rn// and objectives.
rn//
rn//
rn// REWARDS:
rn// ========
rn//
rn// 1.) Health refillment
rn// 2.) X ammo for weapon currently in hand
rn// 3.) FG42 with 999shots (any map, any team)
rn// 4.) X seconds godmode while glowing in team's color
rn// 5.) X ammo, +X kills, -X deaths
rn// 6.) X seconds invisibile/silent
rn//
rn// You can sort the row in which they are given yourself
rn// and you can even completely disable rewards that you don't
rn// want to use.
rn//
rn// Plugin detects if a reward was reached at the end of a round
rn// and gives the award after respawn, so it's not lost.
rn
rn
// CVARs (for amxx.cfg):rn// =====================rn//rn// dod_sr_enabled <1/0> = enable/disable DoD ScoreRewardsrn//rn// dod_sr_hudannounce <1/0> = sets way rewards are announcedrn// 1 by hudmessagern// 2 by chatmessagern//rn// dod_sr_cyclerewards <1/0> = enable/disable continouslyrn// starting again after gettingrn// the last rewardrn//rn// dod_sr_lastreward= define # of last reward in the row,rn// after this reward the scorecount isrn// reset if you're using the cycle featurern//rn// dod_sr_givebullets = amount of bullets to givern// (Reward #2 & #5)rn//rn// dod_sr_giveshells = amount of shells to givern// (Reward #2 & #5)rn//rn// dod_sr_givenades = amount of nades to givern// (Reward #2 & #5)rn//rn// dod_sr_godtime
rn
rn
// CHANGELOG:rn// ==========rn//rn// - 30.09.2004 Version 1.0alpharn// Initial Alpharn// rn// - 16.10.2004 Version 1.5betarn// cleaned the code, added a reward, fixed minor bugsrn//rn// - 23.10.2004 Version 1.6betarn// when giving the FG42, player gets knife/spade, pistolrn// and a grenade as well.rn// as the mills bomb isn't a valid weapon to give,rn// british soldiers get a stickgrenade.rn//rn// - 17.02.2005 Version 1.7betarn// * fixed fullfilled objectives on dod_gliderrn// not being counted for alliesrn// * fixed oversight that players with a grenadern// in their hand would get 999 of them on Reward2rn// * fixed oversight that deaths could become negativern// on Reward5rn// * removed some double codern//rn// - 23.02.2005 Version 1.8betarn// * added features:rn// - added cvar to enable/disable the pluginrn// - added cvars for amount of ammo to give on Reward2 forrn// = bulletsrn// = grenadesrn// = shellsrn// - added cvar for godmode time on Reward4rn// - added cvars for amount of kills/deathsrn// to increase/decrease on Reward5rn// - added cvar for silentmode time on Reward6rn// * changes:rn// - removed minvalue checkrn//rn// - 26.02.2005 Version 1.9betarn// * added features:rn// - added cvar to whether cycle the rewards or just stoprn// after all rewards were given.rn// - added cvar to define the last reward in your row, sorn// if you're using the cycle feature, the plugin knows whenrn// to reset. that way you don't have to use all rewards andrn// not in the numerical row either. you're free to changern// the row in which the rewards are given even if you use the cyclern// feature. you can leave out rewards that you don't want to usern// as well, just be sure to set the cvar to the number of the rewardrn// that's last in your row.rn// * added cvars:rn// - dod_sr_cyclerewards <1/0> = enable/disable starting from thern// beginning after giving the last reward in row.rn// - dod_sr_lastreward <1/2/3/4/5/6> = define last reward in your row.rn// * example 1:rn// - dod_reward1 10rn// - dod_reward2 20rn// - dod_reward3 30rn// - dod_reward4 40rn// - dod_reward5 50rn// - dod_reward6 60rn// - dod_sr_cyclerewards 1rn// - dod_sr_lastreward 6rn// -> after getting reward #6 the scorecount for that player is zeroedrn// and the rewards for him start from the beginning again.rn// * example 2:rn// - dod_reward1 0rn// - dod_reward2 0rn// - dod_reward3 10rn// - dod_reward4 0rn// - dod_reward5 0rn// - dod_reward6 0rn// - dod_sr_cyclerewards 1rn// - dod_sr_lastreward 3rn// -> after getting reward #3 the scorecount for that player is zeroedrn// and the rewards for him start from the beginning again.rn// -> in this case reward #3 is the only reward given as the others arern// disabled, so players will always receive reward #3 every 10 flagcaps.rn// that way you can only use one reward.rn// * notes:rn// - the plugin is highly customizable now, just fit it to your needs andrn// enjoy it!rn//rn// - 05.03.2005 Version 1.95betarn// * added feature:rn// - the way the plugin announces given rewards can be chosen now.rn// either hudmessages or simple chatmessages can be used by settingrn// the new cvar "dod_sr_hudannounce" to eitherrn// 1 = hudmessage ORrn// 2 = chatmessagern//rn// - 11.03.2005 Version 1.95beta2rn// * changed feature:rn// - moved the hudmessage to the center-bottom of the screen, so it doesn'trn// interfer with the crosshairrn//rn// - 27.03.2005 Version 1.95beta3rn// * bugfixes:rn// - rewards that are set to "0" (disabled) aren't given to random peoplern// that have 0 flagpoints anymore.rn// - fixed "godmode" and "silentmode" bugs on respawn/fullcaprn//rn// - 08.04.2005 Version 1.96betarn// Bugfix:rn// * british soldiers get the mills bombrn// instead of a stickgrenade now.rn// (Reward #3)rn// thanks to SidLuke for the fix!

