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DoD SniperFun ( v2.0g beta )

by Firestorm · 2006-07-09 · 2 replies · 5844 views · 154 downloads

Read the thread (3 posts)

From the first post

// FEATURES:
rn// =========
rn//
rn// - All Players are given a sniper rifle with infinite ammo.
rn// (Axis get the Scoped Kar and Allies the Springfield, BUT
rn// Brits will get the Scoped Kar as well, as the Scoped Enfield
rn// is not valid!)
rn// - Axis are glowing red and allies (americans & brits) are glowing green.
rn// (definable with cvar)
rn// - Using the scope is disabled, so everyone has to
rn// shoot unscoped.
rn// - a HUD message is shown to all players that the
rn// "Sniper Fun Mode" is enabled and that scopes are disabled
rn// on first respawn.
rn// - Works on all maps, Axis, Americans & Brits.
rn// - Works for players that joined the server after you turned on
rn// the "Sniper Fun Mode" as well.
rn//
rn//
rn// INSTALLATION:
rn// =============
rn//
rn// Requires AMX Mod X 1.0, Engine, Fun, DoDx and DoDFun modules!
rn//
rn// Just be sure that your server is running the above modules, compile
rn// the plugin, add it to your plugins.ini and restart the map!
rn
rn
// USAGE:rn// =====rn//rn// amx_sniperfun <1/0> = enable/disable SniperFun Mode onrn//rn// dod_sniperfun 1 = enable by default (cvar for amxx.cfg)rn//rn// sniperfun_allowvotes <1/0> = allow/disallow votings (cvar for amxx.cfg)rn// (admins with flag "j" can always vote)rn//rn// sniperfun_glowplayers <1/0> = enable/disable players glowing in theirrn// team's color (cvar for amxx.cfg)rn//rn// say /votesniperfun = start a vote to enable/disable SniperFun Mode

rn
rn
// CHANGELOG:rn// ==========rn//rn// - 06.08.2004 Version 1.0arn// Initial Releasern//rn// - 16.09.2004 Version 2.0arn// General re-write to usern// AMXX 0.20 and DoD modulesrn// features and a voting systemrn//rn// - 27.09.2004 Version 2.0brn// updated and optimized the codern//rn// - 28.09.2004 Version 2.0crn// added feature:rn// players can't drop their sniper rifle.rn// this is to prevent people from droppingrn// their weapon after respawn before it'srn// changed to the sniper rifle.rn//rn// - 17.10.2004 Version 2.0drn// changed feature:rn// using engine module to deactivate scopern// immediately after it was brought up.rn// player will be slowed down until he shootsrn// or presses his secondary fire button again.rn//rn// - 26.10.2004 Version 2.0ern// added feature:rn// now when a player tries to bring up the scope,rn// he will not be slowed down like the scope was up.rn// his screen will just get black for half a secondrn// but he can move on like normal.rn//rn// - 07.11.2004 Version 2.0frn// * added a cvar to alow/disallow votingsrn// for public players.rn// Note: Admins with level ADMIN_VOTErn// can always start a vote!rn//rn// - 12.12.2004 Version 2.0grn// * optimized the plugin and removed the countdownrn// and voice announcementsrn// * fixed some minor bugsrn// * added cvar to allow to glow players in theirrn// team's color when SFM is running.

Files

dod_sniperfun.sma Plugin Source 13 KB 154 dl Download Compile

The thread

All 3 posts from 3 people on DoD SniperFun ( v2.0g beta ), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-09-2006, 10:14 AM #1

// FEATURES:rn// =========rn//rn// - All Players are given a sniper rifle with infinite ammo.rn// (Axis get the Scoped Kar and Allies the Springfield, BUTrn// Brits will get the Scoped Kar as well, as the Scoped Enfieldrn// is not valid!)rn// - Axis are glowing red and allies (americans & brits) are glowing green.rn// (definable with cvar)rn// - Using the scope is disabled, so everyone has torn// shoot unscoped.rn// - a HUD message is shown to all players that thern// "Sniper Fun Mode" is enabled and that scopes are disabledrn// on first respawn.rn// - Works on all maps, Axis, Americans & Brits.rn// - Works for players that joined the server after you turned onrn// the "Sniper Fun Mode" as well.rn//rn//rn// INSTALLATION:rn// =============rn//rn// Requires AMX Mod X 1.0, Engine, Fun, DoDx and DoDFun modules!rn//rn// Just be sure that your server is running the above modules, compilern// the plugin, add it to your plugins.ini and restart the map!rnrn

// USAGE:rn// =====rn//rn// amx_sniperfun <1/0> = enable/disable SniperFun Mode onrn//rn// dod_sniperfun 1 = enable by default (cvar for amxx.cfg)rn//rn// sniperfun_allowvotes <1/0> = allow/disallow votings (cvar for amxx.cfg)rn// (admins with flag "j" can always vote)rn//rn// sniperfun_glowplayers <1/0> = enable/disable players glowing in theirrn// team's color (cvar for amxx.cfg)rn//rn// say /votesniperfun = start a vote to enable/disable SniperFun Mode
rnrn
// CHANGELOG:rn// ==========rn//rn// - 06.08.2004 Version 1.0arn// Initial Releasern//rn// - 16.09.2004 Version 2.0arn// General re-write to usern// AMXX 0.20 and DoD modulesrn// features and a voting systemrn//rn// - 27.09.2004 Version 2.0brn// updated and optimized the codern//rn// - 28.09.2004 Version 2.0crn// added feature:rn// players can't drop their sniper rifle.rn// this is to prevent people from droppingrn// their weapon after respawn before it'srn// changed to the sniper rifle.rn//rn// - 17.10.2004 Version 2.0drn// changed feature:rn// using engine module to deactivate scopern// immediately after it was brought up.rn// player will be slowed down until he shootsrn// or presses his secondary fire button again.rn//rn// - 26.10.2004 Version 2.0ern// added feature:rn// now when a player tries to bring up the scope,rn// he will not be slowed down like the scope was up.rn// his screen will just get black for half a secondrn// but he can move on like normal.rn//rn// - 07.11.2004 Version 2.0frn// * added a cvar to alow/disallow votingsrn// for public players.rn// Note: Admins with level ADMIN_VOTErn// can always start a vote!rn//rn// - 12.12.2004 Version 2.0grn// * optimized the plugin and removed the countdownrn// and voice announcementsrn// * fixed some minor bugsrn// * added cvar to allow to glow players in theirrn// team's color when SFM is running.
J jay_48383
posted here
Posts: 9
Threads: 1
Joined: Aug 2006
09-26-2006, 12:22 PM #2

amxx 1.71rnrnrnunknown unknown unknown dod_eviladmin.a bad load rnunknown unknown unknown dod_sniperfun.a bad load rnunknown unknown unknown dod_ubergarand. bad load rn25 plugins, 22 runningrnthat is what i get when i type amx_plugins no errorsrnrnrnFun 1.71 AMX Mod X Dev Team rnDoD Fun 1.71 AMX Mod X Dev Team rnDoDX 1.71 AMX Mod X Dev Team rn3 modulesrnrnrndod_eviladmin.amxxrndod_sniperfun.amxxrndod_closecombatfun.amxx

PenDragon
posted here
Posts: 58
Threads: 8
Joined: Sep 2004
09-26-2006, 01:58 PM #3
i compiled it and edited the plugin file and i have dod fun module installed but pops up as a bad load
nnplease allways include your amxx version, server stats, (a simple copy of) plugins.ini & modules.ini, as well as the results of the following commands amx_plugins, amx_modules, and if possible - any kind error logs (server or amxx)... and i guarantee you that you will get a quicker and warmer response. nOtherwise, we waste your time and our own just trying to get to the heart of the problem by asking you each, in succession, all of the previously menitoned info on reply at a time.. and that is a just not a good use of our time and yours.

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