Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin

DoD Landmines

by [WoH]Killemall4u · 2006-09-28 · 22 replies · 10113 views · 208 downloads

Read the thread (23 posts)

From the first post

If this has already been done could someone give me a link. I would like to get a working landmine plugin on our realism servers it would be even better if you could possible attach the mine to a wall with a trip wire is this possible?

Added later in the thread

land_mines.sma Plugin Source 36 KB 108 dl Download Compile
landmine_models.zip Archive 222 KB 100 dl Download

The thread

All 23 posts from 12 people on DoD Landmines, kept as they were written.

[ [WoH]Killemall4u
started this thread
Posts: 24
Threads: 4
Joined: Apr 2006
09-28-2006, 07:15 PM #1

If this has already been done could someone give me a link. I would like to get a working landmine plugin on our realism servers it would be even better if you could possible attach the mine to a wall with a trip wire is this possible?

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
09-28-2006, 10:53 PM #2

I've attached the dod_landmine plugin I made.rnrnIt was the first plugin I ever made, so it's not 100% efficient and it's based off of Zor's smokegrenades plugin. It works though, and it's fun.rnrnPut the models in the /models directoryrnrnIt uses the same cvars as the smokegrenades plugin (like I said, my first one :-P)rnrnIf you really like this plugin I'll recode it a bit to improve it. Should also check out diamond's explosives plugin (timed not proximity)

[ [WoH]Killemall4u
started this thread
Posts: 24
Threads: 4
Joined: Apr 2006
09-28-2006, 11:44 PM #3

I tried this out thanks for the fast response It does not seem to work right in amxmodx 1.76a when I would try to deploy with the left mouse button it would deploy and I would hold the left mouse button down for the detonator but as soon as I release the button it would put it away and it was gone.

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-30-2006, 02:22 AM #4

I for one would love to see this developed. Maybe even assigned to a class. Like the zooka... He is limited in his firepower anyway, would be nice to have it finished up for 1.76+

S severance
posted here
Posts: 4
Threads: 0
Joined: Jan 2006
10-02-2006, 03:11 AM #5

Hey guys, rnrnI tryed useing this plugin, like the plugin will run but i dont know how to deploy the land minds! or know the commands to do so! help any one?

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
10-02-2006, 10:27 AM #6
Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
10-02-2006, 05:40 PM #7

Be the rocket class, grab your "grenade" - you'll have two different types so pick the one that looks like a landmine.rnrnProne.rnrnClick.rnrnRun.

S severance
posted here
Posts: 4
Threads: 0
Joined: Jan 2006
10-03-2006, 08:12 AM #8

Hey, rnrnrnWell i had all ready looked in the SMA file, and u tryed those commands awhile back but it seems to not work! is it because i am useing it with AMX-X 1.76A?rnrnIt says the plugin is running, i can toggle the plugin on and off with the commands but i just cant deploy the land mines! help any one?rnrnThis is what is running on the server at the moment.rnrn21:12:16 Currently loaded plugins:rn name version author file status rn Admin Base 1.76 AMXX Dev Team admin.amxx running rn Admin Commands 1.76 AMXX Dev Team admincmd.amxx running rn Admin Help 1.76 AMXX Dev Team adminhelp.amxx running rn Slots Reservation 1.76 AMXX Dev Team adminslots.amxx running rn Menus Front-End 1.76 AMXX Dev Team menufront.amxx running rn Commands Menu 1.76 AMXX Dev Team cmdmenu.amxx running rn Players Menu 1.76 AMXX Dev Team plmenu.amxx running rn Teleport Menu 1.76 AMXX Dev Team telemenu.amxx running rn Maps Menu 1.76a AMXX Dev Team mapsmenu.amxx running rn Admin Chat 1.76 AMXX Dev Team adminchat.amxx running rn Anti Flood 1.76 AMXX Dev Team antiflood.amxx running rn Scrolling Message 1.76 AMXX Dev Team scrollmsg.amxx running rn Info. Messages 1.76 AMXX Dev Team imessage.amxx running rn Admin Votes 1.76 AMXX Dev Team adminvote.amxx running rn NextMap 1.76 AMXX Dev Team nextmap.amxx running rn Nextmap Chooser 1.76 AMXX Dev Team mapchooser.amxx running rn TimeLeft 1.76 AMXX Dev Team timeleft.amxx running rn21:12:16 Stats Configurati 1.76 AMXX Dev Team statscfg.amxx running rn DoD Stats 1.76 AMXX Dev Team stats.amxx running rn Stats Logging 1.76 AMXX Dev Team stats_logging.a running rn Pause Plugins 1.76 AMXX Dev Team pausecfg.amxx running rn Voicecomm ban 1.0.4 EKS voicecomm_ban.a running rn DoD AdminSlots 0.5beta AMXX DoD Team dod_adminslots. running rn DoD NoTKVictimDea 0.9 [RST] FireStorm dod_notkvictimd running rn Exec 1.0 ToXiC amx_exec.amxx running rn DoD Throw Rocks 0.1 AMXX DoD Team dod_throwrocks. running rn DoD Explosives Beta1 AMXX DoD Team dod_explosives. running rn Land Mines 1.0 29th ID (Based o land_mines.amxx running rn DoD Gore -custom- 1.0 AMXX DoD Team dod_gore_custom running rn 29 plugins, 29 runningrnrnrnThese are the modules:rnrn21:12:49 Currently loaded modules:rn name version author rn Engine 1.76 AMX Mod X Dev Team rn FakeMeta 1.76 AMX Mod X Dev Team rn Fun 1.76 AMX Mod X Dev Team rn GeoIP 1.76 AMX Mod X Dev Team rn MySQL 1.76a AMX Mod X Dev Team rn nVault 1.76 AMX Mod X Dev Team rn RegEx 1.76 AMX Mod X Dev Team rn Sockets 1.76 HLSW Dev Team rn SQLite 1.76 AMX Mod X Dev Team rn DoD Fun 1.76 AMX Mod X Dev Team rn DoDX 1.76 AMX Mod X Dev Team rn 11 modules

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
10-03-2006, 02:24 PM #9

I know I may sound repetative here, but many people have been confused in the past about this.rnrnDid you prone before firing the landmine?

J Jay004
posted here
Posts: 21
Threads: 1
Joined: Nov 2006
05-07-2007, 12:33 AM #10

the land minds are defective!!!rnwhy couldent their be a command or it??rnsorry but when i first download this plugin it never worked for me. and nothing had changed about this

S Spectral2
posted here
Posts: 16
Threads: 1
Joined: Mar 2007
05-16-2007, 12:21 AM #11

is there any errors in the log files?!?!?!

J Jay004
posted here
Posts: 21
Threads: 1
Joined: Nov 2006
05-16-2007, 01:46 AM #12

everytime i try to use this plugin and then i lay down nothing happens.rni drop my gun all i see is my gun nuthing elce.rnand yes i pout it in the right spot and yes i did pout it in plugins.ini and it seays its running and nuthing happends.

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-08-2007, 01:58 PM #13

I have the landmines installed and they work , though I have been told that since installing the plugin , the server has been crashing around 6 times an hour when it was crashing at all.rnrnhow do I check to see whats causing the crashes ?

M MBosta
posted here
Posts: 208
Threads: 30
Joined: Sep 2006
08-08-2007, 02:17 PM #14

Server logs maybe, or have HLSW running and check the console tab and read what it says when the server crashes. Otherwise I'm not too sure.

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
08-08-2007, 07:00 PM #15

I turned off the landmines and the server hasnt crashed since.rnrnI`d like to know why it does it though.rnrnits a Linux box , ,maybe that has somthing to do with it.rnrnMy clan members said they worked great , right up ti`ll they would crash the server.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-08-2007, 07:38 PM #16

could just be from messing with creating/removing entities.. sometimes it doesnt like it.. tho i dont have any specific reasons as to what or why.. nnive been REALLY struggling with my dod_gore_custom plugin.. ive had an update thats like 6 months old.. and no matter what I do.. i cant seem to figure out why it keeps crashing the server (or more often.. dumping everyone while the server stays up)nnive reverted huge sections back to the previous released (and working) version and it still happens.. and for the longest time.. it would only crash my dedicated linux server.. but lately its been causing crashes even on a local win32 LAN server.. and it seems to happen even if i turn off all the parts of the plugin so its not even doing anything.. tho now that i think of it.. i should probably put metamod into debug mode and logging on so hopefully something will get sent to the logs (cause otherwise when it crashes, quite often right to the desktop, either nothing seems to be in the console or i cant look because dod closed)

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-09-2007, 04:26 PM #17

I believe their is an issue with the remove_entity native.. this is the current reason I have disabled the smoke/fire nades on my server in favor of rewriting the plugin (still draggin my feet)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-09-2007, 05:08 PM #18

well see its wierd.. i really used to think that was part of the problem.. but i dont have any trouble with my smoke grenade plugin, or throw rocks.. or my animal plugins.. lol go figure

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
08-09-2007, 05:17 PM #19
well see its wierd.. i really used to think that was part of the problem.. but i dont have any trouble with my smoke grenade plugin, or throw rocks.. or my animal plugins.. lol go figure
n nwell, may or may not be true (works PERFECT in my medic plugin) but I think it is all in its usage ... which is why I am going to rewrite my own plugin using the medic plugin as a guide (and your plugins as well !!)

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
10-11-2007, 09:01 AM #20

just for laughs ( since I had upgraded to 1.76d amxx ) I turned the land mines back on , and they crashed the server right away.rnrnI have drop nades and throw rocks as well , but I think its the drop nades and a problem between that and the land mines...since drop nades , uses the same coding or cvars as , smoke grenades.rnrnanyway...just a little update to say...land mines still crash my server as soon as someone uses them.

Tank
posted here
Posts: 581
Threads: 59
Joined: Jan 2007
06-04-2008, 12:42 PM #21

I know this is a really old thread and it's not my intention to revive old threads but I would like to give this plugin a go. The only problem is that I can't get it to work.rnrnI put everything in the right places, the plugin is running and everything is in place. The only problem when I select a bazooka class on allies (I left the entire CVAR's as default as provided in the *.sma file).rnrnCould someone perhaps find it in their hearts to give me some pointers on what to do?rnrnWith kind regards and thanks in advanced,rnrnOzzy

Tank
posted here
Posts: 581
Threads: 59
Joined: Jan 2007
06-04-2008, 02:30 PM #22

Im really sorry for double posting. I didn't see an edit button anywhere. I know this section is not really for plugin support or a section which is really supported. Anyways I got the plugin working right now, only issue is that once trying to set up a mine a just throws an axis grenade and it explodes like an axis grenade.rnrnAny idea what could be wrong? It's kinda weird cause I looked at the *.sma file and it loads up a p_landmine and a w_landmine but yet it picks a p_ and v_ file from the axis nade.rnrnHope you guys can help me out, thanks in advance.rnrnPeace Ozzy

P Price [508th PIR]
posted here
Posts: 70
Threads: 4
Joined: Jul 2007
06-12-2008, 01:06 PM #23

Wilson, is there a way to edit this entirely so it does not use the smokegrenades as a reference? I know you probably dont want to do this.. but if you tell me what exactly needs to be done, I will do it.

DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 14 Sep 2026 00:34 UTC