rn// ============
rn//
rn// A random player of the axis team and a random player of the allied
rn// team will be a spy and looks like an enemy soldier and has these
rn// weapons. he/she will be the spy for a whole round and will get
rn// another random class on every respawn.
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// USAGE:rn// ======rn//rn// CVARS:rn//rn// dod_enemyspymod_enabled <1/0> = enable/disable Plugin by defaultrn//rn// dod_enemyspymod_taimmunity <1/0> = enable/disable health regain afterrn// a spy got attacked by a team matern//rn//rn// ADMIN COMMAND:rn//rn// amx_enemyspymod <1/0> = enable/disable EnemySpy Mod
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// CHANGELOG:rn// ==========rn//rn// - 30.09.2004 Version 0.1pre-alpharn// Initial Alpharn//rn// - 03.10.2004 Version 0.2pre-alpharn// looks more like a plugin now,rn// but doesn't work like it shouldrn//rn// - 04.10.2004 Version 0.3pre-alpharn// works like it should nowrn//rn// - 05.10.2004 Version 0.4alpharn// cleaned the code a bitrn//rn// - 06.10.2004 Version 0.5betarn// * added "silent footsteps" to the spiesrn// * changed to beta statusrn//rn// - 09.10.2004 Version 0.6betarn// * fixed some bugsrn// * cleaned the codern// * changed announcements torn// only one message per playerrn// per roundrn// * reduced message time when a spy gotrn// killed/tked to 5 secondsrn// * made sure that no player will be thern// spy two rounds in a rowrn//rn// - 19.10.2004 Version 0.7betarn// * fixed minor bugsrn// * if a team's spy leaves the serverrn// a new spy for that team is chosen.rn// * to prevent logs full of errors,rn// EnemySpy Mod is disabled 5 secondsrn// before a mapchange.rn//rn// - 26.10.2004 Version 0.8betarn// * fixed some minor bugsrn// * fixed process of resetting spiesrn// and spies that leave the serverrn//rn// - 07.11.2004 Version 0.8beta2rn// * fixed error with set_user_footstepsrn// nativern//rn// - 26.07.2005 Version 0.9betarn// * added cvar to enable/disable the plugin,rn// this way you can enable the plugin byrn// default without the need to be on thern// server and enable it by admin commandrn// * added feature/cvar to give your team'srn// spy the health back that he got removedrn// by a team attack.rn// * some code optimizations

