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DoD FinishRound (v0.7)

by Firestorm · 2006-07-09 · 2 replies · 4733 views · 142 downloads

Read the thread (3 posts)

From the first post

// DESCRIPTION:
rn// ============
rn//
rn// - Players can be allowed to finish the current round before the
rn// map changes.
rn// - different types of announcements possible.
rn// - a minimum amount of players per team can be set to allow
rn// finishing the current round.
rn// - works with AMXX's "MapChooser" or my "Simple MapExtend"
rn// without any problems. (won't work with other map choosers/votings
rn// like "Deags Mapmanager")
rn
rn
//  USAGE:rn//  ======rn//rn//  cvars:rn//  ------rn//rn//  dod_finishround_enabled <1/0>    =  enable/disable players' being able torn//                                      finish the round before changing maprn//rn//  dod_finishround_minteam <#>      =  sets minimum number of players perrn//                                      team to allow the round to be finishedrn//rn//  dod_finishround_voxspeech <1/0>  =  enable/disable HL's Vox Engine sayingrn//                                      "Last Round before Level switch!" andrn//                                      displaying it as a hudmessagern//rn//  dod_finishround_permhud <1/2/0>  =  sets mode for permanently displayedrn//                                      hudmessage (red in the top-left corner)rn//                                      1 = display "Last round on !"rn//                                      2 = display "Last round on !rn//                                                   Next Map is !"rn//                                      0 = disabled / no messagern//

rn
rn
//rn// CHANGELOG:rn// ==========rn//rn// - 28.07.2005 Version 0.5betarn//   Initial Releasern//rn// - 02.07.2007 Version 0.6rn//   - using pcvar system nowrn//   - added "Draw" as trigger for finished roundrn//   - added global tracking cvarrn//rn// - 21.07.2007 Version 0.7rn//   - added Multilanguagesupportrn//   - fixed oversight that bots were counted asrn//     players, in some cases the map never changed whenrn//     only bots were playingrn//   - if the nextmap is identical with the currentmap,rn//     a different announcement is displayed stating thatrn//     the map will be reloaded after the round is finished.rn//

Files

dod_finishround.sma Plugin Source 7 KB 83 dl Download Compile
dod_finishround.txt Config / Docs 439 B 59 dl Download

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_finishround.sma v0.5beta 6 KB Download Compile
dod_finishround_231.sma v0.5beta 6 KB Download Compile

The thread

All 3 posts from 2 people on DoD FinishRound (v0.7), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-09-2006, 09:48 AM #1

// DESCRIPTION:rn// ============rn//rn// - Players can be allowed to finish the current round before thern// map changes.rn// - different types of announcements possible.rn// - a minimum amount of players per team can be set to allowrn// finishing the current round.rn// - works with AMXX's "MapChooser" or my "Simple MapExtend"rn// without any problems. (won't work with other map choosers/votingsrn// like "Deags Mapmanager")rnrn

//  USAGE:rn//  ======rn//rn//  cvars:rn//  ------rn//rn//  dod_finishround_enabled <1/0>    =  enable/disable players' being able torn//                                      finish the round before changing maprn//rn//  dod_finishround_minteam <#>      =  sets minimum number of players perrn//                                      team to allow the round to be finishedrn//rn//  dod_finishround_voxspeech <1/0>  =  enable/disable HL's Vox Engine sayingrn//                                      "Last Round before Level switch!" andrn//                                      displaying it as a hudmessagern//rn//  dod_finishround_permhud <1/2/0>  =  sets mode for permanently displayedrn//                                      hudmessage (red in the top-left corner)rn//                                      1 = display "Last round on <mapname>!"rn//                                      2 = display "Last round on <mapname>!rn//                                                   Next Map is <nextmap>!"rn//                                      0 = disabled / no messagern//
rnrn
//rn// CHANGELOG:rn// ==========rn//rn// - 28.07.2005 Version 0.5betarn//   Initial Releasern//rn// - 02.07.2007 Version 0.6rn//   - using pcvar system nowrn//   - added "Draw" as trigger for finished roundrn//   - added global tracking cvarrn//rn// - 21.07.2007 Version 0.7rn//   - added Multilanguagesupportrn//   - fixed oversight that bots were counted asrn//     players, in some cases the map never changed whenrn//     only bots were playingrn//   - if the nextmap is identical with the currentmap,rn//     a different announcement is displayed stating thatrn//     the map will be reloaded after the round is finished.rn//
FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-02-2007, 05:47 PM #2
//rn// - 02.07.2007 Version 0.6rn//   - using pcvar system nowrn//   - added "Draw" as trigger for finished roundrn//   - added global tracking cvarrn//
rnrnAs always, please report bugs with the new version immediately!rnrnEnjoy!

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-21-2007, 08:15 AM #3
//rn// - 21.07.2007 Version 0.7rn//   - added Multilanguagesupportrn//   - fixed oversight that bots were counted asrn//     players, in some cases the map never changed whenrn//     only bots were playingrn//   - if the nextmap is identical with the currentmap,rn//     a different announcement is displayed stating thatrn//     the map will be reloaded after the round is finished.rn//
rnrnEnglish and German language definitions are included, please letrnme have the definitions for YOUR language!rnrnThanks in advance!

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