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DoD CloseCombatFun ( v0.99beta4 )

by Firestorm · 2006-07-09 · 7 replies · 7926 views · 172 downloads

Read the thread (8 posts)

From the first post

// DESCRIPTION:
rn// ============
rn//
rn// BladezFun:
rn// - Axis are given the spade on normal maps and the "fallschirmjäger"-knife
rn// on paramaps, Americans are given the normal american combatknife and
rn// Brits are given the british combat knife.
rn// - the knife/spade is the only weapon you have, so you can't switch it
rn// at all.
rn//
rn// PistolzFun:
rn// - Axis are given the Luger, Americans are given the Colt and Brits are
rn// given the Webley.
rn// - every player gets 999 shots for his pistol
rn// - the pistol is the only weapon you have, so you can't switch it at all.
rn//
rn// CloseCombatFun:
rn// - BladezFun combined with PistolzFun
rn//
rn//
rn// FEATURES:
rn// =========
rn//
rn// - Axis are glowing red and allies (americans & brits) are glowing green.
rn// (definable with cvar)
rn// - switching the team is no problem, you will automatically get the correct
rn// close-combat weapon and the correct glowing color.
rn// - a HUD message is shown to all players that the
rn// mode that has been chosen is enabled on first respawn.
rn// - Works on all maps, Axis, Americans & Brits.
rn// - Works for players that joined the server after you turned on
rn// the "CloseCombatFun Mode" as well.
rn
rn
// USAGE:rn// =====rn//rn// amx_closecombatfun <1/2/3/0> = 1 Bladezrn// 2 Pistolzrn// 3 Bladez&Pistolzrn// 0 Disablern// (admins only!)rn//rn// dod_closecombatfun <1/2/3> = enable a Mode by defaultrn// (cvar for amxx.cfg)rn//rn// ccf_allowvotes <1/0> = allow/disallow votingsrn// (admins with flag "j" can always vote)rn//rn// ccf_glowplayers <1/0> = enable/disable to set players glowingrn//rn// say /votebladezfun = start a vote to start/stop BladezFun Modern// (all players!)rn//rn// say /votepistolzfun = start a vote to start/stop PistolzFun Modern// (all players!)rn//rn// say /voteclosecombatfun = start a vote to start/stop Bladez&Pistolzrn// (all players!)

rn
rn
// CHANGELOG:rn// ==========rn//rn// - 17.10.2004 Version 0.99betarn// Initial Releasern//rn// - 07.11.2004 Version 0.99beta2rn// added a cvar to alow/disallow votingsrn// for public players.rn// Note: Admins with level ADMIN_VOTErn// can always start a vote!rn//rn// - 21.11.2004 Version 0.99beta3rn// major upgrade:rn// * added a third mode that combinesrn// BladezFun & PistolzFunrn// * added a cvar to glow players or notrn// * changed way to start/stop different modes,rn// now you don't have to disable one mode ifrn// you want to start another.rn//rn// - 12.12.2004 Version 0.99beta4rn// removed the countdown and voicern// announcements to make the pluginrn// most cpu saving and effective.

Files

dod_closecombatfun.sma Plugin Source 25 KB 172 dl Download Compile

The thread

All 8 posts from 5 people on DoD CloseCombatFun ( v0.99beta4 ), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-09-2006, 09:40 AM #1

// DESCRIPTION:rn// ============rn//rn// BladezFun:rn// - Axis are given the spade on normal maps and the "fallschirmjäger"-knifern// on paramaps, Americans are given the normal american combatknife andrn// Brits are given the british combat knife.rn// - the knife/spade is the only weapon you have, so you can't switch itrn// at all.rn//rn// PistolzFun:rn// - Axis are given the Luger, Americans are given the Colt and Brits arern// given the Webley.rn// - every player gets 999 shots for his pistolrn// - the pistol is the only weapon you have, so you can't switch it at all.rn//rn// CloseCombatFun:rn// - BladezFun combined with PistolzFunrn//rn//rn// FEATURES:rn// =========rn//rn// - Axis are glowing red and allies (americans & brits) are glowing green.rn// (definable with cvar)rn// - switching the team is no problem, you will automatically get the correctrn// close-combat weapon and the correct glowing color.rn// - a HUD message is shown to all players that thern// mode that has been chosen is enabled on first respawn.rn// - Works on all maps, Axis, Americans & Brits.rn// - Works for players that joined the server after you turned onrn// the "CloseCombatFun Mode" as well.rnrn

// USAGE:rn// =====rn//rn// amx_closecombatfun <1/2/3/0> = 1 Bladezrn// 2 Pistolzrn// 3 Bladez&Pistolzrn// 0 Disablern// (admins only!)rn//rn// dod_closecombatfun <1/2/3> = enable a Mode by defaultrn// (cvar for amxx.cfg)rn//rn// ccf_allowvotes <1/0> = allow/disallow votingsrn// (admins with flag "j" can always vote)rn//rn// ccf_glowplayers <1/0> = enable/disable to set players glowingrn//rn// say /votebladezfun = start a vote to start/stop BladezFun Modern// (all players!)rn//rn// say /votepistolzfun = start a vote to start/stop PistolzFun Modern// (all players!)rn//rn// say /voteclosecombatfun = start a vote to start/stop Bladez&Pistolzrn// (all players!)
rnrn
// CHANGELOG:rn// ==========rn//rn// - 17.10.2004 Version 0.99betarn// Initial Releasern//rn// - 07.11.2004 Version 0.99beta2rn// added a cvar to alow/disallow votingsrn// for public players.rn// Note: Admins with level ADMIN_VOTErn// can always start a vote!rn//rn// - 21.11.2004 Version 0.99beta3rn// major upgrade:rn// * added a third mode that combinesrn// BladezFun & PistolzFunrn// * added a cvar to glow players or notrn// * changed way to start/stop different modes,rn// now you don't have to disable one mode ifrn// you want to start another.rn//rn// - 12.12.2004 Version 0.99beta4rn// removed the countdown and voicern// announcements to make the pluginrn// most cpu saving and effective.
S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
07-30-2006, 05:16 PM #2

I get this error when I type in amx_closecombatfun 0-3rnML_NOTFOUND: NO_ACC_COMrnrnCan I get some help with this I got no clue what is wrong?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-30-2006, 07:37 PM #3

the ML_NOTFOUND is usually cuased by a missing language file/entrynnbut looking at the plugin it doesnt use a lang file.. nor do i see it calling NO_ACC_COM anywhere in the code...nand looking thru the function for the amx_closecombatfun command.. i see no where that would cuase that error...nnwierd

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
07-30-2006, 09:26 PM #4

I know why it did that now.rnrnI was trying to use amx and amxx in combination when its impossible.rnrnNow im using amxx because it 1000% better and has better plugins! :)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-30-2006, 10:00 PM #5

lol :Dnnand yes amxx is much better.. its updated often and alot of amx scripters have moved over to amxx

S spitfire
posted here
Posts: 39
Threads: 4
Joined: Jul 2006
07-31-2006, 05:29 PM #6

You got that right I cant find like anyone to help me script on amx. Krotal Might have some nice plugins but they dont compare with these :)

S scorpionsinz
posted here
Posts: 20
Threads: 2
Joined: Aug 2006
02-07-2007, 09:23 AM #7

This plugin is very similar to something i was looking for. However, is there a way to change it from pistols, to Zooks and Blades? We love doing this but can't figure out how to get rid of pistols and the new clients connecting to have only zooks and blades. Any thoughts?

J jason
posted here
Posts: 75
Threads: 10
Joined: Apr 2005
02-10-2007, 12:16 AM #8

Nice.....nI posted something soo close to this as well in the "Request for plugin section" hehe nnhttps://www.dodplugins.net/forums/showthread.php?t=527nnSo is their a way that I can have this on a auto vote system so there is no abuse with the public vote system and an admin doesn't have to be on to do the vote. Like the vote is just set for soo many minutes or something ....Any ideas?

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