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DoD Stronger Rifles (v1.1)

by diamond-optic · 2006-12-18 · 22 replies · 20589 views · 141 downloads

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DoD Stronger Rifles
n- Version 1.1
n- 01.11.2009
n- diamond-optic
n
nInformation:
n
- Allows you to set custom damage values for the Garand & K43nn- Default CVAR values leave everything as normal except arm shots will be 100dmg (111%)
CVARs:
n
dod_stronger_rifles "1"             //turn ON(1)/OFF(0)ndod_stronger_rifles_m1 "1"          //enable for M1 Garandndod_stronger_rifles_k43 "1"         //enable for K43nndod_stronger_rifles_head "100"          //Damage % for head shotsndod_stronger_rifles_chest "100"         //Damage % for chest shotsndod_stronger_rifles_stomach "100"       //Damage % for stomach shotsndod_stronger_rifles_arms "111"          //Damage % for arm shotsndod_stronger_rifles_legs "100"          //Damage % for leg shots
Extra:
n
DoD Default Damage Values (100%):nn Head: 300n Chest: 120n Stomach: 120n Arms: 90n Legs: 90
Change Log:
n
- 12.18.2006 Version 1.0n    Initial Releasenn- 01.11.2009 Version 1.1n    Removed amxmisc includen    Removed registering the stats forwardn    Totally new method using hamsandwichn    Now allows you to set damage values yourself
DOWNLOAD MIRROR: http://www.avamods.com/download.php?view.56

Files

dod_stronger_rifles.sma Plugin Source 4 KB 141 dl Download Compile

The thread

All 23 posts from 14 people on DoD Stronger Rifles (v1.1), kept as they were written.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
12-18-2006, 08:26 PM #1

DoD Stronger Riflesn- Version 1.1n- 01.11.2009n- diamond-opticnnInformation:n

n- Allows you to set custom damage values for the Garand & K43nn- Default CVAR values leave everything as normal except arm shots will be 100dmg (111%)n
CVARs:n
ndod_stronger_rifles "1"             //turn ON(1)/OFF(0)ndod_stronger_rifles_m1 "1"          //enable for M1 Garandndod_stronger_rifles_k43 "1"         //enable for K43nndod_stronger_rifles_head "100"          //Damage % for head shotsndod_stronger_rifles_chest "100"         //Damage % for chest shotsndod_stronger_rifles_stomach "100"       //Damage % for stomach shotsndod_stronger_rifles_arms "111"          //Damage % for arm shotsndod_stronger_rifles_legs "100"          //Damage % for leg shotsn
Extra:n
n DoD Default Damage Values (100%):nn Head: 300n Chest: 120n Stomach: 120n Arms: 90n Legs: 90n
Change Log:n
n- 12.18.2006 Version 1.0n    Initial Releasenn- 01.11.2009 Version 1.1n    Removed amxmisc includen    Removed registering the stats forwardn    Totally new method using hamsandwichn    Now allows you to set damage values yourselfn
DOWNLOAD MIRROR: http://www.avamods.com/download.php?view.56

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
12-18-2006, 08:44 PM #2

Nice work again D-O, I will have to let box try this one first. I am rebuilding my server or I would snap it up, but I will be back to get it soon!

Box Cutter
posted here
Posts: 155
Threads: 7
Joined: Jun 2006
12-18-2006, 11:20 PM #3

hehe thanks tegu. I am going to try this now, as it seems like more of a realistic option to the UberGarand I am running now. rnrnAny chance to make it so the K98 doesn't kill you when shot in the leg? I suppose someone could live thru a leg shot enough with that gun. If your interested maybe incorporate that option into this plugin.rnrnThanks again d-o.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
12-18-2006, 11:23 PM #4

well this right now just changes the hitboxes... but with the kar you'd actually have to lower the damage done by the bullet.. and im not sure how'd you'd do that :(

Box Cutter
posted here
Posts: 155
Threads: 7
Joined: Jun 2006
12-18-2006, 11:25 PM #5

No big deal, everyone is used to the bolt action 1 hit killer anyways. If it changed everyone would probably start crying hehe.

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
12-19-2006, 09:03 AM #6

I would...

diamond-optic
started this thread
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12-19-2006, 11:42 PM #7

ya its probably best to have at least 1 one-shot kill weapon :P

TigerMan4
posted here
Posts: 317
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Joined: Aug 2006
12-30-2006, 05:51 PM #8

MUAHAHAHA ! I installed this on my server and I`m loving the K43 now , no more BS 90dmg hits and getting killed in return.rnrnWent 97-9 with the new more powerfull K43 ! THANKS !rnrnI honestly think that this plugin makes the guns fair , seeing as how the K98 and the K43 both fired 8mm ammo , why would 1 be a 1 shot 1 kill and the other only do 90dmg ?rnrn**** Can this plugin be altered to include the FG42 when scoped ? ****rnrnthe FG42 fired 8mm as well ,but you cannot 1 shot 1 kill people with it scoped unless you hit them in the head.rnrnthanks again !`

Ba5ic
posted here
Posts: 181
Threads: 26
Joined: Nov 2005
12-31-2006, 06:32 AM #9
DoD Stronger Riflesrn- Version 1.0rn- 12.18.2006rn- diamond-optic (original code by FireStorm)rn- Servers: http://www.game-monitor.com/search.php?search=dod_stronger_rifles_stats&type=variablernrn Credit:rnInformation:rnCVARs:rn
rndod_stronger_rifles "1"         //turn ON(1)/OFF(0)rndod_stronger_rifles_m1 "1"         //enable M1 Garandrndod_stronger_rifles_k43 "1"         //enable for K43
Version Info:rn
rn- 12.18.2006 Version 1.0rn     Initial Releasern
DOWNLOAD URL: http://mods.teamcdrive.com/download.php?view.103
rnrnExcellent work Optic, installed and working perfectly on my server...rnrnCongrats - keep up the good work!.

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
12-31-2006, 06:50 AM #10

I still would like to see it work for the FG42 as well. same cartridge as the K98 and the K43 , should do the same damage.

I icedude
posted here
Posts: 4
Threads: 0
Joined: Feb 2007
02-22-2007, 01:46 AM #11

do i put all these plugins in the plugin folder??

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
02-22-2007, 12:26 PM #12
do i put all these plugins in the plugin folder??
n nyes, every .amxx file goes into the plugins folder on the server as well as being "listed" in the plugins.ini file in the config folder....

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
01-12-2009, 01:02 AM #13

Version 1.1 Released!nnChange Log:n

- 01.11.2009 Version 1.1n    Removed amxmisc includen    Removed registering the stats forwardn    Totally new method using hamsandwichn    Now allows you to set damage values yourselfn
nnn
Major change with this plugin. The HamSandwich module allows me to easily use a much better method. The old version basically just changed one hitzone to another, which has a bit of a negative effect on psychostats, even tho my method was an improvement over the original one from DoD Uber Rifles. This new method allows the plugin to actually change the value of the damage done.nnSo basically now you can set a percentage for each seperate hitzone, now you can have increased damage without hitzone manipulation.. Make sure to take a look at the new CVARs!
meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
01-13-2009, 12:56 AM #14

Working very nicely for me now! Nice work Diamond O!!

Vet
posted here
Posts: 229
Threads: 24
Joined: Oct 2006
01-13-2009, 02:58 PM #15

So if ALL I want to do is give the Garand the same hit values as the K98, what do I set the CVars to?

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
01-13-2009, 05:26 PM #16

this is really nice made.. iam amazed how simple its done... GJ!

Zor
posted here
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Threads: 75
Joined: Jun 2006
01-14-2009, 05:57 AM #17
So if ALL I want to do is give the Garand the same hit values as the K98, what do I set the CVars to?
rnrnShould be 120. Problem is that if you hit the arm it only does 90 damage with the garand, and the right arm is held in front of the body in most models. So I would say set both to 140 and you will have 2x1 shot kill weapons.

meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
01-14-2009, 08:45 AM #18
rndod_stronger_rifles "1" //turn ON(1)/OFF(0)rndod_stronger_rifles_m1 "1" //enable for M1 Garandrndod_stronger_rifles_k43 "1" //enable for K43rnrndod_stronger_rifles_head "100" //Damage % for head shotsrndod_stronger_rifles_chest "100" //Damage % for chest shotsrndod_stronger_rifles_stomach "100" //Damage % for stomach shotsrndod_stronger_rifles_arms "111" //Damage % for arm shotsrndod_stronger_rifles_legs "100" //Damage % for leg shots rnrnHead: 300rnChest: 120rnStomach: 120rnArms: 90rnLegs: 90rnrn
rnrnI just woke up and could be wrong here but the new damages are a % of the old amount of damge inflicted, not damage inflicted. That way an arm shot is now 100 damage(111%x90=100damage), and a leg shot is still 90 damage(100%x90), using the default settings. This plugin can set the k43 damage and the garand.rnIDK what the default damage amounts are for the k98, if you do, just use the %'s and set accordingly.

diamond-optic
started this thread
Posts: 2,068
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Joined: May 2005
01-15-2009, 04:52 AM #19

yeah its a percentage.. with 100% being the standard damagenni did it this way to compensate for shots thru walls/players/etc.. because just setting it to a specific value means a shot thru a wall does exactly that much damage, using percentages allows the bullet to still lose damage when passing thru something while adding (or even subtracting) the percentage difference from the original damage donennif that makes any sense

MOSdod
posted here
Posts: 74
Threads: 12
Joined: Mar 2010
05-29-2010, 07:03 AM #20

I'm using the DoD Improved Registry by Dr.G will this work fine with the plugin I have? rnI mean will it mess up the hit reg of the weapons I have set in the improved registry plugin?rnrnthanks

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
05-29-2010, 07:34 PM #21

it should be fine.. but only way to know would be to try it.. but i cant think of any way it would mess anything up

MOSdod
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06-05-2010, 05:48 PM #22

yep, workes like a charm. rnThanks

G genmac
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Joined: Jul 2015
08-02-2015, 02:32 AM #23

Nice just what I've been looking for a long time and now I got it working for OP pistols to yay!!!

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