DoD Spectator Fade/Blackout (v.76.2)
by =|[76AD]|= TatsuSaisei · 2007-02-22 · 25 replies · 16221 views · 193 downloads
From the first post
n
n"Allows server operators the ability to control what players see when they are spectating" =|[76AD]|= TatsuSaisei
n
nDESCRIPTION:
nPlugin allows operators to decide if spectators have a view, if it is colored, and how transparent it is...
nalso allows you to set options for death spectators as well
n
nINSTRUCTIONS:
n* Cvars:
ndod_specfade "1" - 0 = disable 1 = enable spectator fade usage
ndod_deathfade "1" - 0 = disable 1 = enable death fade usage
ndod_admin_specfade "1" - 0 = disable 1 = enable admin spectator fade usage
ndod_admin_deathfade "1" - 0 = disable 1 = enable admin death fade usage
ndod_deathfade_instant "1" - 0 = disable 1 = enable instant death blackout
ndod_specfade_instant "1" - 0 = disable 1 = enable instant spectator blackout
ndod_specfade_permanent "1" - 0 = disable 1 = enable spectator infinite blackout (until respawn)
ndod_deathfade_permanent "1" - 0 = disable 1 = enable death infinite blackout (until respawn)
ndod_deathfade_allies_red "0"
ndod_deathfade_allies_green "0"
ndod_deathfade_allies_blue "0"
ndod_deathfade_allies_alpha "255"
ndod_deathfade_axis_red "0"
ndod_deathfade_axis_green "0"
ndod_deathfade_axis_blue "0"
ndod_deathfade_axis_alpha "255"
ndod_specfade_allies_red "0"
ndod_specfade_allies_green "255"
ndod_specfade_allies_blue "0"
ndod_specfade_allies_alpha "255"
ndod_specfade_axis_red "255"
ndod_specfade_axis_green "0"
ndod_specfade_axis_blue "0"
ndod_specfade_axis_alpha "255"
ndod_specfade_generic_red "0"
ndod_specfade_generic_green "0"
ndod_specfade_generic_blue "0"
ndod_specfade_generic_alpha "255"
ndod_deathfade_admin_red "0"
ndod_deathfade_admin_green "0"
ndod_deathfade_admin_blue "0"
ndod_deathfade_admin_alpha "0"
ndod_specfade_admin_red "0"
ndod_specfade_admin_green "0"
ndod_specfade_admin_blue "0"
ndod_specfade_admin_alpha "0"
n
n*Defines
n#define SERVER_ADMIN ADMIN_BAN - this is who the admin effects apply to - changes have to be made in the plugin source code and recompiled to take effect
n
n
nVERSION INFO:
n
n76.0
n* Plugin Inception
n
n76.1 2/22/07
n* Plugin Release
n
n76.2 3/10/07
n* Corrected a minor cvar issue
n
nKNOWN ISSUES:
nMINOR: none ?
nMAJOR: none ?
n
nTHINGS I WANT TO DO/ADD:
nnothing yet ??
n
nAUTHOR INFO:
nJoseph Meyers AKA =|[76AD]|= TatsuSaisei - 76th Airborne Division RANK: General of the Army
n
nhttp://76AD.com
nhttp://TatsuSaisei.com
nhttp://JosephMeyers.com
nhttp://CustomDoD.com
The thread
All 26 posts from 8 people on DoD Spectator Fade/Blackout (v.76.2), kept as they were written.
Threads: 54
Joined: May 2005
DoD Spectator Fade Out/Blackoutn n"Allows server operators the ability to control what players see when they are spectating" =|[76AD]|= TatsuSaisein nDESCRIPTION:nPlugin allows operators to decide if spectators have a view, if it is colored, and how transparent it is...nalso allows you to set options for death spectators as welln nINSTRUCTIONS:n* Cvars:ndod_specfade "1" - 0 = disable 1 = enable spectator fade usagendod_deathfade "1" - 0 = disable 1 = enable death fade usagendod_admin_specfade "1" - 0 = disable 1 = enable admin spectator fade usagendod_admin_deathfade "1" - 0 = disable 1 = enable admin death fade usagendod_deathfade_instant "1" - 0 = disable 1 = enable instant death blackoutndod_specfade_instant "1" - 0 = disable 1 = enable instant spectator blackoutndod_specfade_permanent "1" - 0 = disable 1 = enable spectator infinite blackout (until respawn)ndod_deathfade_permanent "1" - 0 = disable 1 = enable death infinite blackout (until respawn)ndod_deathfade_allies_red "0"ndod_deathfade_allies_green "0"ndod_deathfade_allies_blue "0"ndod_deathfade_allies_alpha "255"ndod_deathfade_axis_red "0"ndod_deathfade_axis_green "0"ndod_deathfade_axis_blue "0"ndod_deathfade_axis_alpha "255"ndod_specfade_allies_red "0"ndod_specfade_allies_green "255"ndod_specfade_allies_blue "0"ndod_specfade_allies_alpha "255"ndod_specfade_axis_red "255"ndod_specfade_axis_green "0"ndod_specfade_axis_blue "0"ndod_specfade_axis_alpha "255"ndod_specfade_generic_red "0"ndod_specfade_generic_green "0"ndod_specfade_generic_blue "0"ndod_specfade_generic_alpha "255"ndod_deathfade_admin_red "0"ndod_deathfade_admin_green "0"ndod_deathfade_admin_blue "0"ndod_deathfade_admin_alpha "0"ndod_specfade_admin_red "0"ndod_specfade_admin_green "0"ndod_specfade_admin_blue "0"ndod_specfade_admin_alpha "0"n n*Definesn#define SERVER_ADMIN ADMIN_BAN - this is who the admin effects apply to - changes have to be made in the plugin source code and recompiled to take effectn n nVERSION INFO:n n76.0n* Plugin Inceptionn n76.1 2/22/07n* Plugin Releasen n76.2 3/10/07n* Corrected a minor cvar issuen nKNOWN ISSUES:nMINOR: none ?nMAJOR: none ?n nTHINGS I WANT TO DO/ADD:nnothing yet ??n nAUTHOR INFO:nJoseph Meyers AKA =|[76AD]|= TatsuSaisei - 76th Airborne Division RANK: General of the Armyn nhttp://76AD.comnhttp://TatsuSaisei.comnhttp://JosephMeyers.comnhttp://CustomDoD.com
Threads: 23
Joined: Aug 2006
Going to test it now, TIA!! :D
Threads: 23
Joined: Aug 2006
One word: Spec-freaking-tacular!!! :D Much Love Works Great. No more ghosting for realism units. You have just solved a huge problem. Thank you SO much!
Threads: 12
Joined: Jul 2006
Ahhh I have to try this one out now. Too many ghosters...
Threads: 103
Joined: May 2005
nice one :P
Threads: 12
Joined: Jul 2006
Very nice! Haha the green and red was a little trippy at first. Then I figured out how it worked. Thanks!
Threads: 54
Joined: May 2005
Very nice! Haha the green and red was a little trippy at first. Then I figured out how it worked. Thanks!n nlol, colors are nice touch... especially if you feel festive come holiday times...
Threads: 30
Joined: Sep 2006
Is there a way for this to be changed so all players (even people with immunity) see black when they go spec. IF so, please let me know.
Threads: 54
Joined: May 2005
Is there a way for this to be changed so all players (even people with immunity) see black when they go spec. IF so, please let me know.n nffs read the cvar list....n n
ndod_admin_deathfade "1" - 0 = disable 1 = enable admin death fade usagenn nyou can either disable the admin effect and it will happen to everyone.. OR you can enable the effect and then change the admin specific cvars to make them a different color, or black, but if you are going to make them black and everyone else black, then you can simply disable the admin setting and run black on all...
Threads: 30
Joined: Sep 2006
o ok Rgr, one last thing, i enter this line into the cvars.ini rnrn"dod_admin_deathfade" "0" "1" "u" rnrnCorrect?
Threads: 54
Joined: May 2005
o ok Rgr, one last thing, i enter this line into the cvars.ini n n"dod_admin_deathfade" "0" "1" "u" n nCorrect?n nsure....nalso note: that is for DYING there is a seperate option for specifically going to the spectator team...n n"dod_admin_specfade" "0" "1" "u"n n nalso...n n
76.2 3/10/07n* Corrected a minor cvar issuen nupdate only "adds" usage of cvars that simlpy were not being accessed before because of a stupid typing error on my part... updating the plugin is as simple as just adding the new version over the old and next map change will take new plugin into effect, and 90% will probably never notice a difference (unless they tried coloring an ADMIN on death and found it looked the same as ALLIES... lol)
Threads: 30
Joined: Sep 2006
hm..either i'm really stupid or something isn't right. I inserted these in the cvars menu, but my admins with immunity can see when they go spec. However, when they die, it goes to black, so i know i did that one right.rnrn"dod_admin_deathfade" "0" "1" "u"rn"dod_admin_specfade" "0" "1" "u"
Threads: 54
Joined: May 2005
hm..either i'm really stupid or something isn't right. I inserted these in the cvars menu, but my admins with immunity can see when they go spec. However, when they die, it goes to black, so i know i did that one right.n n"dod_admin_deathfade" "0" "1" "u"n"dod_admin_specfade" "0" "1" "u"n nin amxx.cfg do you have settings for these options ??n n
ndod_deathfade_admin_red "0"ndod_deathfade_admin_green "0"ndod_deathfade_admin_blue "0"ndod_deathfade_admin_alpha "255"n ndod_specfade_admin_red "0"ndod_specfade_admin_green "0"ndod_specfade_admin_blue "0"ndod_specfade_admin_alpha "255"nn nalso, make sure you grabbed this recent update I posted in the middle of our forum postings... that will ensure plugin works flawlessly (as a crucial mistake was found in the 'original' version which will affect proper usage for what you specifically want)Threads: 30
Joined: Sep 2006
ah yes, the update did it. Thanks.
Threads: 37
Joined: Aug 2006
I have been using the other deathfade that turns the screen red when you die.rnrnseems like , everytime I load a fade to black or somthing like that , I get a million posts on my forums saying..."I hate that black out ****" "turn it off" "i dont know what to do while I`m dead if I cant look around" etc.rnrnI may give this a try to see if it will help.
Threads: 12
Joined: Jul 2006
Does the plugin work for admins with immunity too?
Threads: 30
Joined: Sep 2006
yes, put these settings in the amxx.cfg after installing it.rnrndod_deathfade_admin_red "0"rndod_deathfade_admin_green "0"rndod_deathfade_admin_blue "0"rndod_deathfade_admin_alpha "255"rn rndod_specfade_admin_red "0"rndod_specfade_admin_green "0"rndod_specfade_admin_blue "0"rndod_specfade_admin_alpha "255"
Threads: 12
Joined: Jul 2006
Ah, I was hoping that it wouldn't work on admins with immunity, but it would work with admins without it.
Threads: 54
Joined: May 2005
Ah, I was hoping that it wouldn't work on admins with immunity, but it would work with admins without it.n ncalled a feature request... I will work it in when I have a chance...
Threads: 12
Joined: Jul 2006
Haha, allright thanks.
Threads: 7
Joined: Nov 2006
Going to try this out as soon as I get back to my home CPU and start working on the server - Tatsu, you have solved so many of the problems I was having with dod_fadetoblack in a really easy, customizable form. Thanks a million!
Threads: 7
Joined: Nov 2006
Ok, I get a lot of issues client-side (I don't experience them, but lots of players do, some even experience this after restarting steam/dod/computer)rnWhere when the fade mode is enabled, entities don't appear right - some people can't see doors, can't see rubble, can't see enemies, etc.rnrnIt's possible to control what dead people view usingrnmp_forcecamerarnand mp_forcechasecamrnrnDoes anyone know of similar cvars that effect clients, or even the client commands to change views so that one could force client to view their previous team in 1st person only?
Threads: 54
Joined: May 2005
;5171']Ok, I get a lot of issues client-side (I don't experience them, but lots of players do, some even experience this after restarting steam/dod/computer)nWhere when the fade mode is enabled, entities don't appear right - some people can't see doors, can't see rubble, can't see enemies, etc.n nOdd, I have a hard time accepting that this plugin has the ability to do something such as this... The ONLY thing thsi plugin does is alter the "color" of the screen display (generally filling it in with what ever color you set up) ... the only time I have seen entities disappear is when too many appear on the map in one location to close together, then the engine has to "decide" which to render and which to not... and sometimes... that means render none for a few seconds (have seen on Charlie with ALOT of smoke nades out on beach) ... but for a fade effect to cause this... just not possible (or I am missing something in the grand scheme of things..)
Threads: 7
Joined: Nov 2006
I don't know, I believe you and am completely with you, but some players on my server are finding this problem only when I have the fade cvars set so that it's active, and I can't isolate any other possible cause. I don't think it's this, but I'm curious if anyone else has noticed this problem?
Threads: 3
Joined: Feb 2005
I am going to install tonight and fiddle with the variables later.rnrnBTW, What are the "alpha" cvars?rnrndod_deathfade_admin_alpha "255"
Threads: 103
Joined: May 2005
transparency level i would assume :)

