you sure you have amxx 1.75 on??nncuase thats a native added to dodx in 1.75nnand you'd only be getting that if your dodx module isnt at least 1.75

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-27-2006, 01:23 AM #29

well . let me look . as clanservers installed amx-x for me.rnrnjust checked....version 1.70 how can i fix ? ( should I get clan servers to install the latest ? ) or can I download the latest and install the .dll myself ?

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-27-2006, 03:09 AM #30
well . let me look . as clanservers installed amx-x for me.n njust checked....version 1.70 how can i fix ? ( should I get clan servers to install the latest ? ) or can I download the latest and install the .dll myself ?
ndownload the latest and FTP the updated files to your game server, then shut it off, turn it back on and you will have the latest version running...n nVersion 1.75an nmake sure you also get the updated mod version as well (DOD)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-27-2006, 11:43 AM #31

oh yea for some reason cs/gs is installing the old version..nnbut im pretty sure if you ask them to put on 1.75 they will if you dont wanna do it yourself

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-31-2006, 09:43 PM #32

do I need the base ? or the full installer ? ( also , my pc is windows based ) my server is linux based...if download the .tar files , I dont think I can unzip them and install them...but I`m not sure.rnrnif Clanservers installs the newest amxmodx....will I have to reinstall all my plugins again ?

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
08-31-2006, 10:34 PM #33

You need the base and the dod addon. n nI would backup your files before you ask CS to install the newer one...Not sure if it would overwrite everything or not.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-31-2006, 11:05 PM #34

you should still be able to open the linux files..nnthe only real difference is the *.dlls are *.so instead.. and the scripting folder will have the linux compiler and such instead of the win32

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-31-2006, 11:12 PM #35
nif Clanservers installs the newest amxmodx....will I have to reinstall all my plugins again ?
ntechnically no, not if they only update the files, but anytime you "allow" someone or somethign to automatically do something for you you should backup all your critical files...n nClan servers will never use the very latest version of the mod, because in until in there eyes, they believe it is stable enough, they will not "automatically" put it on a customers pc, and risk having to "support" constant issues, so its up to YOU to update it as you see fit... which they like, becuase then it is not THEIR repsonsibility for what happens... this is not to say that there is anythign wrong with version 1.75a, I have used it since it was released without an issue, and am enjoying some of the recent benefits from the update...nbtw, never rely on your game server provider to do anything for you, and do not expect auto installs to be perfect... if you want something done right.. you have to do it yourself... and its a lot easier to fix once you know what goes on...

nasa
posted here
Posts: 35
Threads: 5
Joined: Sep 2006
09-01-2006, 06:21 PM #36

Thank you for the plugin :D

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
09-09-2006, 12:10 PM #37

havnt had them update the 1.75a yet,rnrnon a side note , clanservers support leaves a lot to be desired in the first place , especially if you have a source server.rnrnwhen you first get your server , they are fast as lightning , after you have had it a month , they slow up to a snails pace.rnrnthanks for the help guys.

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
09-09-2006, 02:16 PM #38
non a side note , clanservers support leaves a lot to be desired in the first place , especially if you have a source server.n nwhen you first get your server , they are fast as lightning , after you have had it a month , they slow up to a snails pace.
n ntheir support sux, because they are not familiar with the mechanics of the game, all they know how to do is "setup" the server, and they use auto install scripts to do the work for them, so MOST of the support staff, "looks" up your issue in a "database" of solutions and copy pastes this info to you...n nYour best bet, is to find a server operator who knows his shit, and ask them to instruct you in the ways of server "maintenance"n nand please do NOT let them update ammx for you, DO IT YOURSELF... it only takes 5 minutes to upload the files, and if you feel daunted by any of this, them feel free to PM me, and I will walk you through it....

N ninjastylemafia
posted here
Posts: 1
Threads: 0
Joined: Aug 2006
09-24-2006, 05:37 PM #39

sup budd for some reason I cant dl the rar file which you have uploaded can you give me another link where i can dl it from thanks.

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
09-24-2006, 08:25 PM #40

What problems are you having? I just tried to DL it and it worked fine. Let me know ;)

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
09-25-2006, 06:17 AM #41

Worked for me aswell :)

M mcmahonj05
posted here
Posts: 4
Threads: 1
Joined: Sep 2006
10-02-2006, 08:51 AM #42

I added all the files where they should be and i can type in amxx plugins in my server console and it shows the chicken mod is running. But it crashes my server after a minute or so... I know everything is installed right i compiled the plugin and everything... any ideas why its the only plugin that crashes my server... any suggestions????

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
11-05-2006, 05:51 PM #43
I added all the files where they should be and i can type in amxx plugins in my server console and it shows the chicken mod is running. But it crashes my server after a minute or so... I know everything is installed right i compiled the plugin and everything... any ideas why its the only plugin that crashes my server... any suggestions????
rnI had this running pre-1.76a and now I cant get it to run without doing the exact same thing. I have compiled it with no errors and it still does it, I just dont understand. rnrnDoesnt even make it a minute for me though...

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
11-05-2006, 09:59 PM #44

I havent tried 1.76 yet. I will look into this though and see what the problem is.

R ruffusbebad
posted here
Posts: 18
Threads: 1
Joined: Aug 2006
11-11-2006, 09:26 AM #45

For some reason this plugin causes my server to crash on level change. any ideas? Thanks

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
11-14-2006, 04:59 PM #46

I just installed 1.76 and it works just fine for me still. n nIs it all level changes? Or just to certain levels?

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
11-14-2006, 07:57 PM #47

I am not having level change issues, I am having server crash issues with it. I am not a novice plugin installer either, although I have had a few bonehead moments. This wasnt one of them though. I am running a linux server and it happens all the time... plugin loads, but the moment anyone joins a team, it crashes the server.

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
11-15-2006, 12:02 PM #48

I dont know what to say. It works just fine for me. But then again Im using a windows server. Are there any errors in the error log?

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
11-15-2006, 10:12 PM #49

Not a single one and that really sucks... I know it would be extra helpful to have them.

R ruffusbebad
posted here
Posts: 18
Threads: 1
Joined: Aug 2006
11-18-2006, 01:11 AM #50

actually I installed this while server was running, it crashed when level changed. rnalso crashed server as soon as it restarted. I'm running 34 plugins, probably a compatibility issue.

H h0_noMan
posted here
Posts: 80
Threads: 11
Joined: Dec 2007
12-21-2007, 01:17 AM #51

I tried this plugin.rnrnInstallation : OKrnPlugin is active : OKrnrnamx_chicken_menu works fine.rnrnBut, just after transforming someone into chicken my server crash.rnrnWindows Server with AMX Mod X 1.80

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
12-21-2007, 11:51 AM #52

I have not had a chance to use 1.8 yet....so that may be whats causing the problems. Sorry I dont have anything besides that. Hopefully after the new year I can look at it.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
12-21-2007, 07:42 PM #53

are you using 1.8.0 official?nncause the dodx module that came with 1.8.0 was broke (resulting in crashes and huge cpu usage) and you have to grab it from the nightly builds for the fixed version (shouldnt matter what revision the build is either as since it was fixed there hasnt been anymore changes)

H h0_noMan
posted here
Posts: 80
Threads: 11
Joined: Dec 2007
12-21-2007, 10:29 PM #54

I tested with the nighty version and it works fine.rnrnThanks.

aero_cz
posted here
Posts: 23
Threads: 6
Joined: Sep 2007
02-09-2008, 10:17 AM #55

LOOOOOOOOOOOOOL :D niceeeeeee...but i must update amxx and now is goood :D thx

aero_cz
posted here
Posts: 23
Threads: 6
Joined: Sep 2007
02-10-2008, 12:10 PM #56

gr8 ...but how make chicken with all normal gun?

aero_cz
posted here
Posts: 23
Threads: 6
Joined: Sep 2007
03-27-2008, 07:21 PM #57
gr8 ...but how make chicken with all normal gun?
rnrnheh i make it...i edit this plugin and when any player lost weapon,chicken can pickup and play with it :D (chicken+mg=LOL :D )rnrnsry for my english

M martinyoo2
posted here
Posts: 1
Threads: 0
Joined: Apr 2008
09-16-2008, 12:20 AM #58

alright where is the amx_chicken.amxx file?

Tank
posted here
Posts: 581
Threads: 59
Joined: Jan 2007
09-16-2008, 05:14 AM #59

You have to compile it. The reason you will only see *.sma filed uploaded to the site is for your protection. (the only exception on this rule is for DoD Block exploits but reason can be found within the thread). If they upload an amxx file if someone wanted to be a "bad guy" they could slip in a redirect to their server. Thats the reason you will only find sma files. OK...doesn't sound that bad, now how do I get an amxx file out of a sma file.rnrnOnline Compiler.rnrn- Just set the version of your amxmodx on the left side and click startrn- Now browsing button appears, download and locate the sma file you just downloaded and double click it (or click on "open")rn- Now click the compile buttonrn- A download screen appears, download the file. Either remove the amxmodx version on the end of the amxx file or leave it (by leaving it you will always know in what amxmodx version the sma file got compiled, I just take the dots out, old habit I guess)rnrnAnd now you can use the amxx file in however form you like.

R rustyt00lman
posted here
Posts: 3
Threads: 0
Joined: Aug 2008
10-06-2008, 02:27 AM #60

How would you go about using this with tk mod

L Legend Born
posted here
Posts: 18
Threads: 2
Joined: Feb 2009
02-21-2009, 10:38 AM #61

I'm having this same prob:rnrn

I tried this plugin.rnrnInstallation : OKrnPlugin is active : OKrnrnamx_chicken_menu works fine.rnrnBut, just after transforming someone into chicken my server crash.rnrnWindows Server with AMX Mod X 1.80
rnrnBut I don't understand this solution:rnrn
cause the dodx module that came with 1.8.0 was broke (resulting in crashes and huge cpu usage) and you have to grab it from the nightly builds for the fixed version (shouldnt matter what revision the build is either as since it was fixed there hasnt been anymore changes)
rnrnMy server is running amx v1.8.0-3660 (which isn't listed as a nightly build), so I grabbed the nightly build for the latest 1.8.0x version, 1.8.0-3645, and then tried 1.8.1-3662. Where is this dodx module? The only thing those nightly builds have under "modules" is a dodx dll file. Do I put that in the dll folder? Is there supposed to be a .so file in the modules folder in the nightly build zips?rnrnI admit to being a plugin noob btw. Any help would be appreciated, because I really want, no, NEED, chickens in my server, lol.

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
02-21-2009, 10:51 AM #62

the newest amxmodx version is 1.8.1.3746 you will find it here http://www.amxmodx.org/downloads.php remember the mod addon pack for dodrnrnbtw the module activate them selfs if they are needed :)

L Legend Born
posted here
Posts: 18
Threads: 2
Joined: Feb 2009
02-21-2009, 11:14 AM #63

So do I have to update the entire amxmod, or just the modules? And if I do, will that mean my plugins may not work or need to be recompiled? I'm asking because someone else compiled and installed most on my server, I've taken over the server from him and am trying to crash-course it. I'm 4 for 5 so far. Chicken's the only one that failed.

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
02-21-2009, 11:51 AM #64

if i were you i would do it allover (reinstall & recompiled), it might be the last version anyway, i had alot of things that didnt work with v1.8.0.

kamakazi4204
posted here
Posts: 3
Threads: 0
Joined: Dec 2008
05-15-2012, 04:08 PM #65

So I have the ckicken/mod running on my server and the menu works fine but every time I chicken myself or someone else they just keep spawning and dieing.rnrnAny help would be appreciated........rnrnThanks in Advance....

meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
05-16-2012, 02:27 AM #66

Haven't looked at the code, but my guess would be it needs converted to ham sandwich (assuming your running amx1.81).

kamakazi4204
posted here
Posts: 3
Threads: 0
Joined: Dec 2008
05-16-2012, 01:39 PM #67

Yes I am running 1.81..rnrnHow would I go about converting this??rnrnThanks for the feed back Meathead much appreciated....

kamakazi4204
posted here
Posts: 3
Threads: 0
Joined: Dec 2008
05-16-2012, 02:54 PM #68

Cancel my request I have it running now,rnrnHad a conflict with another plugin all good now what a kick in the pants:-)

DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 29 Aug 2026 20:21 UTC