Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin

DoD Headshot Sounds (v1.2)

by diamond-optic · 2006-07-11 · 48 replies · 27239 views · 850 downloads

Read the thread (49 posts)

From the first post

DoD Headshot Sounds
n- Version 1.2
n- 04.06.2008
n- diamond-optic
n
nInformation:
n
- Will play 1 of 3 (random) dod source headshotn sounds when a player dies from a headshotnn- Server List: [url]http://www.game-monitor.com/search.php?rulename=dod_headshotsounds_stats[/url]

n
nExtra:
n
Put the "headshot1.wav" in /dod/sound/misc/nPut the "headshot2.wav" in /dod/sound/misc/nPut the "headshot3.wav" in /dod/sound/misc/

n
nVersion Info:
n
- 05.07.2006 Version 1.0n    Initial Releasenn- 05.12.2006 Version 1.1n    Changed emit_sound vol from 1.0 to 0.8 as it blends in betternn- 06.07.2006 Version 1.2n    Changed emit_sound vol from 0.8 to 0.75nn- 04.06.2008 Version 1.2n    Plugin re-release

n
nDOWNLOAD MIRROR: http://www.avamods.com/download.php?view.45

Files

dod_headshot_sounds.sma Plugin Source 2 KB 248 dl Download Compile
headshot_sounds.zip Archive 96 KB 602 dl Download

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_headshot_sounds_104.sma v1.1 2 KB Download Compile
dod_headshot_sounds_116.sma v1.1 2 KB Download Compile
headshot_sounds_374.zip Archive 96 KB Download

The thread

All 49 posts from 12 people on DoD Headshot Sounds (v1.2), kept as they were written.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
07-10-2006, 10:45 PM #1

DoD Headshot Soundsn- Version 1.2n- 04.06.2008n- diamond-opticnnInformation:n

n- Will play 1 of 3 (random) dod source headshotn sounds when a player dies from a headshotnn- Server List: http://www.game-monitor.com/search.php?rulename=dod_headshotsounds_statsn
nnExtra:n
nPut the "headshot1.wav" in /dod/sound/misc/nPut the "headshot2.wav" in /dod/sound/misc/nPut the "headshot3.wav" in /dod/sound/misc/n
nnVersion Info:n
n- 05.07.2006 Version 1.0n    Initial Releasenn- 05.12.2006 Version 1.1n    Changed emit_sound vol from 1.0 to 0.8 as it blends in betternn- 06.07.2006 Version 1.2n    Changed emit_sound vol from 0.8 to 0.75nn- 04.06.2008 Version 1.2n    Plugin re-releasen
nnDOWNLOAD MIRROR: http://www.avamods.com/download.php?view.45

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
09-09-2006, 12:05 PM #2

put the headshot waves in the misc folder..rnput the amxx in the plugin folderrnput the amx thing in the plugins.inirnrnand it says this.rnrnDoD Headshot Soun 1.2 AMXX DoD Team dod_headshot_so running rnrnthis was taken from hlsw so it cuts off stuff, but there are no sounds in game.rnrnis this because I dont have the latest 1.75a ?

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-09-2006, 06:24 PM #3

hmm to be honest, i cant recall if I made any changes to it when 1.75 came out lol..nnis it creating any errors in the amxx logs?

E empir3-22
posted here
Posts: 5
Threads: 0
Joined: Sep 2006
09-11-2006, 12:44 AM #4

i have 1.75 also and i tried to put the sounds on my server, there were no errors at all, it seem as though it was all running perfectly but when i got it it didnt play any sounds at all

nasa
posted here
Posts: 35
Threads: 5
Joined: Sep 2006
09-11-2006, 04:42 PM #5

For me it works fine but i changed from the sounds to the old Headshot sounds when a guy says Headshot...

E empir3-22
posted here
Posts: 5
Threads: 0
Joined: Sep 2006
09-13-2006, 11:45 PM #6
For me it works fine but i changed from the sounds to the old Headshot sounds when a guy says Headshot...
rnrnwhat old headshot sounds? can u show me this sound file and plugin file please?

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-14-2006, 11:39 AM #7

Old headshot sounds would be from AMX standard I believe. You access them through amxmodmenu command. Under stats configs. Either way that wouldnt point to Diamonds plugin working.....nnHook it up a little more please Diamond, I am looking to replace the normal sounds.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-14-2006, 07:00 PM #8

well there isnt really much i can do.. its an extremely simple plugin and theres no real reason why it shouldnt work..especially if your not getting any errors...nntry moving it around in the plugins.ininthere might be a plugin before it in the list that is doing something that prevents this one from getting called properly

E empir3-22
posted here
Posts: 5
Threads: 0
Joined: Sep 2006
09-14-2006, 10:08 PM #9

I installed the plugin but it didn't work. I'm not sure if plugins are the same for dod as they are for cs but I was just wonder if you could check my steps and tell me what i did wrong.rnrn1. DLed the sound files and created sounds/misc and placed them in therern2. DLed the .sma file and compiled it to .amxx and placed it in the plugins folder and added .amxx to plugins.inirnrnDo I even have to compile the .sma file or do I just need to place the files in sounds/misc and it'll work?rnrnThanks,rnWells [3rd ID]

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-14-2006, 11:57 PM #10

ya you compile it and put the .amxx in the amxmodx/plugins/ foldernnand you probably just typed this wrong in the post but: sounds/miscnshould be sound/miscnn**LMAO** ni just noticed that the changes from v1.2 arent actually in the code.. its still at .8 and not .75.. but whatever lol that doesnt matter at all, wouldnt make any difference in it working or not..nnnwhats your server IP? i'll try to get a chance and stop in and see for myself :P

E empir3-22
posted here
Posts: 5
Threads: 0
Joined: Sep 2006
09-15-2006, 12:52 AM #11

71.252.213.105:27015rnrnits dod realism unit, we just started so im trying to get anti-respawn (cantfind it anywhere) and locked chase cam for spec

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
09-15-2006, 03:57 AM #12

anti-respawn is a plugin that I made and have not released yet. you will know when it is released - it will be posted on your forums ;)rnrnLocked chase cam for spec...look through your server.cfg that's just a cvar i believe.

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
09-15-2006, 07:11 PM #13

are these just , noises ? and not screaming voices ? "HEADSHOT !!!!""rnrnjust....thunk...and ca-chink noises ?rnrnif so then they are working , if they are guys screaming at you , then no they arnt

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-15-2006, 09:47 PM #14

they're no voices in these sounds.. they are just the sounds used in dod:source for headshots...nnplay the wav files and you'll see what they are...

E empir3-22
posted here
Posts: 5
Threads: 0
Joined: Sep 2006
09-17-2006, 02:44 PM #15

sorry, im retarted i thought this was the plugin where when u got a headshot it actually said headshot

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-17-2006, 04:16 PM #16

if you want that.. i believe its part of amxx.. thru stats sounds or whatever and I believe its on the stats menu

F Flashhh!
posted here
Posts: 6
Threads: 1
Joined: Jun 2005
09-17-2006, 09:32 PM #17

I installed on 1.75a and dont work. I see that the plugin is runnig but when I hit to the head I cant hear the wavs. So who hear the wavs? the atacker, the victim or both??

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-17-2006, 09:35 PM #18

everyone near by should

F Flashhh!
posted here
Posts: 6
Threads: 1
Joined: Jun 2005
09-17-2006, 09:47 PM #19
everyone near by should
rnrnThis plugin is activated by some comand like some dod stats comand or something like this? because I cant make it work.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-17-2006, 09:57 PM #20

nope...nnif the plugin is running and the sound files are uploaded correctly.. it should be working..

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 08:24 PM #21

plugin running correctly..... sound files in right place.... no sounds coming from them... would dod_gore interfere with it?

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-19-2006, 08:28 PM #22

shouldnt.. i have gore and like 60+ other plugins running on my server and this works fine

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 08:29 PM #23
shouldnt.. i have gore and like 60+ other plugins running on my server and this works fine
nSpeaking of gore..... The bleeding sound isnt there when you set bleeding sound on low health either. Believe me, I am not trying to bash you, you are my favorite plugin creator. Just thought I would point out some issues. Would love to see them work correctly.nnIf not gore, then maybe shellshock? nnn60+?? Send me a list of yours LOL. I am at 40 and want more!!!

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-19-2006, 08:37 PM #24

the bleeding sound for the gore i know also works..nnare you able to get any plugins that use EmitSound to work right?nnnand as for plugins.. last week i had 76 plugins running at one point lol.. tho im trying to cut back now eheh

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 08:43 PM #25

Not sure. I get the sound from the gores headshot kind of a "sploot", right after the brain gibbie jumps out. Also I get the ring from shellshock.nnI just had my ex-wife look at it, now she isnt a coder by any means but she is a program analyist and has a little experience. Now having said that we came up with this:nnpublic plugin_precache()nnAre you calling the sound from sound_precache? if so this is turned off on my server as I have had people crashing on game entry because of this and then they cant get back in. Me included. nnIf this indeed could be it.... would you mind editing it for me? To call it from some other method and then email it to me or post it here as another option?nntegulizard@gmail.comnnThanks in advance Diamond.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-19-2006, 08:56 PM #26

well i see youve got the ejaculate plugin listed in your sig.. that uses emitsound.. does the sound for that one work?

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 08:58 PM #27

Yes. Please look at the post above... didnt see your response in time..

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 09:01 PM #28

[ 1] Admin Base Jrn[ 2] Admin Commands rn[ 3] Admin Help rn[ 4] Slots Reservation rn[ 5] Multi-Lingual System rn[ 6] Menus Front-End rn[ 7] Commands Menu rn[ 8] Players Menurn[ 9] Maps Menurn[ 10] Admin Chat rn[ 11] Anti Flood rn[ 12] Scrolling Message rn[ 13] Info. Messages rn[ 14] Adminrn[ 15] NextMap rn[ 16] Nextmap rn[ 17] TimeLeft rn[ 18] Pause Plugins rn[ 19] Stats Configuration rn[ 20] AMX Mod Compat Engine rn[ 21] DoD Stats rn[ 22] Stats Configuration rn[ 23] Stats Logging ..rn[ 24] Loading Sound rn[ 25] Swear Replacementrn[ 26] dod_ejaculatern[ 27] say /motd rn[ 28] Connect Announce rn[ 29] DoD EvilAdminrn[ 30] DoD Gore Customrn[ 31] DoD Shell Shock rn[ 32] DoD CloseCombatFun Krn[ 34] DoD AFK Manager rn[ 35] DoD ClassMenu rn[ 36] DoD Kill Info rn[ 37] DoD BlockExploits rn[ 38] DoD Join/Quit/Switch Menu rn[ 39] DoD BotClass Limits rn[ 40] DoD Headshot SoundsrnThere is the full list of all plugins. Recently updated the amxmodx to 1.76, but have had these problems before the update.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-19-2006, 09:12 PM #29

well its not being 'called' from the public_precache.. that function just precaches the files.. loads them into the memory.. nnthats where you have to precache files that are used by plugins.. so if you have it disabled on the server (how'd you do that by the way) it wont load the files that any plugin is trying to precache..nnwhen you have it enabled & it crashes .. does it give you any console printouts clientside (unless if its a ctd) or serverside?

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 09:23 PM #30

Ok it was not sound_precache... My bad, it was statssound..... either way not the same thing...rnrnHere is how everything is set in plugins.cfg, I dont see anything out of the norm.... maybe you might? I am really not too happy with the whole darned thing lol. I am a complete newb to server admin, but I have learned alot in the past 1 and 1/2 months... A lot more than I thought possible or even needed.rnrn; AMX Mod X pluginsrnrn; Admin Base - Always one has to be activatedrnadmin.amxx ; admin base (required for any admin-related)rn;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)rnrn; Basicrnadmincmd.amxx ; basic admin console commandsrnadminhelp.amxx ; help command for admin console commandsrn;adminslots.amxx ; slot reservationrnmultilingual.amxx ; Multi-Lingual managementrnrn; Menusrnmenufront.amxx ; front-end for admin menusrncmdmenu.amxx ; command menu (speech, settings)rnplmenu.amxx ; players menu (kick, ban, client cmds.)rn;telemenu.amxx ; teleport menu (Fun Module required!)rnmapsmenu.amxx ; maps menu (vote, changelevel)rnrn; Chat / Messagesrnadminchat.amxx ; console chat commandsrnantiflood.amxx ; prevent clients from chat-flooding the serverrnscrollmsg.amxx ; displays a scrolling messagernimessage.amxx ; displays information messagesrnadminvote.amxx ; vote commandsrnrn; Map relatedrnnextmap.amxx ; displays next map in mapcyclernmapchooser.amxx ; allows to vote for next maprntimeleft.amxx ; displays time left on maprnrn; Configurationrnpausecfg.amxx ; allows to pause and unpause some pluginsrnstatscfg.amxx ; allows to manage stats plugins via menu and commandsrnrn; Day of Defeatrnstats.amxx ; stats on death or round end (DoD Module required!)rnstatssounds.amxx ; precache plugin for stats pluginsrnstats_logging.amxx ; weapons stats logging (DoD Module required!)rnrn; Enable to use AMX Mod pluginsrnamxmod_compat.amxx ; AMX Mod backwards compatibility layerrnrn; Custom - Add 3rd party plugins herernstats.amxx rn;statscfg.amxx rn;statssounds.amxxrn;stats_logging.amxx rnloadingsound.amxx rnswear_replacement.amxxrnamx_ejaculate.amxx rnsay_motd.amxx rnconnect_announce.amxx rndod_eviladmin.amxx rndod_gore_custom.amxx rndod_shellshock.amxx rndod_closecombatfun.amxx rndod_teammanager.amxx rndod_afkmanager.amxxrndod_classmenu.amxx rndod_killinfo.amxx rndod_blockexploits-1.75a.amxxrndod_joinquitswitch_msgs.amxxrndod_botclass.amxxrndod_headshot_sounds.amxxrndod_walk.amxx

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-19-2006, 09:28 PM #31
rnwhen you have it enabled & it crashes .. does it give you any console printouts clientside (unless if its a ctd) or serverside?
rnThe only things I got client side was that damn .res file error where it reports a .res file is missing and freakin steam has an empty .res file to put in your steam/whatthehellever/folder that will make it all good.rnDidnt work though

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-20-2006, 11:45 AM #32

Ok, well now the headshot sounds are working.... dunno why it waited, but I love it and it blends in seemlessly.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-20-2006, 07:01 PM #33

phew :Dnnthats good to hearnnheh.. and i no longer have a large plugin list running.. i implemented the per-map plugins feature added in amxx 176 to help keep my numbers down :) so my ava specific plugins only load on ava, hill plugins only load on hill.. and then some other things like splash effect only loads on maps with water.. etc etc. hopefully ill get a little cpu boost out of it :-)

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-20-2006, 11:17 PM #34

Sweet I wasnt aware of that option, I will have to look my 1.76 over a little more and get the most out of it.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
09-20-2006, 11:26 PM #35

the first 2 things here

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-23-2006, 02:03 PM #36

I have begun to use this per map feature. I thank you again for pointing that out to me. Makes it a little nicer to have the right plugins load only when needed.

A atchu
posted here
Posts: 3
Threads: 0
Joined: Mar 2007
03-08-2007, 06:40 PM #37

I'm playing DoD 3.1 and wondered if I can use this plugin on it?rnOr if it can be modyfied for 3.1?rnrn@chu

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
03-08-2007, 08:02 PM #38

if your amxx is up to date it should still worknnno guarantees tho

A atchu
posted here
Posts: 3
Threads: 0
Joined: Mar 2007
03-08-2007, 08:49 PM #39

I'running DoD 3.1 on a Linux server, with AMXmodX v1.76b.rnCan't get it to work.rnAny ideas?

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
03-09-2007, 12:59 AM #40

is it throwing any errors? does it show as being loaded on the plugin list?

A atchu
posted here
Posts: 3
Threads: 0
Joined: Mar 2007
03-09-2007, 11:53 AM #41

Nope, no errors and it shows as being loaded.rnDo I need to edit the amxx.cfg with any settings regarding the DoD Headshot Sounds (v1.2)?

J jondoe
posted here
Posts: 129
Threads: 6
Joined: Aug 2005
01-12-2008, 06:28 PM #42

Kool plugin Diamond, I have a much better headshot wav if you would like to check it out. When the bullet hits the target there is an incredible thud with a tink for the helmut hit. When i first heard it , It scared the crap out of me. Now i can't play without it. This is a must for realism servers for sure. rnHmm i thought at one point there was a way to attach a file in dodplugins.rnrnI guess im going crasy. Oh well. Nice plugin.

IKIP
posted here
Posts: 3
Threads: 0
Joined: Jan 2008
01-30-2008, 07:11 PM #43

Wheres the amxx file?rnrnDoes anyone have it and can send it to me via AIM?

blobby
posted here
Posts: 421
Threads: 47
Joined: Apr 2007
01-30-2008, 07:50 PM #44

You download the .sma file and compile it m8y

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
01-30-2008, 08:39 PM #45
IKIP
posted here
Posts: 3
Threads: 0
Joined: Jan 2008
01-31-2008, 06:44 PM #46

Having problems with the compiler, getting error msg.s on both the upload and paste feature for use with 1.76d.rnrnAny thoughts?rnrnpaste error: Warning: touch() [function.touch]: Unable to create file /home/zorderel/public_html/compiler/1.76d/temp.sma because No such file or directory in /home/zorderel/public_html/compiler/paste.php on line 21rnrnWarning: chmod() [function.chmod]: No such file or directory in /home/zorderel/public_html/compiler/paste.php on line 22rnThe File /home/zorderel/public_html/compiler/1.76d/temp.sma is not Writablernrnupload error: Error on Moving the File Please Try Again (several times got this error)

{DwP} 325th ABN
posted here
Posts: 231
Threads: 12
Joined: Aug 2006
02-01-2008, 02:17 AM #47

you have to be doing it wrong because i did not have this until tonight, compiled it and one of my members psayd me in game and said what the hell we have new headshot sounds. so i know it works, keep trying or post more of what is going on ill help you out

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
02-01-2008, 02:55 AM #48

hmm ya im getting those errors now too...nnlucky for you i still have the 1.76d compiler on my pc, so here you go...

IKIP
posted here
Posts: 3
Threads: 0
Joined: Jan 2008
02-01-2008, 03:37 PM #49

THANKS! Works like a charm!rnrnAppreciate it.rnrnI did try the compiler with other files and there IS a problem with it.rnrnIKIP

DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 14 Sep 2026 00:34 UTC