rn// =========
rn//
rn// - All Players are given a sniper rifle with infinite ammo.
rn// (Axis get the Scoped Kar and Allies the Springfield, BUT
rn// Brits will get the Scoped Kar as well, as the Scoped Enfield
rn// is not valid!)
rn// - Axis are glowing red and allies (americans & brits) are glowing green.
rn// (definable with cvar)
rn// - Using the scope is disabled, so everyone has to
rn// shoot unscoped.
rn// - a HUD message is shown to all players that the
rn// "Sniper Fun Mode" is enabled and that scopes are disabled
rn// on first respawn.
rn// - Works on all maps, Axis, Americans & Brits.
rn// - Works for players that joined the server after you turned on
rn// the "Sniper Fun Mode" as well.
rn//
rn//
rn// INSTALLATION:
rn// =============
rn//
rn// Requires AMX Mod X 1.0, Engine, Fun, DoDx and DoDFun modules!
rn//
rn// Just be sure that your server is running the above modules, compile
rn// the plugin, add it to your plugins.ini and restart the map!
rn
rn
// USAGE:rn// =====rn//rn// amx_sniperfun <1/0> = enable/disable SniperFun Mode onrn//rn// dod_sniperfun 1 = enable by default (cvar for amxx.cfg)rn//rn// sniperfun_allowvotes <1/0> = allow/disallow votings (cvar for amxx.cfg)rn// (admins with flag "j" can always vote)rn//rn// sniperfun_glowplayers <1/0> = enable/disable players glowing in theirrn// team's color (cvar for amxx.cfg)rn//rn// say /votesniperfun = start a vote to enable/disable SniperFun Mode
rn
rn
// CHANGELOG:rn// ==========rn//rn// - 06.08.2004 Version 1.0arn// Initial Releasern//rn// - 16.09.2004 Version 2.0arn// General re-write to usern// AMXX 0.20 and DoD modulesrn// features and a voting systemrn//rn// - 27.09.2004 Version 2.0brn// updated and optimized the codern//rn// - 28.09.2004 Version 2.0crn// added feature:rn// players can't drop their sniper rifle.rn// this is to prevent people from droppingrn// their weapon after respawn before it'srn// changed to the sniper rifle.rn//rn// - 17.10.2004 Version 2.0drn// changed feature:rn// using engine module to deactivate scopern// immediately after it was brought up.rn// player will be slowed down until he shootsrn// or presses his secondary fire button again.rn//rn// - 26.10.2004 Version 2.0ern// added feature:rn// now when a player tries to bring up the scope,rn// he will not be slowed down like the scope was up.rn// his screen will just get black for half a secondrn// but he can move on like normal.rn//rn// - 07.11.2004 Version 2.0frn// * added a cvar to alow/disallow votingsrn// for public players.rn// Note: Admins with level ADMIN_VOTErn// can always start a vote!rn//rn// - 12.12.2004 Version 2.0grn// * optimized the plugin and removed the countdownrn// and voice announcementsrn// * fixed some minor bugsrn// * added cvar to allow to glow players in theirrn// team's color when SFM is running.

