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DoD One Weapon Mod

by Hell Phoenix · 2006-09-11 · 65 replies · 34367 views · 575 downloads

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/* DoD One Weapon Mod n* Originally by: SidLuke ( [email=sidluke@o2.pl]sidluke@o2.pl[/email] )n* Updated by: Hell Phoenix ( [email=Hell_Phoenix@frenchys-pit.com]Hell_Phoenix@frenchys-pit.com[/email] )n* Version: 2.0n* Description:n* With this plugin you can set specific weapon battlen*n* Thanks to Wilson from dodplugins for the scoped fg42/enfield stocksn*n* Commands:n* amx_oneweapon 0|1 - enable/disable pluginn* amx_setoneweapon < weapon index > - use this command to set weapon you want by Index numbern* amx_owmmenu - menun*n* Known Issues:n* When choosing scoped fg42 or scoped enfield, your first shot with it you drop it...but when you pickn* it up again, its then fine. There currently is no way around this. You must either drop your weaponn* and pick it back up or fire it and pick it back up.n*n* Versions:n* 1.0.1 Last known version by Sidluke...fixed some menu thingsn* 2.0 First version by Hell Phoenixn* - Added all weapons to the plugin including scoped fg42/enfieldn* - Rewrote much of the plugin to current standards including using the new menu systemn*  2.1 Fixed missing MG34/42 and 30 Cal.n*  Fixed it not killing everyone when called from menun*n*/

n
nWeapon IDs
n
1 = amer knife n2 = german knife n3 = coltn4 = lugern5 = garandn6 = scoped kar n7 = thompsonn8 = mp44n9 = springfieldn10 = karn11 = barn12 = mp40n13 = handgrenade n14 = stickgrenade n17 = mg42 n18 = .30 cal n19 = spade n20 = M1 carbine n21 = mg34 n22 = greasegunn23 = fg42 n24 = k43 n25 = enfield n26 = stenn27 = brenn28 = webleyn29 = bazookan30 = pschreck n31 = piatn32 = Scoped FG42n33 = Folding Carbinen34 = Scoped Enfieldn36 = British Knife

Files

dod_oneweaponmod.sma v2.0 15 KB 549 dl Download Compile

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_oneweaponmod_120.sma v1.0.1 9 KB Download Compile
dod_oneweaponmod_189.sma v1.0.1 9 KB Download Compile
dod_oneweaponmod_565.sma v0.2 5 KB Download Compile

Added later in the thread

dod_oneweaponmod.sma v2.0 14 KB 26 dl Download Compile

The thread

All 66 posts from 29 people on DoD One Weapon Mod, kept as they were written.

H Hell Phoenix
started this thread
Posts: 201
Threads: 17
Joined: Jan 2005
09-11-2006, 05:34 PM #1
n/* DoD One Weapon Mod n* Originally by: SidLuke ( [email=sidluke@o2.pl]sidluke@o2.pl[/email] )n* Updated by: Hell Phoenix ( [email=Hell_Phoenix@frenchys-pit.com]Hell_Phoenix@frenchys-pit.com[/email] )n* Version: 2.0n* Description:n* With this plugin you can set specific weapon battlen*n* Thanks to Wilson from dodplugins for the scoped fg42/enfield stocksn*n* Commands:n* amx_oneweapon 0|1 - enable/disable pluginn* amx_setoneweapon < weapon index > - use this command to set weapon you want by Index numbern* amx_owmmenu - menun*n* Known Issues:n* When choosing scoped fg42 or scoped enfield, your first shot with it you drop it...but when you pickn* it up again, its then fine. There currently is no way around this. You must either drop your weaponn* and pick it back up or fire it and pick it back up.n*n* Versions:n* 1.0.1 Last known version by Sidluke...fixed some menu thingsn* 2.0 First version by Hell Phoenixn* - Added all weapons to the plugin including scoped fg42/enfieldn* - Rewrote much of the plugin to current standards including using the new menu systemn*  2.1 Fixed missing MG34/42 and 30 Cal.n*  Fixed it not killing everyone when called from menun*n*/n
n nWeapon IDsn
n1 = amer knife n2 = german knife n3 = coltn4 = lugern5 = garandn6 = scoped kar n7 = thompsonn8 = mp44n9 = springfieldn10 = karn11 = barn12 = mp40n13 = handgrenade n14 = stickgrenade n17 = mg42 n18 = .30 cal n19 = spade n20 = M1 carbine n21 = mg34 n22 = greasegunn23 = fg42 n24 = k43 n25 = enfield n26 = stenn27 = brenn28 = webleyn29 = bazookan30 = pschreck n31 = piatn32 = Scoped FG42n33 = Folding Carbinen34 = Scoped Enfieldn36 = British Knifen
PenDragon
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09-12-2006, 02:50 PM #2

Thanks Hell Phoenix. I edited into your post a list of weapons and their respective ID numbers.

H Hell Phoenix
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09-12-2006, 05:03 PM #3

Ahh good call =D

strontiumdog
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11-12-2006, 02:53 PM #4

Great mod.:)rnJust two questions.rnrn1. Is it supposed to return you to your spawn to change weapon?rnrn2. How can it be returned to normal after using this mod?:D

S spitfire
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Joined: Jul 2006
11-13-2006, 12:06 AM #5

Yes it is supposed to bring you to spawn and to shut it offrnrnamx_oneweapon 0 in consolernrnAtleast I think thats it.. Off the top of my head

OnkelBazi
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12-08-2006, 08:20 AM #6

thx for this Plugin it works fine!

H hackrat
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12-17-2006, 04:19 PM #7

Does this plugin have the thing that you drop weapons and pick it back up and use it.

. .:WORM:. Bulldogz
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01-04-2007, 10:20 PM #8

I downloaded it and compiled it but it doesnt work, what versions of amxmodx is this compatable with?? I have version 1.71, should it work?

Zor
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01-04-2007, 11:29 PM #9

This should be compatiable with every version of amxmodx.nnCheers!

Tony Almeida
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02-10-2007, 03:05 PM #10

Hey guys,nnI can't get this to work for some reason...nnI added the .smanI added this in my amxxx.cfg and set it to 1nn/* DoD One Weapon Mod n* Author: SidLuke ( sidluke@o2.pl )n* Version: 0.2n* Description:n* With this plugin you can set specific weapon battlen* Commands:n* amx_oneweapon 0|1 - enable/disable pluginn* amx_setoneweapon < weapon index > - use this command to set weapon you wantn* amx_owmmenu - menun*/nnIt won't recognize the plugin....any ideas?

=|[76AD]|= TatsuSaisei
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02-10-2007, 06:53 PM #11
Hey guys,n nI can't get this to work for some reason...n nI added the .sma
n ndon't "add" the .sma ... compile the .sma and add the resultant .amxx file

Tony Almeida
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02-13-2007, 12:17 PM #12

Unfortunately I have no idea how to compile the sma to result in an amxx file. I thought that the amxx file would be added as well as the sma.nnLittle help?

diamond-optic
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02-13-2007, 01:36 PM #13
Unfortunately I have no idea how to compile the sma to result in an amxx file. I thought that the amxx file would be added as well as the sma.nnLittle help?
nnhttps://www.dodplugins.net/pages/resources/compiler.php

A Atari
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02-13-2007, 04:27 PM #14

hey buddy make sure you compile it first!! needs to be .amxx file! :Dn nhttps://www.dodplugins.net/forums/showthread.php?t=50n nthis will help you!!!n nsuch blinding speed tatsu and diamond hahah soon as i hit submit you guys are already on it!

Tony Almeida
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02-14-2007, 11:28 AM #15

Thanks for the compiling help guys. Looks really easy now that I know how. :D

R Reeslo
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03-27-2007, 04:54 AM #16

I have some idea for the next version if you want to continue.rnrnWith more weapons like mg's ang fg scopernrnand more option with the snipers like uncoped mode, its very funny :)rnrnsoz for my bad english im french...rnrnReeslo

Wilson [29th ID]
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03-27-2007, 07:27 PM #17

huh ?

Garion
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03-28-2007, 12:03 AM #18

I think what he means is he wants to see the scoped FG42 and the Scoped Enfield in the nextversion. But I dunno what he means about the snipers uncoped mode.

{SR} *Raggy*
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03-28-2007, 03:46 AM #19

He means that would it be able to be an option to like stop a person to scope and play with no-scope and no one can scope

S Saint_Cyril
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03-28-2007, 04:49 AM #20

I've been using this plugin for awhile now, and there is one major problem that I have. Once I enable one amx_oneweapon, it is possible for players to drop their gun as they spawn, and pick it back up again and keep it. The same goes for maps with weapons on the ground, ready for you to pick up. Is it possible for you to change the code so that once all the weapons are stripped, that players can't use the 'g' (drop weapon) button to drop a gun, and have it prevent them from being able to pick up weapons on the ground, including grenades?

H Hell Phoenix
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03-28-2007, 11:53 AM #21

Man its been awhile since I been back here! So many things happened IRL that I havent had time to think =(n nAnyways, maybe I will take a look at this again in the next week or so and add a few things to it.

diamond-optic
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03-28-2007, 07:39 PM #22

heh who are you again phoenix :Pnnn...you could always hook CurWeapon and check its weapon id and if its anything but the allowed one.. etc..

Garion
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03-28-2007, 08:56 PM #23

I thought this already prevents the person from dropping the weapon?

H Hell Phoenix
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03-29-2007, 03:09 PM #24

I havent looked at it much yet but it does have a curweapon call in it. I wouldnt doubt if a newer version of amxx broke it since its a few years old...lol. Its way past time to update it =D

R Reeslo
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03-30-2007, 08:55 AM #25

HirnrnYe i mean for non-scoped (for snipers) mode in this pluginrnbecause i try in my serv and its very funny ^^

H Hell Phoenix
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04-06-2007, 03:08 PM #26

Well its taking a bit longer than I had hoped. Im pretty much rewriting this from scratch as it used the old menu system which is a pain to modify and look nice. It will also have the scoped enfield/fg42 included thanks to toolz and Wilson =D

D dlambert1989
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04-15-2007, 03:09 AM #27

i like this plugin, but is there anyway to make it so that we cant drop our guns a we respawn?

blobby
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04-15-2007, 02:01 PM #28

dose anyone know how i can get this on my amxmodmenu in its own menu as i cant seem to find out how to and its annoying going into console every time and having to type in the commands not to menchion i dont know what numbers go with what weapon can anyone help.nnRegardsnnBlobby

mantk
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04-15-2007, 02:08 PM #29

Add the next line in addons/amxmodx/configs/cmds.ini and change flags and access level as you like.rnrn"One Weapon" "amx_owmmenu" "b" "u"

H Hell Phoenix
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04-16-2007, 12:50 AM #30

Or wait till tomorrow and all your wildest fantasies will come true! Pedro offers you his protection.....

blobby
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04-16-2007, 05:39 AM #31
Or wait till tomorrow and all your wildest fantasies will come true! Pedro offers you his protection.....
rnrnrnHUH? whats that mean lol

H Hell Phoenix
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04-16-2007, 11:05 AM #32

It means I will be posting the new version now ;)n_________________________________________________n nUpdated to 2.0n nChangelog:n- Added all weapons to the plugin including scoped fg42/enfieldn- Rewrote much of the plugin to current standards including using the new menu systemn nKnown Issues:nWhen choosing scoped fg42 or scoped enfield, your first shot with it you drop it...but when you pick it up again, its then fine. There currently is no way around this. You must either drop your weapon and pick it back up or fire it and pick it back up.

R rebelios
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04-16-2007, 01:06 PM #33
Or wait till tomorrow and all your wildest fantasies will come true! Pedro offers you his protection.....
rnrnYou sick sick little man

blobby
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04-16-2007, 01:10 PM #34
Add the next line in addons/amxmodx/configs/cmds.ini and change flags and access level as you like.rnrn"One Weapon" "amx_owmmenu" "b" "u"
rnrnIt didnt work at all was just in dark writing i changed our access flags to the right ones to anymore ideas for me please i need help lolrnrnrnRegardsrnrnBlobby

H Hell Phoenix
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04-16-2007, 02:39 PM #35

Some of you really like to make things hard. There is no need to add anything to cmds.ini. Just type amx_owmmenu into the console and up will come the menu. Its always been that way.

blobby
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04-24-2007, 07:46 AM #36

That command dosent work m8 ive tried it like 8 times at random times and im still having to do this via console can any one help mennRegardsnnblobby

H Hell Phoenix
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04-24-2007, 11:00 AM #37

What command doesnt work?

blobby
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04-24-2007, 10:25 PM #38

this command amx_owmmenu it just says unknown command now my mate used to be in a clan which used this plugin and in there modmenu it was in its own file and it said like thisrnrn1.k98rn2.mp40rnand so on and so on so can anyone help me achieve this as my admins cant even work out how to use it as its to much hard work with the 2 different commands i have to put in first can anyone help me i will be great fullrnrnregardsrnrnblobby

H Hell Phoenix
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04-24-2007, 11:08 PM #39

All you do is go to the console by pushing the ~ key and type in amx_owmmenu. Thats it. All my admins have been using it just fine so I know it works.

blobby
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04-25-2007, 10:45 PM #40
All you do is go to the console by pushing the ~ key and type in amx_owmmenu. Thats it. All my admins have been using it just fine so I know it works.
rnrnIt don't work not one bit unknown command in console m8 honest i wouldn't lie now would i m8rnrnRegardsrnrnBlobby

M MBosta
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04-25-2007, 10:49 PM #41

blobby i just tested this, amx_owmmenu works, maybe you don't have the right admin flags or something, but that command indeed does work ingame.

blobby
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04-25-2007, 10:51 PM #42

Or maby my plugin is busted but for some reason i have to use to plugins do you tis a little gay at time that actually i have to use these commands amx_setone weapon my number so like 31 the amx_oneweapon 1 i unno y but it works LMAOnnANY HELPnnBloBBY

H Hell Phoenix
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04-26-2007, 11:14 AM #43

You probably dont have the correct permissions then if the other commands work. I just realized I used different permissions for the menu vs the other commands. Try the attached version instead and see how it works.n nFor other people looking at this all I did was change ADMIN_SLAY to ADMIN_LEVEL_A.

T test69
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05-29-2007, 09:26 PM #44

Hello, there is no choice in the amx_owmmenu for MG42 and 30CAL, i have change the SMA with :rnrn menu_additem(OneWeaponMenu, "MG42", "31", 0)rn menu_additem(OneWeaponMenu, "30 CAL", "32", 0)rnrnand rnrn case 31:{rn set_owm( id , DODW_MG42)rn menu_destroy(OneWeaponMenu)rn return PLUGIN_HANDLEDrn }rn case 32:{rn set_owm( id , DODW_30CAL)rn menu_destroy(OneWeaponMenu)rn return PLUGIN_HANDLEDrn }rnrnrnThe MG42 works (no unlimited ammo) but the DODW_30CAL is not reconiez by the compilerrnrnAny help please ?

diamond-optic
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05-29-2007, 10:38 PM #45
but the DODW_30CAL is not reconiez by the compiler
nntry: DODW_30_CAL

H Hell Phoenix
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05-30-2007, 10:51 AM #46

Wow...cant believe I missed those. I will update the plugin later today, and have hte fix for ammo also =D

H Hell Phoenix
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05-30-2007, 05:27 PM #47

Ok...updated to V2.1. Changelog:n n2.1 Fixed missing MG34/42 and 30 Cal.n Fixed it not killing everyone when called from menu

P Psycho_Bozo
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06-28-2007, 01:29 AM #48

I set the beginning weapon to be a knife (number 1) but it comes up as a garand no matter what i set it to. I can change it from the ingame menu but as soon as the map changes or if i restart the server it chnges back to the garand.rnamxmodx ver 1.76d running on windows 2000rnamx_oneweapon "1"rnamx_setoneweapon "1"

H Hell Phoenix
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06-28-2007, 10:46 AM #49

I have a good idea why its doing that....I will look into it.

P Psycho_Bozo
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06-28-2007, 09:38 PM #50

Thanks man. I appreciate your help and all the plugins you have made. Good job.

blobby
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06-29-2007, 09:21 AM #51

ok right i have re added this to my server and i can use the amx_owmmenu but i want it so that only choosen people who have admins can have it so how do i go about this and as far as i know if a plugin has its own scripted menu it can be added to the amxmodmenu am i correct but my main objectiive is to be able only to give this to choosen people so if any one can help me do this i want to use one of the custom flags to added it so that only 4 of my admins who have the custom flag can use it but how do i do this please helpnnnRegardsnnBlobbynnP.S. Great plugin works a treat =]

{SR} *Raggy*
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06-29-2007, 10:41 AM #52

I'm pretty sure it's the ADMIN_LEVEL_A thing that you are looking for... You might want to find the stuff about the levels that D-O posted somewhere on these forums :P Or someone else could help ya if you tell 'em what level you want

P Psycho_Bozo
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07-01-2007, 01:27 AM #53

So are you guys having the same issue I am having? Which is the server starting with the Garand no matter which weapon you tell it to start with. And if you change it to another weapon it switches back to the Garand at map change.rnJust wondering if I am the only person having this issue.

blobby
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07-01-2007, 07:51 AM #54

No it works fine for me i just want to change the admin flags around still but i tried to do the invisibility plugin and it wouldnt compile on custom level T so i unno what to do as im getting dumb admins using it in the wrong way lol.

H Hell Phoenix
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07-01-2007, 06:05 PM #55

If you use the menu it works....its only if you try to use the cvar that it doesnt work. Ill have a new version up this week when I have some time to work on it.

P Psycho_Bozo
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07-02-2007, 01:10 PM #56

I have solved my issue.rnI had to change the order of which I called the cvars from:rnrnamx_oneweapon "1"rnamx_setoneweapon "1"rn to rnamx_setoneweapon "1"rnamx_oneweapon "1"rnrnEvidently you have to set the weapon before turning on the plugin.rnrnYou may want to change the order you have them listed on page one.rnrnThis is great. I have a kniving server now where I don't have to worry about others using guns...rnrnThanks for the plugin, its great...

blobby
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07-02-2007, 01:32 PM #57

Well i ahev the whole shbang working spot on now the cvar works for me to so np at all with it great stuff Hell phoenix m8ynnregardsnnblobby

T TooLz
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07-12-2007, 08:44 AM #58
public eCurWeapon(id){rn	if ( !g_OneWeaponEnabled )rn		return PLUGIN_CONTINUErn	new ammo, clip, widrn	wid = dod_get_user_weapon(id, clip, ammo)	rn	if ( wid != g_owm_weapon && (get_gametime()-g_spawntime[id])>2 ){rn		client_cmd(id,"drop")rn		client_print(id,print_chat,"Sorry buddy, but you can't use this weapon :P")rn	}rn	return PLUGIN_CONTINUErn}
rnrnOkay, now that I have done that - I need to know one thing.. lolrnrn
(get_gametime()-g_spawntime[id])>2
rnrnWhy is this there? I'd imagine to give it a second to spawn the right weapon before throwing it into a loop of trying - but this also adds a glitch in the plugin.rnrnI am able to get w/e gun that I spawned with when the one weapon is set to knife for sure. Bozo and I have a knives only server that we use this mod on and I believe that little piece of code is what will screw us up on that server, I keep pressing "g" while I am getting ready to spawn, it drops my MG42 as soon as I spawn and I can hurry within them 2 seconds its giving me and get the mg42, then I can lay down, put the bipod down anywhere I want and shoot it until I die.. Something we may want to consider removing, I am taking it out on my version now and uploading it later to test and I'll let everyone know if it helps any.rnrnCya

H Hell Phoenix
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07-12-2007, 10:59 AM #59

You cant have it do it too quick or the person doesnt have a weapon to drop yet. Try changing it to 1 or 1.5 and see what happens.

T TooLz
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07-15-2007, 10:57 PM #60

Okay I will give that a shot, just trying to get down to the root of the problem on how to fix that and that is the first thing I saw that caught my eye. I'll play with it a little bit and see what I can figure up on my test server.rnrnThanksrnrnCya

narcussist
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02-25-2008, 08:14 PM #61

I am sorry if I just seem like I am dumb, but I was wondering how to set this up so like for one map it would work, like I am trying to get this set up for dod_paintball_b3 and have it so everytime that map loads, only gun to use is the greasegun. The reason I wanted to use just the grease gun on this map, as this gun is the closest sounding gun to an actual paintball gun, and almost looks like one too. anyways, I made dod_paintball_b3.cfg and put in rnrnamx_setoneweapon "22"rnamx_oneweapon "1"rnrnand that did not work, if I made a maps folder inside amxx/configs/maps and put dod_paintball.ini and add that line in it will it work, or no.rnrnSO if you could please point me in the right direction so I could get this to work this way.rnrnTYIArnrnNarcussist

diamond-optic
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02-25-2008, 11:03 PM #62
if I made a maps folder inside amxx/configs/maps and put dod_paintball.ini and add that line in it will it work, or no.
nnmake it a *.cfg file instead of *.ininnhttp://wiki.amxmodx.org/Configuring_AMX_Mod_X#Map_Config_Files

narcussist
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02-25-2008, 11:06 PM #63

thank you D-O

R reece
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02-29-2008, 03:39 PM #64

Umm i downloaded this plugin and it says the arcjive is either unknowm format or damaged what do i do?

dodsynthetic
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03-01-2008, 08:51 AM #65

Reece, it sounds like you have WinRAR set to open .sma files. PM me and I'll help you out.

D Dumbass
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Threads: 2
Joined: Dec 2008
01-10-2009, 05:42 PM #66

What about add "melee" attacks? like bayonet and others?ni mean, weapon without ammo, so u can just use +attack2...nnsry bad english

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