Could you tell me how to strip the invis from it? With the invis though, I get tons of complaints of hackers etc...
n nChange this...n
npublic plugin_init() {nregister_plugin(PLUGIN, VERSION, AUTHOR)nregister_concmd("amx_ninja", "cmd_ninja", ADMIN_SLAY, "<authid, nick or #userid> - Turn player into a Ninja")nregister_cvar("ninja_health", "600")nregister_cvar("ninja_visibility", "50")nregister_event("ResetHUD", "set_normal", "be")nregister_event("CurWeapon", "check_weapon","be")nregister_forward(FM_AlertMessage,"blocksuicide") n}n
nto this...n
npublic plugin_init() {nregister_plugin(PLUGIN, VERSION, AUTHOR)nregister_concmd("amx_ninja", "cmd_ninja", ADMIN_SLAY, "<authid, nick or #userid> - Turn player into a Ninja")nregister_cvar("ninja_health", "600")n//register_cvar("ninja_visibility", "50")nregister_event("ResetHUD", "set_normal", "be")nregister_event("CurWeapon", "check_weapon","be")nregister_forward(FM_AlertMessage,"blocksuicide") n}n
n nChange this...n
npublic set_normal(id) {nif (g_status[id]){ng_status[id] = falsenset_user_health(id,100)nset_user_maxspeed(id,320.0)nset_user_footsteps(id,0)nset_user_gravity(id,1.0)ndod_set_stamina(id,STAMINA_SET,0,100)nset_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255)nset_entity_visibility(id, 1)n}nreturn PLUGIN_HANDLEDn}n
n nto this...n
npublic set_normal(id) {nif (g_status[id]){ng_status[id] = falsenset_user_health(id,100)nset_user_maxspeed(id,320.0)nset_user_footsteps(id,0)nset_user_gravity(id,1.0)ndod_set_stamina(id,STAMINA_SET,0,100)n//set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255)n//set_entity_visibility(id, 1)n}nreturn PLUGIN_HANDLEDn}n
n nChange this...n
npublic cmd_blade (Player) {nset_user_health(Player,get_cvar_num("ninja_health"))nset_user_maxspeed(Player,999.0) nset_user_footsteps(Player,1) nset_user_gravity(Player,0.2) ndod_set_stamina(Player,STAMINA_SET,100,100)nset_user_rendering(Player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_cvar_num("ninja_visibility"))n n{ nstrip_user_weapons(Player) nif(get_user_team(Player) == 2){ ngive_item(Player,"weapon_spade")n} nelse if(get_user_team(Player) == 1){ ngive_item(Player,"weapon_amerknife")n} n nnew name[32] nget_user_name(Player,name,31) nclient_print(0,print_chat,"[AMXX] %s is now a Ninja",name) n n}n nreturn PLUGIN_HANDLEDn}n
n nto this...n
npublic cmd_blade (Player) {nset_user_health(Player,get_cvar_num("ninja_health"))nset_user_maxspeed(Player,999.0) nset_user_footsteps(Player,1) nset_user_gravity(Player,0.2) ndod_set_stamina(Player,STAMINA_SET,100,100)n//set_user_rendering(Player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_cvar_num("ninja_visibility"))n n{ nstrip_user_weapons(Player) nif(get_user_team(Player) == 2){ ngive_item(Player,"weapon_spade")n} nelse if(get_user_team(Player) == 1){ ngive_item(Player,"weapon_amerknife")n} n nnew name[32] nget_user_name(Player,name,31) nclient_print(0,print_chat,"[AMXX] %s is now a Ninja",name) n n}n nreturn PLUGIN_HANDLEDn}n