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DoD Smoke Grenades

by Zor · 2006-07-08 · 66 replies · 43016 views · 1498 downloads

Read the thread (67 posts)

From the first post

Want some realism in your server, want to have the smoke that you see in the new DoD Source? Well here you have it. All that you need. This will allow your users to throw smoke as an itegrated weapon, still a bit on the buggy side as if you are playing allies you see the smoke grenade first! This is being worked on.
n
n
//    v0.1         - Be!n//            MANY THANKS TO: Neil 'Jed' Jedrzejewski - jed@wunderboy.orgn//            for the wonderful idea and the initial code that I looked atn//            and modifiedn//n//    v0.2        - Re-Worked the smoke code to make it more real liken//            - Added cvars to set min and max size and spreadn//            - Added cvar to set smoke max / player limitsn//            - Added a function to turn smoke on and offn//            - Added a way to turn off smoke for individualsn//            - Added a menu systemn//n//    v0.3        - Added cvar for spritesn//            - Added cvar for smoke intervaln//            - Added cvar for smoke durationn//            - Added Damage if you get too close to the grenaden//            - Fixed an exploit that could be bad - Thanks to [CPP] PyRon//n//    v0.4        - Changed code around for smoke grenade entitiesn//            - Added damage if grenade hits somonen//            - Added class limitsn//            - Add team cvars to allow certain sides to have smoken//n//    v0.4a        - Corrected the ResetHUD so that you actually get smoke grensn//            - Fixed the error with not getting grens on spawnn//            - Added chat code to tell you how many smoke you have leftn//            - Fixed up the menus so that they work much better now, as in they actually work!n//n//    v0.5        - Fixed respawn no smoken//            - Fixed entity errorn//n//    v0.5a        - Added a cvar to turn off chokeing and damagen//            - Fixing the removal of models at the end of a round ( Thankx to diamond-optic for the mention )n//n//    v0.6        - Changed some base cvars to higher numbersn//                dod_smoke_interval    0.5n//                dod_smoke_max_size    75n//            - Added a smoke grenade sprite, Mucho Nicern//            - Fixed a bug that wasn't showing the smoke ( Thanks goes out to cartman )n//            - Fixed up some gramatical errorsn//n//    v0.6a        - Changed sprite to be larger ( Need to get the New Sprite )n//            - Added a timer to the smoke grenadesn//            - Smoke wont start until the dod_smoke_startdelay is reachedn//            - Reset dod_smoke_max_size to 50 from 75n//            - Removed the dod_smoke_interval and made the thinks static at every secondn//n//    v0.6b        - Added Smoke Up Wavs and Calls to themn//n//    v0.6c        - Fixed problem with say_smoken//n//    v0.6d        - Fixed error when calling out Smoke Up it displays the Helpn//            - Added say_smoke to the helpn//            - Fixed error with saying twice to yourselfn//            - Fixed say smoke to use only distance, so if your on same team and far awayn//            you wont hear itn//            - Fixed say to use a different channel than voicen//            - Added grenade pin pulling soundn//            - Took out some debug coden//n//    v0.7        - Fixed dummy by me, thanks to diamond-optic Yet Again!!!  hehehen//n//    v0.7a        - Trying new method of saying Smoke Up!n//            - Fixed Name of Call to Say Smokeupn//n//    v0.7b        - Replaced the message upon spawn telling you that you have xx smoke n//            grenades left with nothing.  But you will see how many you have left after an//            throw.n//n//    v0.7c        - Removed dod_smoke_say_distn//            - Removed dod_max_smoken//            - Changed to a default sprite for the smoke so no need to download thatn//            - Fixed team damage by grenade hitting teamate and FF is offn//            - Added a splat when it hits a playern//            - Changed dod_smoke_min_spread and dod_smoke_max_spread to be dod_smoke_spreadn//            - Changed dod_smoke_min_size and dod_smoke_max_size to be dod_smoke_sizen//            - Kept the Grunts, as I couldn't find anything that I liked in the sounds dirn//n//    v0.8        - Added file consistancy checksn//                Thanks to diamond-optic for the Idean//                Thanks to Danni for the modified coden//                Thanks to Threarah for original code for consistancy checkn//            - Added command to increment | decrement how to report filesn//n//    v1.0        - Added throw annimationsn//            - Removed the throw_smoken//            - Removed the file check for soundsn//            - Chose a different smoke sprite, a dark onen//            - Changed dod_smoke_spread    to 75n//            - Changed dod_smoke_size to 40n//            - Removed a few globalsn//            - Fixed up the MOTDn//n//    v1.0a        - Found that bounds were to ficked up for sprites so got rid of method of looking at sprites...now they MUST MATCH!n//            - Removed dod_smoke_badcrcn//            - Removed cmd dod_smoke_crc and fixed error with the functions mixed upn//n//    v1.0b        - Moved position of the smoke modelsn//            - Removed the p_smokegrenade.mdln//            - Removed the models/mapmodels/smoke_grenade.mdln//n//    v1.0c        - Fixed stupid old amxmodx 1.60 error not identifying the grenade_thrown//n//    v1.0d        - Added some fixes found by diamond-optic in the RoundState eventn//n//    v1.0e        - Changed friction from 0.65 to 0.85n//            - Added checks for bots/hltv/connected/alive

Files

dod_smokegrenade.sma Plugin Source 44 KB 518 dl Download Compile
smoke_motd.txt Config / Docs 281 B 470 dl Download
models.sounds.zip Archive 700 KB 510 dl Download

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_smokegrenades_710.zip Archive 897 KB Download
dod_smokegrenades_765.zip Archive 559 KB Download
dod_smokegrenade_145.sma v1.0d 43 KB Download Compile
dod_smokegrenade_401.sma v1.0c 42 KB Download Compile
dod_smokegrenade_v07c_251.sma v0.7c 39 KB Download Compile
smoke_motd_116.txt Docs 268 B Download
dod_smokegrenade.sma v1.0d 43 KB Download Compile
dod_smokegrenade_testing.sma v0.6 43 KB Download Compile
smoke_motd.txt Docs 268 B Download

The thread

All 67 posts from 24 people on DoD Smoke Grenades, kept as they were written.

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
07-08-2006, 10:08 AM #1

Want some realism in your server, want to have the smoke that you see in the new DoD Source? Well here you have it. All that you need. This will allow your users to throw smoke as an itegrated weapon, still a bit on the buggy side as if you are playing allies you see the smoke grenade first! This is being worked on.nn

//    v0.1         - Be!n//            MANY THANKS TO: Neil 'Jed' Jedrzejewski - jed@wunderboy.orgn//            for the wonderful idea and the initial code that I looked atn//            and modifiedn//n//    v0.2        - Re-Worked the smoke code to make it more real liken//            - Added cvars to set min and max size and spreadn//            - Added cvar to set smoke max / player limitsn//            - Added a function to turn smoke on and offn//            - Added a way to turn off smoke for individualsn//            - Added a menu systemn//n//    v0.3        - Added cvar for spritesn//            - Added cvar for smoke intervaln//            - Added cvar for smoke durationn//            - Added Damage if you get too close to the grenaden//            - Fixed an exploit that could be bad - Thanks to [CPP] PyRon//n//    v0.4        - Changed code around for smoke grenade entitiesn//            - Added damage if grenade hits somonen//            - Added class limitsn//            - Add team cvars to allow certain sides to have smoken//n//    v0.4a        - Corrected the ResetHUD so that you actually get smoke grensn//            - Fixed the error with not getting grens on spawnn//            - Added chat code to tell you how many smoke you have leftn//            - Fixed up the menus so that they work much better now, as in they actually work!n//n//    v0.5        - Fixed respawn no smoken//            - Fixed entity errorn//n//    v0.5a        - Added a cvar to turn off chokeing and damagen//            - Fixing the removal of models at the end of a round ( Thankx to diamond-optic for the mention )n//n//    v0.6        - Changed some base cvars to higher numbersn//                dod_smoke_interval    0.5n//                dod_smoke_max_size    75n//            - Added a smoke grenade sprite, Mucho Nicern//            - Fixed a bug that wasn't showing the smoke ( Thanks goes out to cartman )n//            - Fixed up some gramatical errorsn//n//    v0.6a        - Changed sprite to be larger ( Need to get the New Sprite )n//            - Added a timer to the smoke grenadesn//            - Smoke wont start until the dod_smoke_startdelay is reachedn//            - Reset dod_smoke_max_size to 50 from 75n//            - Removed the dod_smoke_interval and made the thinks static at every secondn//n//    v0.6b        - Added Smoke Up Wavs and Calls to themn//n//    v0.6c        - Fixed problem with say_smoken//n//    v0.6d        - Fixed error when calling out Smoke Up it displays the Helpn//            - Added say_smoke to the helpn//            - Fixed error with saying twice to yourselfn//            - Fixed say smoke to use only distance, so if your on same team and far awayn//            you wont hear itn//            - Fixed say to use a different channel than voicen//            - Added grenade pin pulling soundn//            - Took out some debug coden//n//    v0.7        - Fixed dummy by me, thanks to diamond-optic Yet Again!!!  hehehen//n//    v0.7a        - Trying new method of saying Smoke Up!n//            - Fixed Name of Call to Say Smokeupn//n//    v0.7b        - Replaced the message upon spawn telling you that you have xx smoke n//            grenades left with nothing.  But you will see how many you have left after an//            throw.n//n//    v0.7c        - Removed dod_smoke_say_distn//            - Removed dod_max_smoken//            - Changed to a default sprite for the smoke so no need to download thatn//            - Fixed team damage by grenade hitting teamate and FF is offn//            - Added a splat when it hits a playern//            - Changed dod_smoke_min_spread and dod_smoke_max_spread to be dod_smoke_spreadn//            - Changed dod_smoke_min_size and dod_smoke_max_size to be dod_smoke_sizen//            - Kept the Grunts, as I couldn't find anything that I liked in the sounds dirn//n//    v0.8        - Added file consistancy checksn//                Thanks to diamond-optic for the Idean//                Thanks to Danni for the modified coden//                Thanks to Threarah for original code for consistancy checkn//            - Added command to increment | decrement how to report filesn//n//    v1.0        - Added throw annimationsn//            - Removed the throw_smoken//            - Removed the file check for soundsn//            - Chose a different smoke sprite, a dark onen//            - Changed dod_smoke_spread    to 75n//            - Changed dod_smoke_size to 40n//            - Removed a few globalsn//            - Fixed up the MOTDn//n//    v1.0a        - Found that bounds were to ficked up for sprites so got rid of method of looking at sprites...now they MUST MATCH!n//            - Removed dod_smoke_badcrcn//            - Removed cmd dod_smoke_crc and fixed error with the functions mixed upn//n//    v1.0b        - Moved position of the smoke modelsn//            - Removed the p_smokegrenade.mdln//            - Removed the models/mapmodels/smoke_grenade.mdln//n//    v1.0c        - Fixed stupid old amxmodx 1.60 error not identifying the grenade_thrown//n//    v1.0d        - Added some fixes found by diamond-optic in the RoundState eventn//n//    v1.0e        - Changed friction from 0.65 to 0.85n//            - Added checks for bots/hltv/connected/alive
=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
07-15-2006, 06:22 PM #2

I tried this last night on my DOD server, and I really like how far you have come with it !! BUT, it kept crashing my server when it was only me on there !! I have been using version .3 for over a year now and have gone back to that version....

H Hell Phoenix
posted here
Posts: 201
Threads: 17
Joined: Jan 2005
07-15-2006, 09:43 PM #3

Any errors in your amxx logs?

D darkcola
posted here
Posts: 2
Threads: 0
Joined: Jul 2005
07-17-2006, 02:20 AM #4

i got error..rnL 07/17/2006 - 12:10:45: [AMXX] Displaying debug trace (plugin "dod_smokegrenade.amxx")rnL 07/17/2006 - 12:10:45: [AMXX] Run time error 4: index out of bounds rnL 07/17/2006 - 12:10:45: [AMXX] [0] dod_smokegrenade.sma::setSmokeLimitMenu (line 689)rnL 07/17/2006 - 12:10:45: [AMXX] [1] dod_smokegrenade.sma::action_smoke_limit_menu (line 727)rnrnrnwhere has gasp1.wav and gasp2.wav ?rnrnit's funny plugin :D

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
07-17-2006, 09:29 PM #5
Any errors in your amxx logs?
rnyes one, and debug was off... soo.... I will enable it now, and try the plugin a few times to try and generate something....rnrnEDIT: and I am sad to report, that after reenabling the newer version, getting into server and tossing a few around... it yet again crashed the server (twice before I disabled it again), but I got nothing in any log about any issue. Nothing in amxx log, nothing in hl log, nothing in my hlsw console window, nada.... sad to say, I have nothing else to offer... back to version 3 for me...

D dragonspirit666
posted here
Posts: 4
Threads: 0
Joined: Jul 2006
07-30-2006, 10:16 PM #6

aight, i just tried this on my server, and everytime iver tried the smokes it never worksrnits like to wont set up, i have it added in where it needs to be but it just wont work, plus i need it to be in a amxx file style, if thats even possible, let me know... im new at this server controlling thing... thanks

H Hell Phoenix
posted here
Posts: 201
Threads: 17
Joined: Jan 2005
07-31-2006, 12:31 AM #7
D dragonspirit666
posted here
Posts: 4
Threads: 0
Joined: Jul 2006
08-01-2006, 12:13 AM #8

ok, i got thru all that but when i close the little black box,it still doesnt show up in the compiled folder? any idea?

S Shot
posted here
Posts: 4
Threads: 0
Joined: Aug 2006
08-08-2006, 01:01 PM #9

How i can remove the kill when i am on the grenade ?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
08-08-2006, 10:22 PM #10

maybe setting n

dod_smoke_do_damage
nto "0"

M madrippeur
posted here
Posts: 13
Threads: 2
Joined: Aug 2006
09-14-2006, 03:12 PM #11

First, sorry for my bad english but i'm french.rnrnI have an error while i do the compilation :rnrnc: programm fileamx mod xfilesasescriptingsmoke grenade.sma(512) : error 020 : invalid symbol name ""rnc: programm fileamx mod xfilesasescriptingsmoke grenade.sma(24) : error 029 invalid expression, assumed ezrornc: programm fileamx mod xfilesasescriptingsmoke grenade.sma(563 : warning 204 : symbol is assigned a value that is never usedrnrnCould u help me please?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-14-2006, 07:07 PM #12

hmm wierd..nntry to redownload the file.. something might have happened to it because those line numbers dont match upnnespecially the 24, thats in the middle of the comments.. not the code.. so i dont understand how that could be giving any sort of error at all

M madrippeur
posted here
Posts: 13
Threads: 2
Joined: Aug 2006
09-15-2006, 04:08 AM #13

A probleme with my computer make the download brken. Effectively, now it works very fine !rnrnA really good plugin to have absolutetly !rnGood job dude !

[ [WoH]Killemall4u
posted here
Posts: 24
Threads: 4
Joined: Apr 2006
09-26-2006, 10:13 AM #14

There is nothing in the log files about it crashing the server but it does when i remove the plugin the server works fine any suggestions here is my inirnrn; Admin Base - Always one has to be activatedrnadmin.amxx ; admin base (required for any admin-related)rn;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)rnrnrn; Basicrnadmincmd.amxx ; basic admin console commandsrn;adminhelp.amxx ; help command for admin console commandsrn;adminslots.amxx ; slot reservationrn;multilingual.amxx ; Multi-Lingual managementrnrn; Menusrnmenufront.amxx ; front-end for admin menusrncmdmenu.amxx ; command menu (speech, settings)rnplmenu.amxx ; players menu (kick, ban, client cmds.)rn;telemenu.amxx ; teleport menu (Fun Module required!)rnmapsmenu.amxx ; maps menu (vote, changelevel)rnrn; Chat / Messagesrnadminchat.amxx ; console chat commandsrn;antiflood.amxx ; prevent clients from chat-flooding the serverrn;scrollmsg.amxx ; displays a scrolling messagern;imessage.amxx ; displays information messagesrnadminvote.amxx ; vote commandsrnrn; Map relatedrnnextmap.amxx ; displays next map in mapcyclernmapchooser.amxx ; allows to vote for next maprntimeleft.amxx ; displays time left on maprnrn; Configurationrn;pausecfg.amxx ; allows to pause and unpause some pluginsrnstatscfg.amxx ; allows to manage stats plugins via menu and commandsrnrn; Enable to use AMX Mod pluginsrn;amxmod_compat.amxx ; AMX Mod backwards compatibility layerrnrnrn; Day of Defeatrnstats.amxx ; stats on death or round end (DoD Module required!)rnstatssounds.amxx ; precache plugin for stats pluginsrnstats_logging.amxx ; weapons stats logging (DoD Module required!)rnrn; Custom - Add 3rd party plugins hererndod_smokegrenade.amxx ;Smokerndod_hpk.amxx ;hpkrnsprite_importer.amxx ;Spritesrndod_tkrevenge.amxx ;tk rndod_teammanager.amxx ;team balancernultimate_rslot.amxx ;Reserve Slotsrndod_eviladmin.amxx ;Evil Adminrnamx_parachute.amxx

PenDragon
posted here
Posts: 58
Threads: 8
Joined: Sep 2004
09-26-2006, 02:29 PM #15
Killemall4u']There is nothing in the log files about it crashing the server but it does when i remove the plugin the server works fine...
nn
  • n
  • What modules do you have running? It needs the following modules to work right: engine, fakemeta, fun, dodx, dodfunn
  • Did you make sure to install the required files? It needs the following files ( i dont know about all the model files since we've gone through so many versions... check the file download) to be installed in the HLDS:
[INDENT]
  • n
  • dodaddonsamxmodxconfigssmoke_motd.txtn
  • dodsoundplayerrit_smoke.wavn
  • dodsoundplayergasp1.wavn
  • dodsoundplayergasp2.wavn
  • dodsoundplayerger_smoke.wavn
  • dodsoundplayerus_smoke.wavn
  • dodmodelsp_smokegrenade.mdln
  • dodmodelsv_smokegrenade.mdln
  • dodmodelsw_smokegrenade.mdl
[/INDENT]Also, how are you witnessing the crash?

[ [WoH]Killemall4u
posted here
Posts: 24
Threads: 4
Joined: Apr 2006
09-27-2006, 04:11 PM #16

I am running amxmodx 1.76rnThe following Modules are activernrnfunrnenginernfakemetarn;geoiprn;socketsrn;regexrn;nvaultrndodfunrndodxrnrnAll files are where they belong rnThe server runs fine for a bit then it will freeze say warning connection problem and restart the server and kick everyone I have looked in the log files and found nothing about the crashes this sucks I love this plugin.rnrnThanks Killemall4u

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-27-2006, 06:35 PM #17

if your running linux that might be the problems.. ive heard of some ppl getting crashes with this and linux servers.. tho im not entirely sure if thats true or not as I run linux but I dont run this version of the plugin

[ [WoH]Killemall4u
posted here
Posts: 24
Threads: 4
Joined: Apr 2006
09-27-2006, 07:55 PM #18

I am running a linux dedicated can you let me have the linux version you have please.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-27-2006, 08:15 PM #19

well i run a custom version of the pre v_model plugin.. and zor has asked me to keep it private :-(nnbut that might not really be the problem, because im sure there would be plenty of other ppl posting about the same thing.. not sure tho..nnndo you have a lot of plugins running? or a lot of plugins that create temp entities.. because even using the version that i run, i can make it crash by throwing a large number of smoke grenades at once (which makes me think it has to do with the number of temp entites in the map at one time).. but by large number I mean like 20+ smokes one after the other.. So if you have a lot of temp entities already and a bunch of people throw smokes around the same time as each other that might be causing the crash

[ [WoH]Killemall4u
posted here
Posts: 24
Threads: 4
Joined: Apr 2006
09-28-2006, 12:28 AM #20

No it crashes with just me on there throwing some smoke nades well thanks for your help I appreciate I guess I'll just wait for another plugin I have 24 total plugins on the server amxmodx included.rnrnIf you ever decide to release the one you have let me know rnrnThanks

M madrippeur
posted here
Posts: 13
Threads: 2
Joined: Aug 2006
09-28-2006, 05:51 AM #21

Exactly the same thing for me !rnAll modules required activated, all files necessary on the server.rnLinux dedicated server...rnrnrnServer is crashing while i'm alone on the server and i am using smokes.rnNo log, no error... sorry i can't help u more, but this plugin is wonderfull and i want it :D

Box Cutter
posted here
Posts: 155
Threads: 7
Joined: Jun 2006
09-28-2006, 06:51 AM #22

I experienced the same problem but never brought it up. I would also really love to run this plugin and it would go great with my realism server.

C cartman
posted here
Posts: 12
Threads: 1
Joined: Apr 2005
09-30-2006, 02:16 PM #23

I have never had this plugin be stable on a linux server. it's something in the amxx binaries themselves. Works fine on windows servers. I'm actually going to be using windows hosting because everyone seems unable to get the linux coding right and I'm not a programmer so I can't fix these things.rnrnrnJust to be clear. I am not hating on anybody... I'm sure these are really complex and it's difficult to be perfect... eventually an update will fix this issue... until then... no smokes on linux. such is life

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
10-01-2006, 12:11 AM #24

yeah i believe its a problem with the linux binaries (well what else could it be lol) but if its something (probably is) that is a problem specifically in the dod binaries.. the chances of them getting fixed is slim to none.. there is rarely any updates for dod related stuff in amxx

C Country
posted here
Posts: 12
Threads: 0
Joined: Aug 2006
11-03-2006, 12:49 AM #25
Exactly the same thing for me !nAll modules required activated, all files necessary on the server.nLinux dedicated server...nnnServer is crashing while i'm alone on the server and i am using smokes.nNo log, no error... sorry i can't help u more, but this plugin is wonderfull and i want it :D
nnnnSame thing is happening to me too. Everything in place, linux etc....nAnd I really like this plugin too guys. Bummer.nnBTW! You guys offer great support! No spamming and unwanted posting. Great service

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
11-03-2006, 01:27 AM #26

Yep, does this on my our linux box but not the windows server with exactly the same setup. Is their someone to port out the weapon select code Zor put in (cleaver as it is) which is what is probably causing the error on linux and go back to "bind throw-smoke"?rnrnI think Wilson had an error similar on the throw rocks plugin or mortar on linux which makes me think this.

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
11-03-2006, 05:03 PM #27

Wilson = Mortar Pluginndiamond-optic = throw rocks plugin

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
11-03-2006, 08:44 PM #28

i still use the pre-view model version (uses throw_smoke bind) that ive updated myself.. i'll talk to zor when i get a chance and see if we can figure something out something to do...nni think we've discussed it a few times in the past.. but i was never really clear on everything.. so ill drop him a line when i get a chance...

T timharris
posted here
Posts: 2
Threads: 0
Joined: Dec 2006
12-04-2006, 10:37 PM #29

Hello,rnI have installed everything as stated and I get the smoke grenade but when I through it there is no smoke. Nothing happens. How can I fix this?

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
12-05-2006, 03:31 PM #30

Did you adjust the cvars at all?

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
12-06-2006, 10:07 PM #31

Ah, the old plugin is on the Alliedmodders forum, search using the DOD filter. Might need an update thou. I'll try this on my our linux box and let you know. I love my smoke.

W winice
posted here
Posts: 17
Threads: 0
Joined: Sep 2006
01-08-2007, 04:11 PM #32

me too is crashing on my linux server ! i m so tired !!! if somebody have an old version of this plugin , and he dont crash on linux , can i or we have it ?rni'm going on alliedmorders forum but i can't compile the .sma file to amxx most errors , but if somebody can give .amxx file thanks !!rni'm sorry for my bad english , i'm french !

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
01-08-2007, 06:35 PM #33

Post your errors so the developer can check them out and see the problem :)

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
01-08-2007, 07:12 PM #34

this not working on linux servers has been an on-going problem for a while now... maybe someday ill get around to cleaning up the version i run

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
01-08-2007, 08:00 PM #35

What error are we getting with this on the linux boxes? I am also having problems with the Brits not getting any smoke at all...need to fix this...nnCheers!

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
01-09-2007, 03:24 PM #36
What error are we getting with this on the linux boxes? I am also having problems with the Brits not getting any smoke at all...need to fix this...rnrnCheers!
rnUnfortunately I have never been given an error in my logs when this one crashes the server. I just get the crash. rn:(

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
01-09-2007, 11:48 PM #37

Is this happening when your starting up the server or just at random intervals?nnCheers!

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
01-10-2007, 12:57 AM #38

random in as much as it happens at unexpected moments. Not so random as in that it happens consistently every map. Sometimes I can run it for 10 minutes. Mostly less.

Zor
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01-10-2007, 01:40 AM #39

I think it must be something within the code...oh well need to work at it sometime...nnCheers!

Ba5ic
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01-11-2007, 06:58 AM #40

Don't mean to rub salt into the wounds of our linux friends but it's working a treat on my windows server.rnrnJust one slight question, When your allies the smoke grenade shows as a german nade and vice versa when your an axis player?.rnrnDoes not in any effect the plugin but would be nice for the nades to be the correct models for each side.rnrnAny idea where i change it round iN the code please?rnrnTIA

Zor
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01-11-2007, 02:36 PM #41

You cant. Thats the way that I went about it to get it to work. I dont know nor does anyone know where to fix the code for the weapons icons that show up on the right hand side. Nor the icons on the bottom right showing how many you have...so what I did was use the enemy grenades as the base and when it is thrown it will show up as a smoke grenade...the only problem at the moment is that I need to fix up the positions of the grenades and fix it so the brits get them...am working on that today!nnCheers!

K Kiel |17.SS|
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02-24-2007, 07:14 PM #42

Has this ever been fixed for linux servers?

Zor
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02-26-2007, 10:34 AM #43

Not as of yet is it fixed. Its not part of this plugin but the Amxx. Sorry!

W winice
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03-07-2007, 04:04 PM #44

can we have the v0.3 for the linux server ?rnbecause its the only run in linux server !!!

W winice
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03-07-2007, 04:31 PM #45

or if somebody have a smoke nade plugins who run in linux can he give the links or the plugins please ?

diamond-optic
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03-07-2007, 09:04 PM #46

lol i know i keep saying this.. but ill really try to get my version cleaned up for a release...nn..tho be warned, i took out some of the stuff that i dont use (i think mine is based off v0.7 maybe) ..i might add some of them back in depending if i feel like it lol.. nnbut either way ill try and get it up soon

W winice
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03-08-2007, 03:36 AM #47

thanks for you

W winice
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03-08-2007, 11:54 AM #48

the smoke plugins on tatsusaisei server is very exellent can we have a link to download it whith the cvars ?rnrnits very important for me lol !!!!!

=|[76AD]|= TatsuSaisei
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03-08-2007, 12:24 PM #49
the smoke plugins on tatsusaisei server is very exellent can we have a link to download it whith the cvars ?n nits very important for me lol !!!!!
n nThe "plugin" I use started off as a really older version of this plugin I had ... it has since grown to include the usage of the Fire Nades as well...n nI never planned on releasing it publicly... but I can, but it will be a while before I get to "cleaning" up that code and then properly crediting Zor for his original idea (and 80% of the code actually used)n nnote: my smoke "plugin" is a combination of "nades" particularly the smoke and then fire nades... I no longer have a stand alone smoke grenade plugin...

R Ravageur
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03-09-2007, 12:06 PM #50

Yesterday, I installed several plugins from this site on my server (dod_chicken.amxx, dod_eviladmin.amxx, dod_afkmanager.amxx, dod_dropgrenades.amxx, dod_random_skymap.amxx, dod_headshot_sounds.amxx, dod_fpdeath.amxx, dod_2pillsfix.amxx, dod_blockexploits14_176c.amxx, dod_enemyspymod.amxx, dod_sniperfun.amxx, dod_grenadefun.amxx, dod_3rdperson.amxx, dod_extravoicemenus.amxx, dod_smokegrenade.amxx, dod_throwrocks.amxx), and since, it doesn't stop crashing (something like every 10 minutes)rnAnd because I added so many plugins at the same time (I know, that was a bad idea ...), I didn't know which one(s) could cause these crashes ... (but I precise that, neithertheless, all these plugins worked perfectly)rnrnBut, this morning, I discovered that I couldn't launch dod_kalt any more (the server times out everytime I try to put it), and for the first time I had an error message in the "console" : the ERRORrnrnSo I decided to take all these plugins off and to put them back one by one until dod_kalt works again, to find which one(s) had caused the error.rnAnd I finally found that it was dod_chicken.amxx, dod_smokegrenade.amxx and dod_commando.amxx (which is a plugin for parachute like amx_parachute, but amx_parchute wasn't working on my server, that's why I had chosen this one) that provoked the error (and prevented me from lauching dod_kalt)rnAnd I remarked that those 3 plugins used "external" textures to work ... And I thought that could be the link with the error ...rnrnWell, I hope this error will help you to fix this smokegrenades plugin (and also help you to help me to make these plugins work on my server without crashing ! :) )rnrnrnPS: My server is under Linux, and I use AMX Mod X 1.76crnAnd these are the plugins running on my server :rnCurrently loaded plugins:rnrn[ 1] Admin Base 1.76c admin.amxx running rn[ 2] Admin Commands 1.76c admincmd.amxx running rn[ 3] Admin Help 1.76c adminhelp.amxx running rn[ 4] AdminReservation 1.0 adminreservatio running rn[ 5] Multi-Lingual System 1.76c multilingual.am running rn[ 6] Menus Front-End 1.76c menufront.amxx running rn[ 7] Commands Menu 1.76c cmdmenu.amxx running rn[ 8] Players Menu 1.76c plmenu.amxx running rn[ 9] Teleport Menu 1.76c telemenu.amxx running rn[ 10] Maps Menu 1.76c mapsmenu.amxx running rn[ 11] Admin Chat 1.76c adminchat.amxx running rn[ 12] Anti Flood 1.76c antiflood.amxx running rn[ 13] Scrolling Message 1.76c scrollmsg.amxx running rn[ 14] Info. Messages 1.76c imessage.amxx running rn[ 15] Admin Votes 1.76c adminvote.amxx running rn[ 16] NextMap 1.76c nextmap.amxx running rn[ 17] Nextmap Chooser 1.76c mapchooser.amxx running rn[ 18] TimeLeft 1.76c timeleft.amxx running rn[ 19] Pause Plugins 1.76c pausecfg.amxx running rn[ 20] Stats Configuration 1.76c statscfg.amxx running rn[ 21] DoD Stats 1.76c stats.amxx running rn[ 22] AMX Mod Compat Engine 1.76.rc amxmod_compat.a running rn[ 23] DoD TK Revenge(BSL Mod Beta 1 dod_tkrevenge_n running rn[ 24] DoD HPK 1.1 dod_hpk.amxx running rn[ 25] FlameThrower [DoD] 1.0.1 dod_flamethrowe running rn[ 26] Laser Guns [DoD] 1.0.1 dod_laser_guns. running rn[ 27] DoD CloseCombatFun 0.99bet dod_closecombat running rn[ 28] Admin Personal Gravity 1.2 amx_ejl_persona running rn[ 29] Jetpack [DoD] 1.0.1 dod_jetpack.amx running rn[ 30] Musique d'Attente 1.0 loading_mp3.amx running rn[ 31] Paint Ball 0.3 paintball.amxx running rn[ 48] DoD SniperFun 2.0g be dod_sniperfun.a running rn[ 49] DoD GrenadeFun 0.6beta dod_grenadefun. running rn[ 50] DoD 3rdPersonView 0.1beta dod_3rdperson.a running rn[ 51] DoD Extra Voice Menus 1.1 dod_extravoicem running rn[ 52] DoD Throw Rocks 1.1 dod_throwrocks. running rn52 plugins, 51 runningrnrnAnd this is my plugins.ini file :rn; AMX Mod X pluginsrnrn; Admin Base - Always one has to be activatedrnadmin.amxx ; admin base (required for any admin-related)rn;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)rnrn; Basicrnadmincmd.amxx ; basic admin console commandsrnadminhelp.amxx ; help command for admin console commandsrn;adminslots.amxx ; slot reservationrnadminreservation.amxx ; new slot reservationrnmultilingual.amxx ; Multi-Lingual managementrnrn; Menusrnmenufront.amxx ; front-end for admin menusrncmdmenu.amxx ; command menu (speech, settings)rnplmenu.amxx ; players menu (kick, ban, client cmds.)rntelemenu.amxx ; teleport menu (Fun Module required!)rnmapsmenu.amxx ; maps menu (vote, changelevel)rnrn; Chat / Messagesrnadminchat.amxx ; console chat commandsrnantiflood.amxx ; prevent clients from chat-flooding the serverrnscrollmsg.amxx ; displays a scrolling messagernimessage.amxx ; displays information messagesrnadminvote.amxx ; vote commandsrnrn; Map relatedrnnextmap.amxx ; displays next map in mapcyclernmapchooser.amxx ; allows to vote for next maprn;mapchooserplus.amxxrntimeleft.amxx ; displays time left on maprnrn; Configurationrnpausecfg.amxx ; allows to pause and unpause some pluginsrnstatscfg.amxx ; allows to manage stats plugins via menu and commandsrnrn; Day of Defeatrnstats.amxx ; stats on death or round end (DoD Module required!)rn;statssounds.amxx ; precache plugin for stats pluginsrn;stats_logging.amxx ; weapons stats logging (DoD Module required!)rnrn; Enable to use AMX Mod pluginsrnamxmod_compat.amxx ; AMX Mod backwards compatibility layerrnrn; Custom - Add 3rd party plugins herern;dodx_tk_manager.amxxrn;dod_tkrevenge.amxxrndod_tkrevenge_new.amxxrndod_hpk.amxxrndod_flamethrower.amxxrndod_laser_guns.amxxrndod_closecombatfun.amxxrnamx_ejl_personalgravity.amxxrndod_jetpack.amxxrnloading_mp3.amxxrn;holyslap.amxxrnpaintball.amxxrnmediakickban.amxxrndod_antihax.amxxrndod_oneweaponmod.amxxrndod_scorerewards_fr.amxxrndod_wanted_fr.amxxrn;tk_revenge_extra.amxrnamx_bitchslap.amxrn;dod_chicken.amxxrndod_eviladmin.amxxrn;dod_anti_afk.amxxrndod_afkmanager.amxxrndod_mapbonus.amxxrndod_dropgrenades.amxxrndod_random_skymap.amxxrndod_headshot_sounds.amxxrndod_fpdeath.amxxrndod_2pillsfix.amxxrndod_blockexploits14_176c.amxxrndod_enemyspymod.amxxrndod_sniperfun.amxxrndod_grenadefun.amxxrndod_3rdperson.amxxrndod_extravoicemenus.amxxrn;dod_smokegrenade.amxxrn;dod_adminmodels.amxxrn;dod_commando.amxxrndod_throwrocks.amxx

=|[76AD]|= TatsuSaisei
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03-09-2007, 01:46 PM #51

the error you recieved simply comes from precaching too many entities for a given map, and Kalt in particular is a funny map with or without plugins... so I would not suggest using that map as a test map ever... n nAll the plugins you listed do work alone, but adding so many at once is a mistake.. as you have seen when trying to figure out which could be a problem... some solutions are as follows....n nrun all the plugins you want but knowing Kalt is an trouble map, use AMXX plugin disable for THAT specific map and turn off plugins that make use of alot of custom entitites.... do you really need to parachute in on Kalt ??n nWhen you add a bunch of new plugins, find a good time of the day to manually go through all the maps popular on your server and find any others that cause precahcing errors, and disable plugins for those maps...n nKnowing that there IS a limit on the number of entities allowed to be precahced, decide what is important to have as a plugin AND decide if IT really needs to use a custom model/sprite or not...

R Ravageur
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03-09-2007, 08:50 PM #52

OKrnBut how can I disable plugins especially for one map (and that they stay disabled each time on this map) ?

diamond-optic
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03-09-2007, 10:35 PM #53
OKnBut how can I disable plugins especially for one map (and that they stay disabled each time on this map) ?
nnhttp://wiki.alliedmods.net/index.php/AMX_Mod_X_1.76_Changes#Per-Map_Plugin_Files

blobby
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04-08-2007, 10:02 AM #54

is this plugin ever going to be fixed because iw ould love this for my server but this version just crashes my server any helprnrnRegardsrnrnBlobby

blobby
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04-11-2007, 08:38 AM #55

ill take that as a no for now then LMAO ill maby try to get it to work my selfnnRegradsnnBlobby

diamond-optic
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04-11-2007, 11:28 PM #56

lol due to unforeseen reformatting... im set back a bit, with everything lol..nnni didnt lose all my stuff this time thankfully.. but i really really want to get around to cleaning up my version of the smoke grenade plugin.. but ive just got to much on my plate right now.. without any of it being dod/server related

blobby
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04-13-2007, 08:44 AM #57

ok m8 well will you let meknow when this is fixed via pm so i can come dl it please.nnnRegardsnnnBlobby

blobby
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04-17-2007, 12:52 PM #58

Im getting realy desprate to have this working anynews yet if this is on the way to be fixed or not.nnRegardsnnBlobby

S scorpionsinz
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04-21-2007, 08:00 PM #59

I have tried this plugin with amx mod version 1.76b. rnrnIt doesn't allow my server to load when the plugin is enabled. Any thoughts? Cvars are good and plugin compiled ok with that version compiler. So i'm kind of lost here.

diamond-optic
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04-21-2007, 10:01 PM #60

did your server give any errors...nnlike in the logs (both amxx and normal logs) or in rcon...

blobby
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04-24-2007, 07:40 AM #61

Will this be soon fixed i am dying to try this out on our server i did get it originally but it kept crashing my server when we through the nades and no smoke came out.

diamond-optic
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04-24-2007, 11:04 AM #62

well i dont see it 'getting fixed' anytime soonnnbut ill make an actual PROMISE today lolnnnive got some shit to do thru the day today.. but i will def get around to taking what I have on my version and put it on the svn at least.. so when i get around to that (well unless i decide its ready to release) ill be sure to give you a link to it..nnbut tonight..nni swear :D

blobby
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04-24-2007, 10:19 PM #63

Thanks Man:D

diamond-optic
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04-25-2007, 12:07 AM #64

well lolnnnheres the situationnnnthis is sadly embarrassing lol.. but im gonna have to break that promise.. heheh nni want to finish/fix up the psychostats stuff first and just do a regular release.. other then that its all set to go i believe..nnand i havent had the 'latest' build running on my server too long.. so i guess running it overnight & while i work tomorrow would be a safe choice.nnand wtf 1 more day is all i sweeeeeeeaaaaaaaarrrrrrrrrr....nn...i feel really dumb that about this lol... but i did do a whole hell of a lot of work on it today.. probably at least 6hrs.. tho thats with breaks and distractions lol....nnnnonce again.. sorry.. tomorrow or im quiting in shame :-)

blobby
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04-25-2007, 08:27 AM #65

Thats cool man do it when you have time m8

diamond-optic
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04-25-2007, 07:30 PM #66

lol alright i just got home from work.. pretty sure all i need to do now is make sure i get all the files packaged up :D shouldnt be long now

diamond-optic
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04-25-2007, 09:48 PM #67

Alright.. FINALLY!!!!nnlolnnso if your looking for a change.. or this plugin doesnt work and/or is giving your problems.. Check out:nnnDoD Smoke Grenades 2nnn

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