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DoD No Prone

by =|[76AD]|= TatsuSaisei · 2007-04-12 · 13 replies · 10756 views · 186 downloads

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From the first post

As requested. Much of the credit belongs to Wilson who posted 90% of the code, I just corrected its "flaws" and tested then released it...
n
nUsage: (amxx.cfg)
n
ndod_noprone "1" //enable/disable the effect
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nDescription:
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nPrevents players from ever going prone... why someone would want to remove this feature is beyond me... but here it is...

Files

dod_noprone.sma Plugin Source 1 KB 169 dl Download Compile

Added later in the thread

dod_prone_glow.sma Plugin Source 3 KB 17 dl Download Compile

The thread

All 14 posts from 7 people on DoD No Prone, kept as they were written.

=|[76AD]|= TatsuSaisei
started this thread
Posts: 794
Threads: 54
Joined: May 2005
04-12-2007, 01:03 PM #1

As requested. Much of the credit belongs to Wilson who posted 90% of the code, I just corrected its "flaws" and tested then released it...n nUsage: (amxx.cfg)n ndod_noprone "1" //enable/disable the effectn nDescription:n nPrevents players from ever going prone... why someone would want to remove this feature is beyond me... but here it is...

J jondoe
posted here
Posts: 129
Threads: 6
Joined: Aug 2005
04-12-2007, 04:18 PM #2

You absolutely rock all of you. Much thanks.rnrnrnWell if you think about, If you have players prone in every dark corner of the map, Players on both teams have to constantly keep head checking ever corner they come around looking at the ground for no skill proners.rnrnwhat this does is, rn#1: It makes everyone move slower and camp more in order to find the proners (who have no skill).rnrn#2: It also makes the players on your server create bad habits and half as many flags get capped. rnrn#3: It also makes noob players leave because now not only do they have to deal with a bunch of CAL M skill level clan members as well as watch out for all of the noob proners. Which eventually makes them just leave becasue they get pwned to hard. So they then go find a noob server that will allow everyone to do lame things which cause players to not get better but get worse at the game.rnrnI was an oakland police officer for 7 years and know a lot about military tatics. I want my regular clients to get better as fast as they can so they enjoy the game more and inturn play more.rnrnRunning my server the way i do with the help of all of the good coders out here such as yourselves, Is making the players on my servers skill shoot through the roof. I thank you all for your help in achieving this (through your plugins) and for your support of the community as a whole.rnrnI must say you guys deliver the goods and the half life community would have long been deceased by now if not for the likes of you all and the people over at amxx. :)

J jondoe
posted here
Posts: 129
Threads: 6
Joined: Aug 2005
04-12-2007, 05:08 PM #3

Ok i used the .amxx you provided and it says its running but everyone can still prone. I'm going to compile the .sma and try with that to see if it will work. Do i have to restart my server, Because i only changed maps.rnthanks again.rnrn[EDIT] Ok i got it to work something was wrong with the server i had to do a double restart to get it running. you rock.rnrn2nd [EDIT] Omg it works like a charm and everyone loves this shite.rnIf you ever need anyone killed just let me know, rofl jk of course. :)

J jondoe
posted here
Posts: 129
Threads: 6
Joined: Aug 2005
04-13-2007, 04:02 AM #4

Ok i have noticed two bugs in the plugin since it's been running for a few hours now.rnrn#1: when any player dies there view snaps to an overview of there dead body instead of to the area they were getting shot from. many players have commented on this and they say its freaking them out ROFL.rnrnAnd #2: From time to time player models will just look straight up in the air when there walking or running. This one is weird to see when it happens.rnJust an FYI, rnrnI still love the plugin and its getting rave reviews by my server regulars and other admins have asked were to get it. ;)

M MBosta
posted here
Posts: 208
Threads: 30
Joined: Sep 2006
04-13-2007, 08:14 AM #5

I love this plugin, lol its funny because when someone tries to go prone, the model does this little dance thing that flicks his leg back while looking up in the air. Amusing nonetheless.

R rebelios
posted here
Posts: 14
Threads: 3
Joined: Apr 2007
04-15-2007, 10:39 PM #6

say i want to only allow prone how would i edit this code, i have a reason for it that i cant officially talk about yet because i dont have permission from the original creator of the plugin i am editing, but i know that the people i am making this for will enjoy it

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
12-16-2013, 03:41 AM #7

Lolz i found this old thing and thought to add it to this old thread.rnrnNot mine.

{RSR}Crazyhorse_cdn
posted here
Posts: 219
Threads: 47
Joined: Sep 2006
01-16-2014, 09:29 AM #8

well sparky I tried compiling the plug in here but it doesn't seem to work and when I try at amxx mod x it expires after I compile it so would like to grab th eamxx file if the players are glowing then you will no where they are cheers bud

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
01-17-2014, 06:39 AM #9

Have you tried to compile it in your scripting directory?

{RSR}Crazyhorse_cdn
posted here
Posts: 219
Threads: 47
Joined: Sep 2006
01-17-2014, 09:32 AM #10

no sorry I haven't didn't no I had one and if I do where can I find it ??

F Fysiks
posted here
Posts: 108
Threads: 3
Joined: Aug 2007
01-19-2014, 08:02 AM #11

He is referring to the "scripting" folder that comes with AMX Mod X. Here is a document that shows how to compile plugins: https://wiki.alliedmods.net/Compiling_Plugins_%28AMX_Mod_X%29nnIf you can't do it directly on your server, you can simply do a fake install of AMX Mod X anywhere on your computer and use the scripting folder from that.

{RSR}Crazyhorse_cdn
posted here
Posts: 219
Threads: 47
Joined: Sep 2006
01-22-2014, 05:23 PM #12

sparky that old plug in you have is sweet but what is the numbers to glow red instead for the axis I was fooling around and now axis are glowing yellow so if you don't mind

F Fysiks
posted here
Posts: 108
Threads: 3
Joined: Aug 2007
01-24-2014, 01:21 AM #13

The default for axis (prone_glow_axis) is "250 50 50" which is basically red but you could use "255 0 0" which is pure red.

{RSR}Crazyhorse_cdn
posted here
Posts: 219
Threads: 47
Joined: Sep 2006
01-25-2014, 02:20 AM #14

thanks Fysiks

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