rn// ============
rn//
rn// - Players can be allowed to finish the current round before the
rn// map changes.
rn// - different types of announcements possible.
rn// - a minimum amount of players per team can be set to allow
rn// finishing the current round.
rn// - works with AMXX's "MapChooser" or my "Simple MapExtend"
rn// without any problems. (won't work with other map choosers/votings
rn// like "Deags Mapmanager")
rn
rn
// USAGE:rn// ======rn//rn// cvars:rn// ------rn//rn// dod_finishround_enabled <1/0> = enable/disable players' being able torn// finish the round before changing maprn//rn// dod_finishround_minteam <#> = sets minimum number of players perrn// team to allow the round to be finishedrn//rn// dod_finishround_voxspeech <1/0> = enable/disable HL's Vox Engine sayingrn// "Last Round before Level switch!" andrn// displaying it as a hudmessagern//rn// dod_finishround_permhud <1/2/0> = sets mode for permanently displayedrn// hudmessage (red in the top-left corner)rn// 1 = display "Last round on!"rn// 2 = display "Last round on !rn// Next Map is !"rn// 0 = disabled / no messagern//
rn
rn
//rn// CHANGELOG:rn// ==========rn//rn// - 28.07.2005 Version 0.5betarn// Initial Releasern//rn// - 02.07.2007 Version 0.6rn// - using pcvar system nowrn// - added "Draw" as trigger for finished roundrn// - added global tracking cvarrn//rn// - 21.07.2007 Version 0.7rn// - added Multilanguagesupportrn// - fixed oversight that bots were counted asrn// players, in some cases the map never changed whenrn// only bots were playingrn// - if the nextmap is identical with the currentmap,rn// a different announcement is displayed stating thatrn// the map will be reloaded after the round is finished.rn//

